mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 11:53:46 +01:00
70d8dfe558
* various API functions now work with mobs properly * the following effects don't work with mobs at all: water breathing, dolphin's grace, leaping, swiftness, slowness, slow falling, night vision, darkness, frost, health boost, absorption, fire resistance, resistance, luck, bad luck, blindness, nausea, hunger, saturation, haste, fatigue, conduit power * the following effects should work with mobs: invisibility, regeneration, poison, withering, strength, weakness, levitation, glowing * the following effects have no effect on mobs (but can be applied with the API): bad omen, hero of the village
116 lines
6.4 KiB
Lua
116 lines
6.4 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- ░█████╗░██╗░░██╗░█████╗░████████╗ ░█████╗░░█████╗░███╗░░░███╗███╗░░░███╗░█████╗░███╗░░██╗██████╗░░██████╗
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-- ██╔══██╗██║░░██║██╔══██╗╚══██╔══╝ ██╔══██╗██╔══██╗████╗░████║████╗░████║██╔══██╗████╗░██║██╔══██╗██╔════╝
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-- ██║░░╚═╝███████║███████║░░░██║░░░ ██║░░╚═╝██║░░██║██╔████╔██║██╔████╔██║███████║██╔██╗██║██║░░██║╚█████╗░
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-- ██║░░██╗██╔══██║██╔══██║░░░██║░░░ ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗
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-- ╚█████╔╝██║░░██║██║░░██║░░░██║░░░ ╚█████╔╝╚█████╔╝██║░╚═╝░██║██║░╚═╝░██║██║░░██║██║░╚███║██████╔╝██████╔╝
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-- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░ ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
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minetest.register_chatcommand("effect",{
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params = S("<effect>|heal|list|clear|remove <duration|heal-amount|effect>|INF [<level>] [<factor>] [NOPART]"),
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description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. Passing \"clear\" as effect name removes all effects. Passing \"remove\" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. Passing \"INF\" as duration makes the effect infinite. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using \"remove\" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
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privs = {server = true},
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func = function(name, params)
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local P = {}
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local i = 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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P[i] = str
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end
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if not P[1] then
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return false, S("Missing effect parameter!")
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elseif P[1] == "list" then
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local effects = "heal"
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for effect, _ in pairs(mcl_potions.registered_effects) do
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effects = effects .. ", " .. effect
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end
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return true, effects
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elseif P[1] == "heal" then
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local hp = tonumber(P[2])
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if not hp or hp == 0 then
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return false, S("Missing or invalid heal amount parameter!")
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else
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mcl_potions.healing_func(minetest.get_player_by_name(name), hp)
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if hp > 0 then
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if hp < 1 then hp = 1 end
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return true, S("Player @1 healed by @2 HP.", name, hp)
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else
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if hp > -1 then hp = -1 end
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return true, S("Player @1 harmed by @2 HP.", name, hp)
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end
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end
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elseif P[1] == "clear" then
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mcl_potions._reset_effects(minetest.get_player_by_name(name))
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return true, S("Effects cleared for player @1", name)
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elseif P[1] == "remove" then
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if not P[2] then
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return false, S("Missing effect parameter!")
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end
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if mcl_potions.registered_effects[P[2]] then
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mcl_potions.clear_effect(minetest.get_player_by_name(name), P[2])
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return true, S("Removed effect @1 from player @2", P[2], name)
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else
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return false, S("@1 is not an available status effect.", P[2])
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end
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elseif not tonumber(P[2]) and P[2] ~= "INF" then
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return false, S("Missing or invalid duration parameter!")
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elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then
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return false, S("Invalid level parameter!")
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elseif P[3] and P[3] == "F" and not P[4] then
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return false, S("Missing or invalid factor parameter when level is F!")
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end
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-- Default level = 1
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if not P[3] then
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P[3] = 1
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elseif P[3] == "NOPART" then
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P[3] = 1
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P[4] = "NOPART"
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end
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local inf = P[2] == "INF"
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local nopart = false
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if P[3] == "F" then
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nopart = P[5] == "NOPART"
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else
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nopart = P[4] == "NOPART"
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end
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local def = mcl_potions.registered_effects[P[1]]
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if def then
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if P[3] == "F" then
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local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), inf and "INF" or tonumber(P[2]), nopart)
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if given then
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if def.uses_factor then
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return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
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else
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return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
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end
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else
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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else
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local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), inf and "INF" or tonumber(P[2]), nopart)
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if given then
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if def.uses_factor then
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return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
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else
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return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
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end
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else
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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end
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else
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return false, S("@1 is not an available status effect.", P[1])
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end
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end,
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})
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