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59 lines
1.7 KiB
Lua
59 lines
1.7 KiB
Lua
local S = minetest.get_translator("mcl_commands")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local function handle_kill_command(suspect, victim)
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Players can't be killed right now, damage has been disabled.")
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end
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local victimref = minetest.get_player_by_name(victim)
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if victimref == nil then
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return false, S("Player @1 does not exist.", victim)
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elseif victimref:get_hp() <= 0 then
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if suspect == victim then
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return false, S("You are already dead")
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else
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return false, S("@1 is already dead", victim)
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end
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end
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-- If player holds a totem of undying, destroy it before killing,
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-- so it doesn't rescue the player.
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local wield = victimref:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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victimref:set_wielded_item("")
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end
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if mod_death_messages then
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local msg
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if suspect == victim then
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msg = S("@1 committed suicide.", victim)
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else
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msg = S("@1 was killed by @2.", victim, suspect)
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end
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mcl_death_messages.player_damage(victimref, msg)
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end
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-- DIE!
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victimref:set_hp(0)
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-- Log
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if not suspect == victim then
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minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
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else
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minetest.log("action", string.format("%s committed suicide using /kill", victim))
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end
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return true
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end
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if minetest.registered_chatcommands["kill"] then
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minetest.unregister_chatcommand("kill")
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end
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minetest.register_chatcommand("kill", {
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params = S("[<name>]"),
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description = S("Kill player or yourself"),
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privs = {server=true},
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func = function(name, param)
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if(param == "") then
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-- Selfkill
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return handle_kill_command(name, name)
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else
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return handle_kill_command(name, param)
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end
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end,
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}) |