mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 04:13:44 +01:00
98dad0b191
this is a somewhat ugly hack that uses minetest.generate_decorations which generates decorations regardless of biome so additional steps had to be taken to ensure no other decorations "spill over" due to this.
266 lines
10 KiB
Lua
266 lines
10 KiB
Lua
-- Some global variables (don't overwrite them!)
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mcl_vars = {}
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mcl_vars.redstone_tick = 0.1
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--- GUI / inventory menu settings
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mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
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-- nonbg is added as formspec prepend in mcl_formspec_prepend
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mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
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"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
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"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
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"style_type[field;textcolor=#323232]"..
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"style_type[label;textcolor=#323232]"..
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"style_type[textarea;textcolor=#323232]"..
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"style_type[checkbox;textcolor=#323232]"
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-- Background stuff must be manually added by mods (no formspec prepend)
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mcl_vars.gui_bg_color = "bgcolor[#00000000]"
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mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
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-- Legacy
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mcl_vars.inventory_header = ""
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-- Tool wield size
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mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local minecraft_height_limit = 256
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local singlenode = mg_name == "singlenode"
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-- Calculate mapgen_edge_min/mapgen_edge_max
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mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
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local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
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local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
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local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
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local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
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local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
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local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
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local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
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mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
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mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
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local function coordinate_to_block(x)
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return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
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end
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local function coordinate_to_chunk(x)
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return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
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end
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function mcl_vars.pos_to_block(pos)
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return {
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x = coordinate_to_block(pos.x),
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y = coordinate_to_block(pos.y),
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z = coordinate_to_block(pos.z)
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}
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end
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function mcl_vars.pos_to_chunk(pos)
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return {
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x = coordinate_to_chunk(pos.x),
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y = coordinate_to_chunk(pos.y),
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z = coordinate_to_chunk(pos.z)
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}
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end
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local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
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local k_positive_z = k_positive * 2
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local k_positive_y = k_positive_z * k_positive_z
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function mcl_vars.get_chunk_number(pos) -- unsigned int
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local c = mcl_vars.pos_to_chunk(pos)
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return
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(c.y + k_positive) * k_positive_y +
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(c.z + k_positive) * k_positive_z +
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c.x + k_positive
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end
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if not superflat and not singlenode then
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-- Normal mode
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--[[ Realm stacking (h is for height)
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- Overworld (h>=256)
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- Void (h>=1000)
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- Realm Barrier (h=11), to allow escaping the End
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- End (h>=256)
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- Void (h>=1000)
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- Nether (h=128)
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- Void (h>=1000)
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]]
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-- Overworld
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mcl_vars.mg_overworld_min = -62
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
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mcl_vars.mg_lava = true
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mcl_vars.mg_bedrock_is_rough = true
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elseif singlenode then
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mcl_vars.mg_overworld_min = -66
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_lava = false
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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else
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-- Classic superflat
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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ground = tonumber(ground)
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if not ground then
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ground = 8
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end
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mcl_vars.mg_overworld_min = ground - 3
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_lava = false
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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end
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mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
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-- The Nether (around Y = -29000)
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mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
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mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
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mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
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mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
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if not superflat then
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
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else
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-- Thin bedrock in classic superflat mapgen
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
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end
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if mg_name == "flat" then
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if superflat then
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
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else
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
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end
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end
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-- The End (surface at ca. Y = -27000)
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mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 }
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mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
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-- Realm barrier used to safely separate the End from the void below the Overworld
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
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-- Use MineClone 2-style dungeons
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mcl_vars.mg_dungeons = true
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-- Set default stack sizes
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minetest.nodedef_default.stack_max = 64
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minetest.craftitemdef_default.stack_max = 64
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-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
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math.randomseed(os.time())
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local chunks = {} -- intervals of chunks generated
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function mcl_vars.add_chunk(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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local prev
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for i, d in pairs(chunks) do
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if n <= d[2] then -- we've found it
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if (n == d[2]) or (n >= d[1]) then return end -- already here
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if n == d[1]-1 then -- right before:
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if prev and (prev[2] == n-1) then
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prev[2] = d[2]
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table.remove(chunks, i)
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return
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end
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d[1] = n
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return
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end
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if prev and (prev[2] == n-1) then --join to previous
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prev[2] = n
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return
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end
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table.insert(chunks, i, {n, n}) -- insert new interval before i
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return
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end
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prev = d
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end
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chunks[#chunks+1] = {n, n}
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end
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function mcl_vars.is_generated(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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for i, d in pairs(chunks) do
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if n <= d[2] then
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return (n >= d[1])
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end
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end
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return false
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end
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-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
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-- p: Position, if it's wrong, {name="error"} node will return.
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-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
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-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
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--
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-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
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function mcl_vars.get_node(p, force, us_timeout)
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-- check initial circumstances
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if not p or not p.x or not p.y or not p.z then return {name="error"} end
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-- try common way
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local node = minetest.get_node(p)
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if node.name ~= "ignore" then
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return node
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end
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-- copy table to get sure it won't changed by other threads
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local pos = {x=p.x,y=p.y,z=p.z}
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-- try LVM
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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if node.name ~= "ignore" or not force then
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return node
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end
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-- all ways failed - need to emerge (or forceload if generated)
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local us_timeout = us_timeout or 244
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if mcl_vars.is_generated(pos) then
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minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
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minetest.forceload_block(pos)
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else
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minetest.emerge_area(pos, pos)
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end
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local t = minetest.get_us_time()
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node = minetest.get_node(pos)
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while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
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node = minetest.get_node(pos)
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end
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return node
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-- it still can return "ignore", LOL, even if force = true, but only after time out
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end
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