MineClone2/mods/ITEMS/mcl_lectern/init.lua
Michieal 4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00

103 lines
3.5 KiB
Lua

-- Made for MineClone 2 by Michieal.
-- Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the
-- lectern model was created by Michieal.
-- Creation date: 01/07/2023 (07JAN2023)
-- License for Code: GPL3
-- License for Media: CC-BY-SA 4
-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local node_sound = mcl_sounds.node_sound_wood_defaults()
local pi = 3.1415926
local lectern_def = {
description = S("Lectern"),
_tt_help = S("Lecterns not only look good, but are job site blocks for Librarians."),
_doc_items_longdesc = S("Lecterns not only look good, but are job site blocks for Librarians."),
_doc_items_usagehelp = S("Place the Lectern on a solid node for best results. May attract villagers, so it's best to place outside of where you call 'home'."),
sounds = node_sound,
paramtype = "light",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "mcl_lectern_lectern.obj",
tiles = {"mcl_lectern_lectern.png", },
groups = {handy = 1, axey = 1, flammable = 2, fire_encouragement = 5, fire_flammability = 5},
drops = "mcl_lectern:lectern",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
node_prediction = "",
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local pos = under
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local dir = vector.subtract(under, above)
local wdir = minetest.dir_to_wallmounted(dir)
local fdir = minetest.dir_to_facedir(dir)
if wdir == 0 then
return itemstack
-- IE., no Hanging Lecterns for you!
end
if wdir == 1 then
-- (only make standing nodes...)
-- Determine the rotation based on player's yaw
local yaw = pi * 2 - placer:get_look_horizontal()
-- Convert to 16 dir.
local rotation_level = math.round((yaw / (pi * 2)) * 16)
-- put the rotation level within bounds.
if rotation_level > 15 then
rotation_level = 0
elseif rotation_level < 0 then
rotation_level = 15
end
fdir = math.floor(rotation_level / 4) -- collapse that to 4 dir.
local lectern_node = ItemStack(itemstack)
-- Place the node!
local _, success = minetest.item_place_node(lectern_node, placer, pointed_thing, fdir)
if not success then
return itemstack
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
}
minetest.register_node("mcl_lectern:lectern", lectern_def)
mcl_wip.register_wip_item("mcl_lectern:lectern")
minetest.register_craft({
output = "mcl_lectern:lectern",
recipe = {
{"group:slab", "group:slab", "group:slab"},
{"", "mcl_books:bookshelf", ""},
{"", "group:slab", ""},
}
})
-- Base Aliases.
minetest.register_alias("lectern", "mcl_lectern:lectern")