mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 03:37:31 +01:00
1326b9e7e7
* Check if node has a definition table before attempting to evaluate its attributes. By application of De Morgan's law, the compound logic expression can be rewritten so that the existence of the table is checked before all following attribute references.
614 lines
23 KiB
Lua
614 lines
23 KiB
Lua
local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures = {}
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local rotations = {
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"0",
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"90",
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"180",
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"270"
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}
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local function ecb_place(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
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if param.after_placement_callback and param.p1 and param.p2 then
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param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
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end
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end
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function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
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local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
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if s and s.size then
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local x, z = s.size.x, s.size.z
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if rotation then
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if rotation == "random" and pr then
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rotation = rotations[pr:next(1,#rotations)]
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end
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if rotation == "random" then
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x = math.max(x, z)
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z = x
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elseif rotation == "90" or rotation == "270" then
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x, z = z, x
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end
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end
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local p1 = {x=pos.x , y=pos.y , z=pos.z }
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local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
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minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
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minetest.emerge_area(p1, p2, ecb_place, param)
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end
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end
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function mcl_structures.get_struct(file)
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local localfile = modpath.."/schematics/"..file
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local file, errorload = io.open(localfile, "rb")
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if errorload then
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minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
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return nil
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end
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local allnode = file:read("*a")
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file:close()
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return allnode
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end
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-- Call on_construct on pos.
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-- Useful to init chests from formspec.
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local function init_node_construct(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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def.on_construct(pos)
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return true
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end
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return false
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end
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-- The call of Struct
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function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
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if not rotation then
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rotation = "random"
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end
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if struct_style == "desert_temple" then
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return mcl_structures.generate_desert_temple(pos, rotation, pr)
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elseif struct_style == "desert_well" then
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return mcl_structures.generate_desert_well(pos, rotation)
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elseif struct_style == "igloo" then
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return mcl_structures.generate_igloo(pos, rotation, pr)
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elseif struct_style == "witch_hut" then
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return mcl_structures.generate_witch_hut(pos, rotation)
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elseif struct_style == "ice_spike_small" then
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return mcl_structures.generate_ice_spike_small(pos, rotation)
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elseif struct_style == "ice_spike_large" then
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return mcl_structures.generate_ice_spike_large(pos, rotation)
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elseif struct_style == "boulder" then
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return mcl_structures.generate_boulder(pos, rotation, pr)
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elseif struct_style == "fossil" then
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return mcl_structures.generate_fossil(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation)
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elseif struct_style == "end_exit_portal_open" then
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return mcl_structures.generate_end_exit_portal_open(pos, rotation)
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elseif struct_style == "end_gateway_portal" then
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return mcl_structures.generate_end_gateway_portal(pos, rotation)
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elseif struct_style == "end_portal_shrine" then
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return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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end
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end
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function mcl_structures.generate_desert_well(pos, rot)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_desert_well.mts"
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return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
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end
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function mcl_structures.generate_igloo(pos, rotation, pr)
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-- Place igloo
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local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
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-- Place igloo basement with 50% chance
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local r = pr:next(1,2)
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if r == 1 then
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-- Select basement depth
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local dim = mcl_worlds.pos_to_dimension(pos)
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--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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local buffer
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if dim == "nether" then
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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elseif dim == "end" then
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buffer = pos.y - (mcl_vars.mg_end_min + 1)
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elseif dim == "overworld" then
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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else
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return success
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end
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if buffer <= 19 then
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return success
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end
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local depth = pr:next(19, buffer)
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local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
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-- trapdoor position
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local tpos
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local dir, tdir
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if rotation == "0" then
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dir = {x=-1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
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elseif rotation == "90" then
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dir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
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elseif rotation == "180" then
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dir = {x=1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
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elseif rotation == "270" then
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dir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
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else
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return success
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end
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local function set_brick(pos)
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local c = pr:next(1, 3) -- cracked chance
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local m = pr:next(1, 10) -- chance for monster egg
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local brick
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if m == 1 then
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if c == 1 then
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brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else
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brick = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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else
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if c == 1 then
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brick = "mcl_core:stonebrickcracked"
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else
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brick = "mcl_core:stonebrick"
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end
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end
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minetest.set_node(pos, {name=brick})
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end
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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local real_depth = 0
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-- Check how deep we can actuall dig
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for y=1, depth-5 do
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real_depth = real_depth + 1
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local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
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local def = minetest.registered_nodes[node.name]
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if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then
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bpos.y = tpos.y-y+1
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break
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end
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end
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if real_depth <= 6 then
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return success
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end
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-- Generate ladder to basement
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for y=1, real_depth-1 do
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set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
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minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
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end
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-- Place basement
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mcl_structures.generate_igloo_basement(bpos, rotation, pr)
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-- Place hidden trapdoor
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minetest.after(5, function(tpos, dir)
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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end, tpos, dir)
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end
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return success
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end
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function mcl_structures.generate_igloo_top(pos, pr)
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local rotation = tostring(pr:next(0,3)*90)
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return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
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end
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local function igloo_placement_callback(p1, p2, size, orientation, pr)
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local chest_offset
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if orientation == "0" then
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chest_offset = {x=5, y=1, z=5}
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elseif orientation == "90" then
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chest_offset = {x=5, y=1, z=3}
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elseif orientation == "180" then
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chest_offset = {x=3, y=1, z=1}
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elseif orientation == "270" then
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chest_offset = {x=1, y=1, z=5}
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else
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return
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end
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--local size = {x=9,y=5,z=7}
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 8,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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}
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}}, pr)
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local chest_pos = vector.add(p1, chest_offset)
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init_node_construct(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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function mcl_structures.generate_igloo_basement(pos, orientation, pr)
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-- TODO: Add brewing stand
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-- TODO: Add monster eggs
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-- TODO: Spawn villager and zombie villager
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr)
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end
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function mcl_structures.generate_boulder(pos, rotation, pr)
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-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
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local r = pr:next(1, 10)
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local path
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if r <= 3 then
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path = modpath.."/schematics/mcl_structures_boulder_small.mts"
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else
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path = modpath.."/schematics/mcl_structures_boulder.mts"
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end
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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if not p1 or not p2 then return end
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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for i = 1, #legs do
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while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
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legs[i].y = legs[i].y - 1
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minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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end
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end
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end
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function mcl_structures.generate_witch_hut(pos, rotation, pr)
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local path = modpath.."/schematics/mcl_structures_witch_hut.mts"
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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end
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function mcl_structures.generate_ice_spike_small(pos, rotation)
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local path = modpath.."/schematics/mcl_structures_ice_spike_small.mts"
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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function mcl_structures.generate_ice_spike_large(pos, rotation)
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local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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function mcl_structures.generate_fossil(pos, rotation, pr)
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-- Generates one out of 8 possible fossil pieces
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local fossils = {
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"mcl_structures_fossil_skull_1.mts", -- 4×5×5
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"mcl_structures_fossil_skull_2.mts", -- 5×5×5
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"mcl_structures_fossil_skull_3.mts", -- 5×5×7
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"mcl_structures_fossil_skull_4.mts", -- 7×5×5
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"mcl_structures_fossil_spine_1.mts", -- 3×3×13
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"mcl_structures_fossil_spine_2.mts", -- 5×4×13
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"mcl_structures_fossil_spine_3.mts", -- 7×4×13
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"mcl_structures_fossil_spine_4.mts", -- 8×5×13
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}
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local r = pr:next(1, #fossils)
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local path = modpath.."/schematics/"..fossils[r]
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return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
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end
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function mcl_structures.generate_end_exit_portal(pos, rot)
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
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end
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function mcl_structures.generate_end_exit_portal_open(pos, rot)
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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function mcl_structures.generate_end_gateway_portal(pos, rot)
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local path = modpath.."/schematics/mcl_structures_end_gateway_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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local function shrine_placement_callback(p1, p2, size, rotation, pr)
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-- Find and setup spawner with silverfish
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local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
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for s=1, #spawners do
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--local meta = minetest.get_meta(spawners[s])
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mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
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end
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-- Shuffle stone brick types
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local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
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for b=1, #bricks do
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local r_bricktype = pr:next(1, 100)
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local r_infested = pr:next(1, 100)
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local bricktype
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if r_infested <= 5 then
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else -- 50%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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else
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_core:stonebrickmossy"
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_core:stonebrickcracked"
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end
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-- 50% stonebrick (no change necessary)
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end
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if bricktype then
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minetest.set_node(bricks[b], { name = bricktype })
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end
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end
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-- Also replace stairs
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local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
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for s=1, #stairs do
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local stair = minetest.get_node(stairs[s])
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local r_type = pr:next(1, 100)
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if r_type <= 30 then -- 30% mossy
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if stair.name == "mcl_stairs:stair_stonebrick" then
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stair.name = "mcl_stairs:stair_stonebrickmossy"
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elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
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elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
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stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
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end
|
||
minetest.set_node(stairs[s], stair)
|
||
elseif r_type <= 50 then -- 20% cracky
|
||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
||
end
|
||
minetest.set_node(stairs[s], stair)
|
||
end
|
||
-- 50% no change
|
||
end
|
||
|
||
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
||
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
|
||
local eyes = 0
|
||
for f=1, #frames do
|
||
local r_eye = pr:next(1, 10)
|
||
if r_eye == 1 then
|
||
eyes = eyes + 1
|
||
if eyes < #frames then
|
||
local frame_node = minetest.get_node(frames[f])
|
||
frame_node.name = "mcl_portals:end_portal_frame_eye"
|
||
minetest.set_node(frames[f], frame_node)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||
local offset = {x=6, y=4, z=6}
|
||
--local size = {x=13, y=8, z=13}
|
||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||
|
||
local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
|
||
mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
|
||
end
|
||
|
||
local function temple_placement_callback(p1, p2, size, rotation, pr)
|
||
|
||
-- Delete cacti leftovers:
|
||
local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
|
||
if cactus_nodes and #cactus_nodes > 0 then
|
||
for _, pos in pairs(cactus_nodes) do
|
||
local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||
if node_below and node_below.name == "mcl_core:sandstone" then
|
||
minetest.swap_node(pos, {name="air"})
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Find chests.
|
||
-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
|
||
-- probably let's just infer it from newpos because the schematic always the same.
|
||
local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest")
|
||
|
||
-- Add desert temple loot into chests
|
||
for c=1, #chests do
|
||
local lootitems = mcl_loot.get_multi_loot({
|
||
{
|
||
stacks_min = 2,
|
||
stacks_max = 4,
|
||
items = {
|
||
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
|
||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||
end },
|
||
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
|
||
{ itemstring = "", weight = 15, },
|
||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
|
||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
|
||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
|
||
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||
}
|
||
},
|
||
{
|
||
stacks_min = 4,
|
||
stacks_max = 4,
|
||
items = {
|
||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||
}
|
||
}}, pr)
|
||
init_node_construct(chests[c])
|
||
local meta = minetest.get_meta(chests[c])
|
||
local inv = meta:get_inventory()
|
||
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||
end
|
||
|
||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||
local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off")
|
||
local pplates_remove = 5
|
||
for p=1, #pplates do
|
||
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
|
||
-- Remove plate
|
||
minetest.remove_node(pplates[p])
|
||
pplates_remove = pplates_remove - 1
|
||
else
|
||
-- Initialize plate
|
||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||
end
|
||
end
|
||
end
|
||
|
||
function mcl_structures.generate_desert_temple(pos, rotation, pr)
|
||
-- No Generating for the temple ... Why using it ? No Change
|
||
local path = modpath.."/schematics/mcl_structures_desert_temple.mts"
|
||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||
--local size = {x=22, y=24, z=22}
|
||
if newpos == nil then
|
||
return
|
||
end
|
||
mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr)
|
||
end
|
||
|
||
local registered_structures = {}
|
||
|
||
--[[ Returns a table of structure of the specified type.
|
||
Currently the only valid parameter is "stronghold".
|
||
Format of return value:
|
||
{
|
||
{ pos = <position>, generated=<true/false> }, -- first structure
|
||
{ pos = <position>, generated=<true/false> }, -- second structure
|
||
-- and so on
|
||
}
|
||
|
||
TODO: Implement this function for all other structure types as well.
|
||
]]
|
||
function mcl_structures.get_registered_structures(structure_type)
|
||
if registered_structures[structure_type] then
|
||
return table.copy(registered_structures[structure_type])
|
||
else
|
||
return {}
|
||
end
|
||
end
|
||
|
||
-- Register a structures table for the given type. The table format is the same as for
|
||
-- mcl_structures.get_registered_structures.
|
||
function mcl_structures.register_structures(structure_type, structures)
|
||
registered_structures[structure_type] = structures
|
||
end
|
||
|
||
local function dir_to_rotation(dir)
|
||
local ax, az = math.abs(dir.x), math.abs(dir.z)
|
||
if ax > az then
|
||
if dir.x < 0 then
|
||
return "270"
|
||
end
|
||
return "90"
|
||
end
|
||
if dir.z < 0 then
|
||
return "180"
|
||
end
|
||
return "0"
|
||
end
|
||
|
||
-- Debug command
|
||
minetest.register_chatcommand("spawnstruct", {
|
||
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
|
||
description = S("Generate a pre-defined structure near your position."),
|
||
privs = {debug = true},
|
||
func = function(name, param)
|
||
local player = minetest.get_player_by_name(name)
|
||
if not player then return end
|
||
local pos = player:get_pos()
|
||
if not pos then return end
|
||
pos = vector.round(pos)
|
||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||
local rot = dir_to_rotation(dir)
|
||
local pr = PseudoRandom(pos.x+pos.y+pos.z)
|
||
local errord = false
|
||
local message = S("Structure placed.")
|
||
if param == "desert_temple" then
|
||
mcl_structures.generate_desert_temple(pos, rot, pr)
|
||
elseif param == "desert_well" then
|
||
mcl_structures.generate_desert_well(pos, rot)
|
||
elseif param == "igloo" then
|
||
mcl_structures.generate_igloo(pos, rot, pr)
|
||
elseif param == "witch_hut" then
|
||
mcl_structures.generate_witch_hut(pos, rot, pr)
|
||
elseif param == "boulder" then
|
||
mcl_structures.generate_boulder(pos, rot, pr)
|
||
elseif param == "fossil" then
|
||
mcl_structures.generate_fossil(pos, rot, pr)
|
||
elseif param == "ice_spike_small" then
|
||
mcl_structures.generate_ice_spike_small(pos, rot, pr)
|
||
elseif param == "ice_spike_large" then
|
||
mcl_structures.generate_ice_spike_large(pos, rot, pr)
|
||
elseif param == "end_exit_portal" then
|
||
mcl_structures.generate_end_exit_portal(pos, rot, pr)
|
||
elseif param == "end_exit_portal_open" then
|
||
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
|
||
elseif param == "end_gateway_portal" then
|
||
mcl_structures.generate_end_gateway_portal(pos, rot, pr)
|
||
elseif param == "end_portal_shrine" then
|
||
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
|
||
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
|
||
mcl_portals.spawn_nether_portal(pos, rot, pr, name)
|
||
elseif param == "" then
|
||
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
|
||
errord = true
|
||
else
|
||
message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
|
||
errord = true
|
||
end
|
||
minetest.chat_send_player(name, message)
|
||
if errord then
|
||
minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
|
||
end
|
||
end
|
||
})
|