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Now the inventory view on creative is no longer set to the survival inventory upon taking damage. Also the initial inventory view when openning a world in creative is at the search page, not the survival inventory page. mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also update the inventory view. This visual update happens anyways since it is registered to happen on a visual change with mcl_player.register_on_visual_change . This also fixes a small visual bug that, on creative mode, if you would equip/unequip an armor piece, the image of the player would be updated twice.