MineClone2/mods
kno10 ef763e396c Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.

Note: to obatin bone values, try in Blender

"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))

or

"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
..
CORE Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
ENTITIES Adjust bones, animations slightly from b3d data. 2024-12-01 00:31:48 +01:00
ENVIRONMENT Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
HELP Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
HUD Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
ITEMS Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
MAPGEN Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
MISC Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00
PLAYER Update documentation for Minetest rename to Luanti (#4706) 2024-11-28 20:55:48 +01:00