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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-12 20:53:16 +01:00
246 lines
5.9 KiB
Lua
246 lines
5.9 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### ZOMBIE VILLAGER
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--###################
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local professions = {
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farmer = "mobs_mc_villager_farmer.png",
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fisherman = "mobs_mc_villager_farmer.png",
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fletcher = "mobs_mc_villager_farmer.png",
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shepherd = "mobs_mc_villager_farmer.png",
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librarian = "mobs_mc_villager_librarian.png",
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cartographer = "mobs_mc_villager_librarian.png",
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armorer = "mobs_mc_villager_smith.png",
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leatherworker = "mobs_mc_villager_butcher.png",
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butcher = "mobs_mc_villager_butcher.png",
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weapon_smith = "mobs_mc_villager_smith.png",
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tool_smith = "mobs_mc_villager_smith.png",
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cleric = "mobs_mc_villager_priest.png",
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nitwit = "mobs_mc_villager.png",
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}
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mobs:register_mob("mobs_mc:villager_zombie", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
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{"mobs_mc_zombie_butcher.png"},
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{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_zombie_villager.png"}
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},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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damage = 3,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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attack_type = "dogfight",
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group_attack = true,
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drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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{name = mobs_mc.items.iron_ingot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.carrot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.potato,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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},
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sounds = {
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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},
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animation = {
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speed_normal = 25,
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speed_run = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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on_rightclick = function(self, clicker)
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if not self._curing and clicker and clicker:is_player() then
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local wielditem = clicker:get_wielded_item()
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-- ToDo: Only cure if zombie villager has the weakness effect
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if wielditem:get_name() == "mcl_core:apple_gold" then
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wielditem:take_item()
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clicker:set_wielded_item(wielditem)
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self._curing = math.random(3 * 60, 5 * 60)
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self.shaking = true
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end
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end
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end,
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do_custom = function(self, dtime)
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if self._curing then
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self._curing = self._curing - dtime
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local obj = self.object
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if self._curing <= 0 then
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local villager_obj = minetest.add_entity(obj:get_pos(), "mobs_mc:villager")
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local villager = villager_obj:get_luaentity()
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local yaw = obj:get_yaw()
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villager_obj:set_yaw(yaw)
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villager.target_yaw = yaw
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villager.nametag = self.nametag
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local texture = self.base_texture[1]:gsub("zombie", "villager")
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if texture == "mobs_mc_villager_villager.png" then
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texture = "mobs_mc_villager.png"
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end
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local textures = {texture}
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villager.base_texture = textures
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villager_obj:set_properties({textures = textures})
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local matches = {}
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for prof, tex in pairs(professions) do
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if texture == tex then
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table.insert(matches, prof)
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end
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end
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villager._profession = matches[math.random(#matches)]
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self._curing = nil
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mcl_burning.extinguish(obj)
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obj:remove()
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return false
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end
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end
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end,
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sunlight_damage = 2,
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ignited_by_sunlight = true,
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view_range = 16,
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fear_height = 4,
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harmed_by_heal = true,
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})
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mobs:spawn_specific(
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"mobs_mc:villager_zombie",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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},
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0,
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7,
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30,
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4090,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
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