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https://git.minetest.land/MineClone2/MineClone2.git
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208 lines
6.1 KiB
Lua
208 lines
6.1 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:34 PM -- Restructure Date
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--- Copyright (C) 2022 - 2023, Michieal. See License.txt
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local DEBUG = false
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local rand = math.random
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math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
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local BAMBOO_MAX_HEIGHT = 16 -- base height check.
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local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
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local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
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local GROW_DOUBLE_CHANCE = 32
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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mcl_bamboo.bamboo_dirt_nodes = {
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"mcl_core:redsand",
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"mcl_core:sand",
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"mcl_core:dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:mycelium",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:moss",
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"mcl_mud:mud",
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}
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function mcl_bamboo.is_dirt(node_name)
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local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name)
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if index == -1 then
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return false
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else
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return true
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end
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end
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mcl_bamboo.bamboo_index = {
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"mcl_bamboo:bamboo",
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"mcl_bamboo:bamboo_1",
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"mcl_bamboo:bamboo_2",
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"mcl_bamboo:bamboo_3",
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}
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function mcl_bamboo.is_bamboo(node_name)
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local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
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if index == -1 then
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return false
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else
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return index
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end
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end
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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-- check if supporting block is broken. pistons now break the bamboo plant.
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function mcl_bamboo.break_orphaned(pos)
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mcl_bamboo.mcl_log("Break_Orphaned called.")
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- short circuit checks.
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if node_name == "ignore" or mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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--]]
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local log = mcl_bamboo.mcl_log
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
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if not bonemeal_applied then
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-- Only allow natural growth at the top of the bamboo
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if mcl_bamboo.is_bamboo(node_above.name) ~= false then return false end
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-- Don't perform natual growth in low light
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if minetest.get_node_light(pos) < 8 then return false end
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end
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-- Determine the location of soil
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local soil_pos
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soil_pos,a,b = mcl_util.trace_nodes(pos, -1, mcl_bamboo.bamboo_index, BAMBOO_MAX_HEIGHT - 1)
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-- No soil found, return false so that bonemeal isn't used
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if not soil_pos then return false end
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log("Grow bamboo; soil found. ")
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-- Find the first bamboo shoot and retrieve data about it
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local first_shoot = vector.offset(soil_pos, 0, 1, 0)
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local first_shoot_meta = minetest.get_meta(first_shoot)
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-- Get or initialize bamboo height
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local height = (first_shoot_meta and first_shoot_meta:get_int("height", -1)) or -1
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if height == -1 then
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height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
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first_shoot_meta:set_int("height", height)
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end
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log("Grow bamboo; height: " .. height)
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-- Locate the bamboo tip
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local bamboo_tip,actual_height,bamboo_tip_node = mcl_util.trace_nodes(first_shoot, 1, mcl_bamboo.bamboo_index, height - 1)
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log("Current height: "..tostring(actual_height))
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-- Short circuit growth if the bamboo is already finished growing
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if not bamboo_tip or not actual_height or actual_height >= height then
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log("Bamboo is already as large as it can grow")
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return false
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end
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-- Now that we are actually going to add nodes, initialize some more information
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local first_shoot_node_name = minetest.get_node(first_shoot).name
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-- If applying bonemeal, randomly grow two segments instead of one
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local grow_amount = 1
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if bonemeal_applied then
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local rng = PcgRandom(minetest.hash_node_position(pos) + minetest.get_us_time())
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if rng:next(1, GROW_DOUBLE_CHANGE) == 1 then
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grow_amount = 2
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end
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end
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log("Growing up to "..grow_amount.." segments")
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-- Perform bamboo growth
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for i = 1,grow_amount do
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-- Check for air to grow into
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local bamboo_tip_node = minetest.get_node(bamboo_tip)
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if not bamboo_tip_node or bamboo_tip_node.name ~= "air" then
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-- Something is blocking growth, stop and signal that use bonemeal has been used if at least on segment has grown
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return i ~= 1
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end
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if actual_height + 1 == height then
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-- This is the end cap
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minetest.set_node(bamboo_tip, { name = BAMBOO_ENDCAP_NAME })
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return true
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else
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-- This isn't the end cap, add a bamboo segment
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minetest.set_node(bamboo_tip, { name = first_shoot_node_name })
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actual_height = actual_height + 1
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end
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bamboo_tip = vector.offset(bamboo_tip, 0, 1, 0)
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end
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return true
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end
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-- Add Groups function, courtesy of Warr1024.
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function mcl_bamboo.add_groups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function add_all(x, ...)
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if not x then
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return
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end
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groups[x] = 1
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return add_all(...)
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end
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addall(...)
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return minetest.override_item(name, { groups = groups })
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end
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function mcl_bamboo.mcl_log(m, l)
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if not m then
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minetest.log("error", "expected string, received: " .. m)
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return
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end
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if DEBUG then
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if not l then
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minetest.log("[mcl_bamboo]: " .. m)
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else
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minetest.log(l, "[mcl_bamboo]: " .. m)
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end
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end
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end
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