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https://git.minetest.land/MineClone2/MineClone2.git
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6c0525f00e
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation. [Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons. [Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes. [Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons. Probably not the most elegant, but hey. It works. [Michieal] 76507025d9 Cleaned up the global function to match the current ABM. [Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig [Michieal] a5bdc8a166 fix bamboo mosaic recipe. [Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps [Michieal] f81d530912 Update init.lua to register dropper callback.
295 lines
8.8 KiB
Lua
295 lines
8.8 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:34 PM -- Restructure Date
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--- Copyright (C) 2022 - 2023, Michieal. See License.txt
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local DEBUG = false
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local rand = math.random
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math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
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local BAMBOO_MAX_HEIGHT = 16 -- base height check.
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local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
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local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
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local GROW_DOUBLE_CHANCE = 32
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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mcl_bamboo.bamboo_dirt_nodes = {
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"mcl_core:redsand",
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"mcl_core:sand",
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"mcl_core:dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:mycelium",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:moss",
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"mcl_mud:mud",
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}
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function mcl_bamboo.is_dirt(node_name)
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local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name)
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if index == -1 then
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return false
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else
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return true
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end
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end
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mcl_bamboo.bamboo_index = {
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"mcl_bamboo:bamboo",
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"mcl_bamboo:bamboo_1",
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"mcl_bamboo:bamboo_2",
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"mcl_bamboo:bamboo_3",
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}
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function mcl_bamboo.is_bamboo(node_name)
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local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
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if index == -1 then
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return false
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else
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return index
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end
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end
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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-- For when I learn more about the pistons...
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function mcl_bamboo.break_orphaned(pos)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- short circuit checks.
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if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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--]]
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
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if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
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return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
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end
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if minetest.get_node_light(pos) < 8 then
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return false
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end
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-- variables used in more than one spot.
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local first_shoot
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local chk_pos
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local soil_pos
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local node_name = ""
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local dist = 0
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local node_below
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-- -------------------
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mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
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-- the soil node below the bamboo.
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(node_name) then
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soil_pos = chk_pos
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break
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end
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if mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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end
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-- requires knowing where the soil node is.
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if soil_pos == nil then
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return false -- returning false means don't use up the bonemeal.
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end
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mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
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local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
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mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
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node_name = ""
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-- update: add randomized max height to first node's meta data.
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first_shoot = vector.offset(soil_pos, 0, 1, 0)
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local meta = minetest.get_meta(first_shoot)
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node_below = minetest.get_node(first_shoot).name
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mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
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-- check the meta data for the first node, to see how high to make the stalk.
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if not meta then
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-- if no metadata, set the metadata!!!
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meta:set_int("height", init_height)
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end
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local height = meta:get_int("height", -1)
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mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
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if height <= 10 then
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height = init_height
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meta:set_int("height", init_height)
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end
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mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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if bonemeal_applied then
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-- handle applying bonemeal.
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for py = 1, BAM_MAX_HEIGHT_TOP do
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-- find the top node of bamboo.
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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dist = vector.distance(soil_pos, chk_pos)
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if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
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break
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end
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end
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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if node_name == BAMBOO_ENDCAP_NAME then
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-- prevent overgrowth
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return false
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end
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-- check to see if we have a full stalk of bamboo.
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if dist >= height - 1 then
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if dist == height - 1 then
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-- equals top of the stalk before the cap
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), { name = BAMBOO_ENDCAP_NAME })
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return true -- returning true means use up the bonemeal.
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else
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return false
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end
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else
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-- okay, we're higher than the end cap, fail out.
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return false -- returning false means don't use up the bonemeal.
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end
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end
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-- and now, the meat of the section... add bamboo to the stalk.
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-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
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if dist <= height - 2 then
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if node_name == "air" then
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-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
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end
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end
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end
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-- Non-Bonemeal growth.
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for py = 1, BAM_MAX_HEIGHT_TOP do
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-- Find the topmost node above the stalk, and check it for "air"
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chk_pos = vector.offset(pos, 0, py, 0)
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node_below = minetest.get_node(pos).name
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node_name = minetest.get_node(chk_pos).name
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dist = vector.distance(soil_pos, chk_pos)
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if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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-- stop growing check. ie, handle endcap placement.
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if dist >= height - 1 then
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local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
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if node_name == "air" and above_node_name == "air" then
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if height - 1 == dist then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(chk_pos, { name = BAMBOO_ENDCAP_NAME })
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end
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end
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break
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end
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-- handle regular node placement.
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-- find the air node above the top shoot. place a node. And then, if short enough,
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-- check for second node placement.
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node. (1 in 32 chance.)
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if grow_amount == 2 and dist <= height - 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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break
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end
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end
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end
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-- Add Groups function, courtesy of Warr1024.
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function mcl_bamboo.add_groups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function add_all(x, ...)
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if not x then
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return
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end
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groups[x] = 1
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return add_all(...)
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end
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addall(...)
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return minetest.override_item(name, { groups = groups })
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end
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function mcl_bamboo.mcl_log(m, l)
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if not m then
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minetest.log("error", "expected string, received: " .. m)
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return
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end
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if DEBUG then
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if not l then
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minetest.log("[mcl_bamboo]: " .. m)
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else
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minetest.log(l, "[mcl_bamboo]: " .. m)
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end
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end
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end
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