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14 lines
750 B
Plaintext
14 lines
750 B
Plaintext
mcl_entity_invs
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===============
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Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
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*If disable_on_righclick is true other mods can handle when to show the inventory themselves
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* The inventory size can be set dynamically by initializing it with an explicit nil
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* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
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* formspec_text is an additional text that is put after the title
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It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
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