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12214c5bd6
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently. Also, probably no witch huts in deep ocean swamp water? Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
194 lines
4.2 KiB
Lua
194 lines
4.2 KiB
Lua
--Tropical Fish by cora
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local S = minetest.get_translator(minetest.get_current_modname())
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local base_colors = {
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"#FF3855",
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"#FFF700",
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"#A7F432",
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"#FF5470",
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"#5DADEC",
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"#A83731",
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"#87FF2A",
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"#E936A7",
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"#FF007C",
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"#9C51B6",
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"#66FF66",
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"#AAF0D1",
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"#50BFE6",
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"#FFFF66",
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"#FF9966",
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"#FF00CC",
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}
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local pattern_colors = {
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"#FF3855",
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"#FFF700",
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"#A7F432",
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"#FF5470",
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"#5DADEC",
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"#A83731",
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"#87FF2A",
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"#E936A7",
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"#FF007C",
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"#9C51B6",
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"#66FF66",
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"#AAF0D1",
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"#50BFE6",
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"#FFFF66",
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"#FF9966",
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"#FF00CC",
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}
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local function set_textures(self)
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if not self._type then
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self._type = "a"
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if math.random(2) == 1 then
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self.object:set_properties({})
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self._type="b"
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end
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self._base_color = base_colors[math.random(#base_colors)]
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self._pattern_color = pattern_colors[math.random(#pattern_colors)]
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self._pattern = "extra_mobs_tropical_fish_pattern_"..self._type.."_"..math.random(6)..".png"
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end
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self.object:set_properties({
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textures = {
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"(extra_mobs_tropical_fish_"..self._type..".png^[colorize:"..self._base_color..":127)^("..self._pattern.."^[colorize:"..self._pattern_color..")",
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},
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mesh="extra_mobs_tropical_fish_"..self._type..".b3d"
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})
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end
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local tropical_fish = {
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description = S("Tropical Fish"),
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type = "animal",
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spawn_class = "water_ambient",
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can_despawn = true,
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passive = true,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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spawn_in_group = 4, -- was 9. nerfed until aquatics use own cap rather than animal, and it represents pack size, not per spawn attempt
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tilt_swim = true,
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collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
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visual = "mesh",
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mesh = "extra_mobs_tropical_fish_a.b3d",
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textures = { "extra_mobs_tropical_fish_a.png" }, -- to be populated on_spawn
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sounds = {},
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animation = {
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stand_start = 0,
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stand_end = 20,
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walk_start = 20,
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walk_end = 40,
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run_start = 20,
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run_end = 40,
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},
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drops = {
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{name = "mcl_fishing:clownfish_raw",
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chance = 1,
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min = 1,
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max = 1,},
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{name = "mcl_bone_meal:bone_meal",
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chance = 20,
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min = 1,
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max = 1,},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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swim = true,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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runaway = true,
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fear_height = 4,
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on_rightclick = function(self, clicker)
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local bn = clicker:get_wielded_item():get_name()
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if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
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if clicker:set_wielded_item("mcl_buckets:bucket_tropical_fish") then
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local it = clicker:get_wielded_item()
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local m = it:get_meta()
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m:set_string("properties",minetest.serialize(self.object:get_properties()))
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clicker:set_wielded_item(it)
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self.object:remove()
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end
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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end
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end,
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on_spawn = set_textures,
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}
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mcl_mobs.register_mob("mobs_mc:tropical_fish", tropical_fish)
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local water = 0
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mcl_mobs:spawn_specific(
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"mobs_mc:tropical_fish",
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"overworld",
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"water",
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{
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"Mesa",
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"Jungle",
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"Savanna",
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"Desert",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"JungleM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"Savanna_beach",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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"JungleEdgeM_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"Savanna_deep_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"Mesa_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"MesaPlateauFM_ocean",
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"JungleM_deep_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"Jungle_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"JungleM_ocean",
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"MesaBryce_underground",
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"Mesa_underground",
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"Jungle_underground",
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"MesaPlateauF_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"JungleM_underground",
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"JungleEdgeM_underground",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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750,
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3,
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water-16,
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water+1)
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--spawn egg
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mcl_mobs.register_egg("mobs_mc:tropical_fish", S("Tropical fish"), "#ef6915", "#fff9ef", 0)
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