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https://git.minetest.land/MineClone2/MineClone2.git
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7b764adbc0
### Changing banner colors Reason: I think the current colors of the banners do not match the palette of the surrounding world. Solution: Muting Banner Tones ### Testing Check out the new colors on 12 color banners. ### Attachments Changed banner colors/Current banner appearance UPDATE: Adjusted colors, see the third attachment UPDATE: Changed the color of the white flag. Fixed a bug with different colors of patterns and banners, increased the contrast of folds. The last four attachments display all. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3868 Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com> Co-authored-by: Van <vanicgame@yandex.ru> Co-committed-by: Van <vanicgame@yandex.ru>
686 lines
23 KiB
Lua
686 lines
23 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local N = function(s) return s end
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_doc = minetest.get_modpath("doc")
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local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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-- Helper function
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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mcl_banners = {}
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mcl_banners.colors = {
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-- Format:
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_white"] = {"white", S("White Banner"), "mcl_wool:white", "#C8C8C8", "mcl_dye:white", N("White") },
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["unicolor_darkgrey"] = {"grey", S("Grey Banner"), "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", N("Grey") },
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["unicolor_grey"] = {"silver", S("Light Grey Banner"), "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", N("Light Grey") },
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["unicolor_black"] = {"black", S("Black Banner"), "mcl_wool:black", "#000000", "mcl_dye:black", N("Black") },
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["unicolor_red"] = {"red", S("Red Banner"), "mcl_wool:red", "#760F15", "mcl_dye:red", N("Red") },
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["unicolor_yellow"] = {"yellow", S("Yellow Banner"), "mcl_wool:yellow", "#E2b43E", "mcl_dye:yellow", N("Yellow") },
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["unicolor_dark_green"] = {"green", S("Green Banner"), "mcl_wool:green", "#385833", "mcl_dye:dark_green", N("Green") },
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["unicolor_cyan"] = {"cyan", S("Cyan Banner"), "mcl_wool:cyan", "#114C56", "mcl_dye:cyan", N("Cyan") },
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["unicolor_blue"] = {"blue", S("Blue Banner"), "mcl_wool:blue", "#20336B", "mcl_dye:blue", N("Blue") },
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["unicolor_red_violet"] = {"magenta", S("Magenta Banner"), "mcl_wool:magenta", "#B36897", "mcl_dye:magenta", N("Magenta")},
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["unicolor_orange"] = {"orange", S("Orange Banner"), "mcl_wool:orange", "#B35E2E", "mcl_dye:orange", N("Orange") },
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["unicolor_violet"] = {"purple", S("Purple Banner"), "mcl_wool:purple", "#764F91", "mcl_dye:violet", N("Violet") },
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["unicolor_brown"] = {"brown", S("Brown Banner"), "mcl_wool:brown", "#46251A", "mcl_dye:brown", N("Brown") },
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["unicolor_pink"] = {"pink", S("Pink Banner"), "mcl_wool:pink", "#C98196", "mcl_dye:pink", N("Pink") },
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["unicolor_lime"] = {"lime", S("Lime Banner"), "mcl_wool:lime", "#7DA553", "mcl_dye:green", N("Lime") },
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["unicolor_light_blue"] = {"light_blue", S("Light Blue Banner"), "mcl_wool:light_blue", "#5176B2", "mcl_dye:lightblue", N("Light Blue") },
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}
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local pattern_names = {
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"",
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"border",
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"bricks",
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"circle",
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"creeper",
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"cross",
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"curly_border",
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"diagonal_up_left",
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"diagonal_up_right",
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"diagonal_right",
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"diagonal_left",
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"flower",
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"gradient",
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"gradient_up",
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"half_horizontal_bottom",
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"half_horizontal",
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"half_vertical",
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"half_vertical_right",
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"thing",
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"rhombus",
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"skull",
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"small_stripes",
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"square_bottom_left",
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"square_bottom_right",
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"square_top_left",
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"square_top_right",
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"straight_cross",
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"stripe_bottom",
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"stripe_center",
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"stripe_downleft",
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"stripe_downright",
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"stripe_left",
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"stripe_middle",
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"stripe_right",
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"stripe_top",
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"triangle_bottom",
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"triangle_top",
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"triangles_bottom",
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"triangles_top",
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}
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local colors_reverse = {}
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for k,v in pairs(mcl_banners.colors) do
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colors_reverse["mcl_banners:banner_item_"..v[1]] = k
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end
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function mcl_banners.color_reverse(itemname)
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return colors_reverse[itemname]
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end
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-- Add pattern/emblazoning crafting recipes
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dofile(modpath.."/patterncraft.lua")
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-- Overlay ratios (0-255)
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local base_color_ratio = 225
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local layer_ratio = 225
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local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
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local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
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local function rotation_level_to_yaw(rotation_level)
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return (rotation_level * (math.pi/8)) + math.pi
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end
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local function on_dig_banner(pos, node, digger)
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-- Check protection
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local name = digger:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local item = inv:get_stack("banner", 1)
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local item_str = item:is_empty() and "mcl_banners:banner_item_white"
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or item:to_string()
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minetest.handle_node_drops(pos, { item_str }, digger)
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item:set_count(0)
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inv:set_stack("banner", 1, item)
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-- Remove node
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minetest.remove_node(pos)
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end
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local function on_destruct_banner(pos, hanging)
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local offset, nodename
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if hanging then
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offset = hanging_banner_entity_offset
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nodename = "mcl_banners:hanging_banner"
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else
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offset = standing_banner_entity_offset
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nodename = "mcl_banners:standing_banner"
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end
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-- Find this node's banner entity and remove it
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local checkpos = vector.add(pos, offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == nodename then
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v:remove()
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end
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end
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-- Drop item only if it was not handled in on_dig_banner
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local inv = minetest.get_meta(pos):get_inventory()
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local item = inv:get_stack("banner", 1)
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if not item:is_empty() then
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minetest.handle_node_drops(pos, {item:to_string()})
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end
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end
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local function on_destruct_standing_banner(pos)
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return on_destruct_banner(pos, false)
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end
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local function on_destruct_hanging_banner(pos)
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return on_destruct_banner(pos, true)
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end
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function mcl_banners.make_banner_texture(base_color, layers)
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local colorize
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if mcl_banners.colors[base_color] then
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colorize = mcl_banners.colors[base_color][4]
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end
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if colorize then
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-- Base texture with base color
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local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..":"..base_color_ratio..")^[mask:mcl_banners_base.png)"
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-- Optional pattern layers
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if layers then
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local finished_banner = base
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for l=1, #layers do
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local layerinfo = layers[l]
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local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
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local color = mcl_banners.colors[layerinfo.color][4]
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-- Generate layer texture
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local layer = "((mcl_banners_banner_base.png^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
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finished_banner = finished_banner .. "^" .. layer
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end
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return finished_banner
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end
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return base
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else
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return "mcl_banners_banner_base.png"
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end
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end
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local function spawn_banner_entity(pos, hanging, itemstack)
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local banner
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if hanging then
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banner = minetest.add_entity(pos, "mcl_banners:hanging_banner")
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else
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banner = minetest.add_entity(pos, "mcl_banners:standing_banner")
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end
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if banner == nil then
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return banner
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end
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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local colorid = mcl_banners.color_reverse(itemstack:get_name())
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banner:get_luaentity():_set_textures(colorid, layers)
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local mname = imeta:get_string("name")
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if mname and mname ~= "" then
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banner:get_luaentity()._item_name = mname
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banner:get_luaentity()._item_description = imeta:get_string("description")
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end
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return banner
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end
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local function respawn_banner_entity(pos, node, force)
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local hanging = node.name == "mcl_banners:hanging_banner"
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local offset
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if hanging then
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offset = hanging_banner_entity_offset
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else
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offset = standing_banner_entity_offset
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end
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-- Check if a banner entity already exists
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local bpos = vector.add(pos, offset)
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local objects = minetest.get_objects_inside_radius(bpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and (ent.name == "mcl_banners:standing_banner" or ent.name == "mcl_banners:hanging_banner") then
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if force then
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v:remove()
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else
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return
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end
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end
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end
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-- Spawn new entity
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local meta = minetest.get_meta(pos)
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local banner_item = meta:get_inventory():get_stack("banner", 1)
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local banner_entity = spawn_banner_entity(bpos, hanging, banner_item)
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-- Set rotation
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local rotation_level = meta:get_int("rotation_level")
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local final_yaw = rotation_level_to_yaw(rotation_level)
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banner_entity:set_yaw(final_yaw)
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end
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-- Banner nodes.
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-- These are an invisible nodes which are only used to destroy the banner entity.
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-- All the important banner information (such as color) is stored in the entity.
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-- It is used only used internally.
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-- Standing banner node
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-- This one is also used for the help entry to avoid spamming the help with 16 entries.
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minetest.register_node("mcl_banners:standing_banner", {
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_doc_items_entry_name = S("Banner"),
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_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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_doc_items_longdesc = S("Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting."),
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_doc_items_usagehelp = S("Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 12 layers on a banner that way. If the banner includes a gradient, only 3 layers are possible.").."\n"..
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S("You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer."),
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "nodebox",
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-- Nodebox is drawn as fallback when the entity is missing, so that the
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-- banner node is never truly invisible.
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-- If the entity is drawn, the nodebox disappears within the real banner mesh.
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node_box = {
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type = "fixed",
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fixed = { -1/32, -0.49, -1/32, 1/32, 1.49, 1/32 },
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},
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-- This texture is based on the banner base texture
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tiles = { "mcl_banners_fallback_wood.png" },
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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selection_box = {type = "fixed", fixed= {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1, dig_by_piston=1, flammable=-1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_dig = on_dig_banner,
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on_destruct = on_destruct_standing_banner,
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on_punch = function(pos, node)
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respawn_banner_entity(pos, node)
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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local meta = minetest.get_meta(pos)
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local rot = meta:get_int("rotation_level")
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rot = (rot - 1) % 16
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meta:set_int("rotation_level", rot)
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respawn_banner_entity(pos, node, true)
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return true
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else
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return false
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end
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end,
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})
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-- Hanging banner node
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minetest.register_node("mcl_banners:hanging_banner", {
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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drawtype = "nodebox",
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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tiles = { "mcl_banners_fallback_wood.png" },
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node_box = {
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type = "wallmounted",
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wall_side = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_top = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_bottom = { -0.49, -0.49, -0.49, -0.41, -0.41, 0.49 },
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},
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selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1, flammable=-1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_dig = on_dig_banner,
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on_destruct = on_destruct_hanging_banner,
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on_punch = function(pos, node)
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respawn_banner_entity(pos, node)
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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local r = screwdriver.rotate.wallmounted(pos, node, mode)
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node.param2 = r
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minetest.swap_node(pos, node)
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local meta = minetest.get_meta(pos)
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local rot = 0
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if node.param2 == 2 then
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rot = 12
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elseif node.param2 == 3 then
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rot = 4
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elseif node.param2 == 4 then
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rot = 0
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elseif node.param2 == 5 then
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rot = 8
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end
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meta:set_int("rotation_level", rot)
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respawn_banner_entity(pos, node, true)
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return true
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else
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return false
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end
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end,
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})
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-- for pattern_name, pattern in pairs(patterns) do
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for colorid, colortab in pairs(mcl_banners.colors) do
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for i, pattern_name in ipairs(pattern_names) do
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local itemid = colortab[1]
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local desc = colortab[2]
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local wool = colortab[3]
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local colorize = colortab[4]
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local itemstring
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if pattern_name == "" then
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itemstring = "mcl_banners:banner_item_" .. itemid
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else
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itemstring = "mcl_banners:banner_preview" .. "_" .. pattern_name .. "_" .. itemid
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end
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local inv
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local base
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local finished_banner
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if pattern_name == "" then
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if colorize then
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-- Base texture with base color
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base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")^[resize:32x32"
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else
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base = "mcl_banners_item_base.png^mcl_banners_item_overlay.png^[resize:32x32"
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end
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finished_banner = base
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else
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-- Banner item preview background
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base = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:#CCCCCC)^[resize:32x32"
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desc = S("Preview Banner")
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local pattern = "mcl_banners_" .. pattern_name .. ".png"
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local color = colorize
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-- Generate layer texture
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-- TODO: The layer texture in the icon is squished
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-- weirdly because the width/height aspect ratio of
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-- the banner icon is 1:1.5, whereas the aspect ratio
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-- of the banner entity is 1:2. A solution would be to
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-- redraw the pattern textures as low-resolution pixel
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-- art and use that instead.
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local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
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function escape(text)
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return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
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end
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finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
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end
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inv = finished_banner
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-- Banner items.
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-- This is the player-visible banner item. It comes in 16 base colors with a lot of patterns.
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-- The multiple items are really only needed for the different item images.
|
|
-- TODO: Combine the items into only 1 item.
|
|
local groups
|
|
if pattern_name == "" then
|
|
groups = { banner = 1, deco_block = 1, flammable = -1 }
|
|
else
|
|
groups = { not_in_creative_inventory = 1 }
|
|
end
|
|
|
|
minetest.register_craftitem(itemstring, {
|
|
description = desc,
|
|
_tt_help = S("Paintable decoration"),
|
|
_doc_items_create_entry = false,
|
|
inventory_image = inv,
|
|
wield_image = inv,
|
|
-- Banner group groups together the banner items, but not the nodes.
|
|
-- Used for crafting.
|
|
groups = groups,
|
|
stack_max = 16,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
|
|
local node_under = minetest.get_node(under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_cauldrons") then
|
|
-- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1.
|
|
local new_node
|
|
if node_under.name == "mcl_cauldrons:cauldron_3" then
|
|
new_node = "mcl_cauldrons:cauldron_2"
|
|
elseif node_under.name == "mcl_cauldrons:cauldron_2" then
|
|
new_node = "mcl_cauldrons:cauldron_1"
|
|
elseif node_under.name == "mcl_cauldrons:cauldron_1" then
|
|
new_node = "mcl_cauldrons:cauldron"
|
|
elseif node_under.name == "mcl_cauldrons:cauldron_3r" then
|
|
new_node = "mcl_cauldrons:cauldron_2r"
|
|
elseif node_under.name == "mcl_cauldrons:cauldron_2r" then
|
|
new_node = "mcl_cauldrons:cauldron_1r"
|
|
elseif node_under.name == "mcl_cauldrons:cauldron_1r" then
|
|
new_node = "mcl_cauldrons:cauldron"
|
|
end
|
|
if new_node then
|
|
local imeta = itemstack:get_meta()
|
|
local layers_raw = imeta:get_string("layers")
|
|
local layers = minetest.deserialize(layers_raw)
|
|
if type(layers) == "table" and #layers > 0 then
|
|
table.remove(layers)
|
|
imeta:set_string("layers", minetest.serialize(layers))
|
|
local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
|
|
local mname = imeta:get_string("name")
|
|
-- Don't change description if item has a name
|
|
if mname == "" then
|
|
imeta:set_string("description", newdesc)
|
|
end
|
|
end
|
|
|
|
-- Washing off reduces the water level by 1.
|
|
-- (It is possible to waste water if the banner had 0 layers.)
|
|
minetest.set_node(pointed_thing.under, {name=new_node})
|
|
|
|
-- Play sound (from mcl_potions mod)
|
|
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
|
|
|
return itemstack
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Place the node!
|
|
local hanging = false
|
|
|
|
-- Standing or hanging banner. The placement rules are enforced by the node definitions
|
|
local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
|
|
if not success then
|
|
-- Forbidden on ceiling
|
|
if pointed_thing.under.y ~= pointed_thing.above.y then
|
|
return itemstack
|
|
end
|
|
_, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing)
|
|
if not success then
|
|
return itemstack
|
|
end
|
|
hanging = true
|
|
end
|
|
local place_pos
|
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
place_pos = under
|
|
else
|
|
place_pos = above
|
|
end
|
|
local bnode = minetest.get_node(place_pos)
|
|
if bnode.name ~= "mcl_banners:standing_banner" and bnode.name ~= "mcl_banners:hanging_banner" then
|
|
minetest.log("error", "[mcl_banners] The placed banner node is not what the mod expected!")
|
|
return itemstack
|
|
end
|
|
local meta = minetest.get_meta(place_pos)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("banner", 1)
|
|
local store_stack = ItemStack(itemstack)
|
|
store_stack:set_count(1)
|
|
inv:set_stack("banner", 1, store_stack)
|
|
|
|
-- Spawn entity
|
|
local entity_place_pos
|
|
if hanging then
|
|
entity_place_pos = vector.add(place_pos, hanging_banner_entity_offset)
|
|
else
|
|
entity_place_pos = vector.add(place_pos, standing_banner_entity_offset)
|
|
end
|
|
local banner_entity = spawn_banner_entity(entity_place_pos, hanging, itemstack)
|
|
-- Set rotation
|
|
local final_yaw, rotation_level
|
|
if hanging then
|
|
local pdir = vector.direction(pointed_thing.under, pointed_thing.above)
|
|
final_yaw = minetest.dir_to_yaw(pdir)
|
|
if pdir.x > 0 then
|
|
rotation_level = 4
|
|
elseif pdir.z > 0 then
|
|
rotation_level = 8
|
|
elseif pdir.x < 0 then
|
|
rotation_level = 12
|
|
else
|
|
rotation_level = 0
|
|
end
|
|
else
|
|
-- Determine the rotation based on player's yaw
|
|
local yaw = placer:get_look_horizontal()
|
|
-- Select one of 16 possible rotations (0-15)
|
|
rotation_level = round((yaw / (math.pi*2)) * 16)
|
|
if rotation_level >= 16 then
|
|
rotation_level = 0
|
|
end
|
|
final_yaw = rotation_level_to_yaw(rotation_level)
|
|
end
|
|
meta:set_int("rotation_level", rotation_level)
|
|
|
|
if banner_entity then
|
|
banner_entity:set_yaw(final_yaw)
|
|
end
|
|
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
|
|
|
return itemstack
|
|
end,
|
|
|
|
_mcl_generate_description = function(itemstack)
|
|
local meta = itemstack:get_meta()
|
|
local layers_raw = meta:get_string("layers")
|
|
if not layers_raw then
|
|
return nil
|
|
end
|
|
local layers = minetest.deserialize(layers_raw)
|
|
local desc = itemstack:get_definition().description
|
|
local newdesc = mcl_banners.make_advanced_banner_description(desc, layers)
|
|
meta:set_string("description", newdesc)
|
|
return newdesc
|
|
end,
|
|
})
|
|
|
|
if mod_mcl_core and minetest.get_modpath("mcl_wool") and pattern_name == "" then
|
|
minetest.register_craft({
|
|
output = itemstring,
|
|
recipe = {
|
|
{ wool, wool, wool },
|
|
{ wool, wool, wool },
|
|
{ "", "mcl_core:stick", "" },
|
|
}
|
|
})
|
|
end
|
|
|
|
if mod_doc then
|
|
-- Add item to node alias
|
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
|
end
|
|
end
|
|
end
|
|
|
|
if mod_doc then
|
|
-- Add item to node alias
|
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "nodes", "mcl_banners:hanging_banner")
|
|
end
|
|
|
|
|
|
-- Banner entities.
|
|
local entity_standing = {
|
|
physical = false,
|
|
collide_with_objects = false,
|
|
visual = "mesh",
|
|
mesh = "amc_banner.b3d",
|
|
visual_size = { x=2.499, y=2.499 },
|
|
textures = {mcl_banners.make_banner_texture()},
|
|
pointable = false,
|
|
|
|
_base_color = nil, -- base color of banner
|
|
_layers = nil, -- table of layers painted over the base color.
|
|
-- This is a table of tables with each table having the following fields:
|
|
-- color: layer color ID (see colors table above)
|
|
-- pattern: name of pattern (see list above)
|
|
|
|
get_staticdata = function(self)
|
|
local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
|
|
return minetest.serialize(out)
|
|
end,
|
|
on_activate = function(self, staticdata)
|
|
if staticdata and staticdata ~= "" then
|
|
local inp = minetest.deserialize(staticdata)
|
|
self._base_color = inp._base_color
|
|
self._layers = inp._layers
|
|
self._name = inp._name
|
|
self.object:set_properties({
|
|
textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)},
|
|
})
|
|
end
|
|
-- Make banner slowly swing
|
|
self.object:set_animation({x=0, y=80}, 25)
|
|
self.object:set_armor_groups({immortal=1})
|
|
end,
|
|
|
|
-- Set the banner textures. This function can be used by external mods.
|
|
-- Meaning of parameters:
|
|
-- * self: Lua entity reference to entity.
|
|
-- * other parameters: Same meaning as in mcl_banners.make_banner_texture
|
|
_set_textures = function(self, base_color, layers)
|
|
if base_color then
|
|
self._base_color = base_color
|
|
end
|
|
if layers then
|
|
self._layers = layers
|
|
end
|
|
self.object:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}})
|
|
end,
|
|
}
|
|
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
|
|
|
local entity_hanging = table.copy(entity_standing)
|
|
entity_hanging.mesh = "amc_banner_hanging.b3d"
|
|
minetest.register_entity("mcl_banners:hanging_banner", entity_hanging)
|
|
|
|
-- FIXME: Prevent entity destruction by /clearobjects
|
|
minetest.register_lbm({
|
|
label = "Respawn banner entities",
|
|
name = "mcl_banners:respawn_entities",
|
|
run_at_every_load = true,
|
|
nodenames = {"mcl_banners:standing_banner", "mcl_banners:hanging_banner"},
|
|
action = function(pos, node)
|
|
respawn_banner_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:banner",
|
|
burntime = 15,
|
|
})
|
|
|