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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 09:13:16 +01:00
0408f9c3d8
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants - Ender chest isn't actually more explosion resistant than obsidian, hmm
139 lines
5.3 KiB
Lua
139 lines
5.3 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local longdesc = S(
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"Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This " ..
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"inventory is the same no matter from which ender chest you access it from. If you put one item into one " ..
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"ender chest, you will find it in all other ender chests. Each player will only see their own items, but " ..
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"not the items of other players."
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)
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minetest.register_node("mcl_chests:ender_chest", {
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description = S("Ender Chest"),
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_tt_help = S("27 interdimensional inventory slots") ..
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"\n" .. S("Put items inside, retrieve them from any ender chest"),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
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drawtype = "mesh",
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mesh = "mcl_chests_chest.b3d",
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tiles = mcl_chests.tiles.chest_ender_small,
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use_texture_alpha = "opaque",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { deco_block = 1 },
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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node.name = "mcl_chests:ender_chest_small"
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minetest.set_node(pos, node)
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end,
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})
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local formspec_ender_chest = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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"list[current_player;enderchest;0.375,0.75;9,3;]",
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[current_player;enderchest]",
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"listring[current_player;main]",
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})
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minetest.register_node("mcl_chests:ender_chest_small", {
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description = S("Ender Chest"),
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_tt_help = S("27 interdimensional inventory slots") ..
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"\n" .. S("Put items inside, retrieve them from any ender chest"),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
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},
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_chest_entity_textures = mcl_chests.tiles.ender_chest_texture,
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_chest_entity_sound = "mcl_chests_enderchest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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-- Note: The “container” group is missing here because the ender chest does not
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-- have an inventory on its own
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groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 },
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is_ground_content = false,
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paramtype = "light",
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light_source = 7,
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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drop = "mcl_core:obsidian 8",
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on_construct = function(pos)
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mcl_chests.create_entity(pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture,
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minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
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end,
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on_rightclick = function(pos, node, clicker)
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if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then
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-- won't open if there is no space from the top
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return false
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end
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minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(),
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formspec_ender_chest)
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mcl_chests.player_chest_open(clicker, pos, "mcl_chests:ender_chest_small",
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mcl_chests.tiles.ender_chest_texture, node.param2, false, "mcl_chests_enderchest",
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"mcl_chests_chest")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then
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mcl_chests.player_chest_close(sender)
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end
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end,
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_mcl_blast_resistance = 600,
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_mcl_hardness = 22.5,
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_mcl_silk_touch_drop = { "mcl_chests:ender_chest" },
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on_rotate = mcl_chests.simple_rotate,
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})
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("enderchest", 9 * 3)
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inv, info)
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if inv:get_location().type == "player" and (
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action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
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or action == "put" and info.listname == "enderchest"
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or action == "take" and info.listname == "enderchest") then
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local def = player:get_wielded_item():get_definition()
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local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
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if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
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return 0
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end
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end
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end)
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minetest.register_craft({
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output = "mcl_chests:ender_chest",
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recipe = {
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{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
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{ "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" },
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{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
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},
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})
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minetest.register_lbm({
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label = "Upgrade old ender chest formspec",
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name = "mcl_chests:replace_old_ender_form",
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nodenames = { "mcl_chests:ender_chest_small" },
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run_at_every_load = false,
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action = function(pos, node)
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minetest.get_meta(pos):set_string("formspec", "")
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end,
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})
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