mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 01:03:44 +01:00
257 lines
10 KiB
Lua
257 lines
10 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local mod_screwdriver = minetest.get_modpath("screwdriver")
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local on_rotate
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if mod_screwdriver then
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on_rotate = screwdriver.rotate_simple
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end
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-- Seeds
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minetest.register_craftitem("mcl_farming:pumpkin_seeds", {
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description = S("Pumpkin Seeds"),
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_tt_help = S("Grows on farmland"),
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_doc_items_longdesc = S("Grows into a pumpkin stem which in turn grows pumpkins. Chickens like pumpkin seeds."),
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_doc_items_usagehelp = S("Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkin stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem attempts to grow a pumpkin next to it. Rightclick an animal to feed it pumpkin seeds."),
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stack_max = 64,
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inventory_image = "mcl_farming_pumpkin_seeds.png",
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groups = {craftitem=1, compostability = 30},
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on_place = function(itemstack, placer, pointed_thing)
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return mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:pumpkin_1")
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end
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})
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local stem_drop = {
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max_items = 1,
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-- The probabilities are slightly off from the original.
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-- Update this drop list when the Minetest drop probability system
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-- is more powerful.
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items = {
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-- 1 seed: Approximation to 20/125 chance
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-- 20/125 = 0.16
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-- Approximation: 1/6 = ca. 0.166666666666667
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{ items = {"mcl_farming:pumpkin_seeds 1"}, rarity = 6 },
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-- 2 seeds: Approximation to 4/125 chance
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-- 4/125 = 0.032
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-- Approximation: 1/31 = ca. 0.032258064516129
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{ items = {"mcl_farming:pumpkin_seeds 2"}, rarity = 31 },
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-- 3 seeds: 1/125 chance
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{ items = {"mcl_farming:pumpkin_seeds 3"}, rarity = 125 },
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},
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}
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-- Unconnected immature stem
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local startcolor = { r = 0x2E , g = 0x9D, b = 0x2E }
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local endcolor = { r = 0xFF , g = 0xA8, b = 0x00 }
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for s=1,7 do
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local h = s / 8
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local doc = s == 1
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local longdesc, entry_name
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if doc then
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entry_name = S("Premature Pumpkin Stem")
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longdesc = S("Pumpkin stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature pumpkin stems are able to grow pumpkins.")
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end
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local colorstring = mcl_farming:stem_color(startcolor, endcolor, s, 8)
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local texture = "([combine:16x16:0,"..((8-s)*2).."=mcl_farming_pumpkin_stem_disconnected.png)^[colorize:"..colorstring..":127"
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minetest.register_node("mcl_farming:pumpkin_"..s, {
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description = S("Premature Pumpkin Stem (Stage @1)", s),
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_doc_items_entry_name = entry_name,
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_doc_items_create_entry = doc,
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_doc_items_longdesc = longdesc,
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paramtype = "light",
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walkable = false,
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drawtype = "plantlike",
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sunlight_propagates = true,
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drop = stem_drop,
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tiles = {texture},
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inventory_image = texture,
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wield_image = texture,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
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},
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},
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
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end
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})
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end
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-- Full stem (not connected)
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local stem_def = {
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description = S("Mature Pumpkin Stem"),
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_doc_items_longdesc = S("A mature pumpkin stem attempts to grow a pumpkin at one of its four adjacent blocks. A pumpkin can only grow on top of farmland, dirt or a grass block. When a pumpkin is next to a pumpkin stem, the pumpkin stem immediately bends and connects to the pumpkin. A connected pumpkin stem can't grow another pumpkin. As soon all pumpkins around the stem have been removed, it loses the connection and is ready to grow another pumpkin."),
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tiles = {"mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127"},
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wield_image = "mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127",
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inventory_image = "mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127",
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}
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-- Template for pumpkin
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local pumpkin_base_def = {
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description = S("Pumpkin"),
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_doc_items_longdesc = S("A pumpkin is a decorative block. It can be carved with shears to obtain a carved pumpkin and pumpkin seeds."),
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_doc_items_usagehelp = S("To carve a pumpkin, use the shears on the side you want the face to appear."),
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stack_max = 64,
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paramtype2 = "facedir",
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"},
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groups = {
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handy = 1, axey = 1, plant = 1, building_block = 1, dig_by_piston = 1, dig_immediate_piston = 1,
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pumpkin = 1, enderman_takable = 1, compostability = 65
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rotate = on_rotate,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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}
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local pumpkin_face_base_def = table.copy(pumpkin_base_def)
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pumpkin_face_base_def.description = S("Carved Pumpkin")
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pumpkin_face_base_def._doc_items_longdesc = S("A carved pumpkin is a decorative block that can be used to summon snow and iron golems. It can also be worn as a helmet. It is made from shearing a pumpkin.")
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pumpkin_face_base_def._doc_items_usagehelp = nil
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pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
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pumpkin_face_base_def.groups.armor=1
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pumpkin_face_base_def.groups.non_combat_armor=1
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pumpkin_face_base_def.groups.armor_head=1
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pumpkin_face_base_def.groups.non_combat_armor_head=1
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pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
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pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:rover"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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pumpkin_face_base_def.on_construct = function(pos)
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-- Attempt to spawn iron golem or snow golem
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mobs_mc.check_iron_golem_summon(pos)
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mobs_mc.check_snow_golem_summon(pos)
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end
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if minetest.get_modpath("mcl_armor") then
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local pumpkin_hud = {}
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local function add_pumpkin_hud(player)
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pumpkin_hud[player] = {
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pumpkin_blur = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -101, y = -101},
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text = "mcl_farming_pumpkin_hud.png",
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z_index = -200
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}),
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--this is a fake crosshair, because hotbar and crosshair doesn't support z_index
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--TODO: remove this and add correct z_index values
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fake_crosshair = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = 1, y = 1},
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text = "crosshair.png",
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z_index = -100
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})
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}
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end
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local function remove_pumpkin_hud(player)
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if pumpkin_hud[player] then
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player:hud_remove(pumpkin_hud[player].pumpkin_blur)
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player:hud_remove(pumpkin_hud[player].fake_crosshair)
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pumpkin_hud[player] = nil
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end
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end
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pumpkin_face_base_def.on_secondary_use = mcl_armor.equip_on_use
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pumpkin_face_base_def._on_equip = add_pumpkin_hud
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pumpkin_face_base_def._on_unequip = remove_pumpkin_hud
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minetest.register_on_joinplayer(function(player)
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if player:get_inventory():get_stack("armor", 2):get_name() == "mcl_farming:pumpkin_face" then
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add_pumpkin_hud(player)
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end
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end)
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minetest.register_on_dieplayer(function(player)
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if not minetest.settings:get_bool("mcl_keepInventory") then
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remove_pumpkin_hud(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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pumpkin_hud[player] = nil
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end)
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end
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-- Register stem growth
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mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 5.8017, 35)
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-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
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mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 5.8018, 35, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
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-- Steal function to properly disconnect a carved pumpkin
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pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct
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minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def)
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-- Jack o'Lantern
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minetest.register_node("mcl_farming:pumpkin_face_light", {
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description = S("Jack o'Lantern"),
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_doc_items_longdesc = S("A jack o'lantern is a traditional Halloween decoration made from a pumpkin. It glows brightly."),
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is_ground_content = false,
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stack_max = 64,
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = minetest.LIGHT_MAX,
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
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groups = {handy=1, axey=1, pumpkin=1, building_block=1, dig_by_piston=1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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-- Attempt to spawn iron golem or snow golem
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mobs_mc.check_iron_golem_summon(pos)
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mobs_mc.check_snow_golem_summon(pos)
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end,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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-- Crafting
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minetest.register_craft({
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output = "mcl_farming:pumpkin_face_light",
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recipe = {{"mcl_farming:pumpkin_face"},
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{"mcl_torches:torch"}}
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})
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minetest.register_craft({
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output = "mcl_farming:pumpkin_seeds 4",
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recipe = {{"mcl_farming:pumpkin"}}
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})
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minetest.register_craftitem("mcl_farming:pumpkin_pie", {
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description = S("Pumpkin Pie"),
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_doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."),
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stack_max = 64,
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inventory_image = "mcl_farming_pumpkin_pie.png",
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wield_image = "mcl_farming_pumpkin_pie.png",
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on_place = minetest.item_eat(8),
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on_secondary_use = minetest.item_eat(8),
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groups = {food = 2, eatable = 8, compostability = 100},
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_mcl_saturation = 4.8,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_farming:pumpkin_pie",
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recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"},
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})
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if minetest.get_modpath("doc") then
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for i=2,8 do
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doc.add_entry_alias("nodes", "mcl_farming:pumpkin_1", "nodes", "mcl_farming:pumpkin_"..i)
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end
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end
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