mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 17:23:16 +01:00
411 lines
12 KiB
Lua
411 lines
12 KiB
Lua
mcl_maps = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local math = math
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local vector = vector
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local table = table
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local pairs = pairs
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local pos_to_string = minetest.pos_to_string
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local string_to_pos = minetest.string_to_pos
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local get_item_group = minetest.get_item_group
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local dynamic_add_media = minetest.dynamic_add_media
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local get_connected_players = minetest.get_connected_players
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local storage = minetest.get_mod_storage()
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local worldpath = minetest.get_worldpath()
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local map_textures_path = worldpath .. "/mcl_maps/"
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--local last_finished_id = storage:get_int("next_id") - 1
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minetest.mkdir(map_textures_path)
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local function load_json_file(name)
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local data = minetest.parse_json(file:read("*all"))
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file:close()
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return data
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end
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local texture_colors = load_json_file("colors")
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local palettes_grass = load_json_file("palettes_grass")
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local palettes_foliage = load_json_file("palettes_foliage")
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local palettes_water = load_json_file("palettes_water")
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local color_cache = {}
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local creating_maps = {}
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local loaded_maps = {}
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local c_air = minetest.get_content_id("air")
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function mcl_maps.create_map(pos)
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local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
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local maxp = vector.add(minp, vector.new(127, 127, 127))
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local itemstack = ItemStack("mcl_maps:filled_map")
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local meta = itemstack:get_meta()
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local next_id = storage:get_int("next_id")
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storage:set_int("next_id", next_id + 1)
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local id = tostring(next_id)
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meta:set_string("mcl_maps:id", id)
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meta:set_string("mcl_maps:minp", pos_to_string(minp))
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meta:set_string("mcl_maps:maxp", pos_to_string(maxp))
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tt.reload_itemstack_description(itemstack)
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creating_maps[id] = true
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minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
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if calls_remaining > 0 then
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return
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end
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local data = vm:get_data()
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local param2data = vm:get_param2_data()
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local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
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local pixels = {}
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local last_heightmap
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for x = 1, 128 do
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local map_x = minp.x - 1 + x
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local heightmap = {}
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local color, height
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for map_y = maxp.y, minp.y, -1 do
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local index = area:index(map_x, map_y, map_z)
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local c_id = data[index]
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if c_id ~= c_air then
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color = color_cache[c_id]
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if color == nil then
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local nodename = minetest.get_name_from_content_id(c_id)
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local def = minetest.registered_nodes[nodename]
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if def then
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local texture
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if def.palette then
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texture = def.palette
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elseif def.tiles then
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texture = def.tiles[1]
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if type(texture) == "table" then
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texture = texture.name
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end
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end
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if texture then
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texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
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end
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if def.palette == "mcl_core_palette_grass.png" then
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local palette = palettes_grass[texture]
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color = palette and { palette = palette }
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elseif def.palette == "mcl_core_palette_foliage.png" then
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local palette = palettes_foliage[texture]
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color = palette and { palette = palette }
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elseif def.palette == "mcl_core_palette_water.png" then
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local palette = palettes_water[texture]
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color = palette and { palette = palette }
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else
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color = texture_colors[texture]
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end
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end
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end
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if color and color.palette then
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color = color.palette[param2data[index] + 1]
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else
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color_cache[c_id] = color or false
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end
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if color and last_heightmap then
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local last_height = last_heightmap[z]
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if last_height < map_y then
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color = {
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math.min(255, color[1] + 16),
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math.min(255, color[2] + 16),
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math.min(255, color[3] + 16),
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}
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elseif last_height > map_y then
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color = {
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math.max(0, color[1] - 16),
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math.max(0, color[2] - 16),
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math.max(0, color[3] - 16),
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}
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end
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end
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height = map_y
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break
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end
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end
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heightmap[z] = height or minp.y
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color or { 0, 0, 0 }
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end
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last_heightmap = heightmap
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end
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tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
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creating_maps[id] = nil
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end)
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return itemstack
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end
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function mcl_maps.load_map(id, callback)
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if id == "" or creating_maps[id] then
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return false
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end
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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local result = true
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if not loaded_maps[id] then
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if not minetest.features.dynamic_add_media_table then
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-- minetest.dynamic_add_media() blocks in
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-- Minetest 5.3 and 5.4 until media loads
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loaded_maps[id] = true
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result = dynamic_add_media(map_textures_path .. texture, function()
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end)
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if callback then
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callback(texture)
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end
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else
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-- minetest.dynamic_add_media() never blocks
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-- in Minetest 5.5, callback runs after load
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result = dynamic_add_media(map_textures_path .. texture, function()
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loaded_maps[id] = true
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if callback then
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callback(texture)
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end
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end)
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end
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end
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if result == false then
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return false
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end
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if loaded_maps[id] then
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if callback then
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callback(texture)
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end
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return texture
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end
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end
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function mcl_maps.load_map_item(itemstack)
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return mcl_maps.load_map(itemstack:get_meta():get_string("mcl_maps:id"))
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end
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local function fill_map(itemstack, placer, pointed_thing)
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if new_stack then
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return new_stack
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end
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if minetest.settings:get_bool("enable_real_maps", true) then
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local new_map = mcl_maps.create_map(placer:get_pos())
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itemstack:take_item()
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if itemstack:is_empty() then
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return new_map
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", new_map) then
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inv:add_item("main", new_map)
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else
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minetest.add_item(placer:get_pos(), new_map)
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end
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return itemstack
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end
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end
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end
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minetest.register_craftitem("mcl_maps:empty_map", {
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description = S("Empty Map"),
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_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
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_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
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inventory_image = "mcl_maps_map_empty.png",
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on_place = fill_map,
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on_secondary_use = fill_map,
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stack_max = 64,
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})
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local filled_def = {
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description = S("Map"),
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_tt_help = S("Shows a map image."),
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_doc_items_longdesc = S("When created, the map saves the nearby area as an image that can be viewed any time by holding the map."),
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_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 64,
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groups = { not_in_creative_inventory = 1, filled_map = 1, tool = 1 },
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}
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minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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local filled_wield_def = table.copy(filled_def)
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filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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filled_wield_def.visual_scale = 1
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filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.on_place = mcl_util.call_on_rightclick
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filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
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local mcl_skins_enabled = minetest.global_exists("mcl_skins")
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if mcl_skins_enabled then
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-- Generate a node for every skin
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local list = mcl_skins.get_skin_list()
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for _, skin in pairs(list) do
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if skin.slim_arms then
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local female = table.copy(filled_wield_def)
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female._mcl_hand_id = skin.id
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female.mesh = "mcl_meshhand_female.b3d"
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female.tiles = { skin.texture }
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
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else
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local male = table.copy(filled_wield_def)
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male._mcl_hand_id = skin.id
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = { skin.texture }
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
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end
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end
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else
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filled_wield_def._mcl_hand_id = "hand"
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filled_wield_def.mesh = "mcl_meshhand.b3d"
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filled_wield_def.tiles = { "character.png" }
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minetest.register_node("mcl_maps:filled_map_hand", filled_wield_def)
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end
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local old_add_item = minetest.add_item
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function minetest.add_item(pos, stack)
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if not pos then
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minetest.log("warning", "Trying to add item with missing pos: " .. tostring(stack))
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return
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end
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stack = ItemStack(stack)
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if get_item_group(stack:get_name(), "filled_map") > 0 then
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stack:set_name("mcl_maps:filled_map")
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end
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return old_add_item(pos, stack)
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end
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tt.register_priority_snippet(function(itemstring, _, itemstack)
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if itemstack and get_item_group(itemstring, "filled_map") > 0 then
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local id = itemstack:get_meta():get_string("mcl_maps:id")
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if id ~= "" then
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return "#" .. id, mcl_colors.GRAY
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end
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end
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end)
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minetest.register_craft({
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output = "mcl_maps:empty_map",
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recipe = {
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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{ "mcl_core:paper", "group:compass", "mcl_core:paper" },
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{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_maps:filled_map 2",
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recipe = { "group:filled_map", "mcl_maps:empty_map" },
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})
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local function on_craft(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() == "mcl_maps:filled_map" then
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for _, stack in pairs(old_craft_grid) do
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if get_item_group(stack:get_name(), "filled_map") > 0 then
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itemstack:get_meta():from_table(stack:get_meta():to_table())
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return itemstack
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end
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end
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end
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end
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minetest.register_on_craft(on_craft)
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minetest.register_craft_predict(on_craft)
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local maps = {}
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local huds = {}
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minetest.register_on_joinplayer(function(player)
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local map_def = {
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hud_elem_type = "image",
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text = "blank.png",
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position = { x = 0.75, y = 0.8 },
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alignment = { x = 0, y = -1 },
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offset = { x = 0, y = 0 },
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scale = { x = 2, y = 2 },
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}
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local marker_def = table.copy(map_def)
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marker_def.alignment = { x = 0, y = 0 }
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huds[player] = {
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map = player:hud_add(map_def),
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marker = player:hud_add(marker_def),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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maps[player] = nil
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huds[player] = nil
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end)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(get_connected_players()) do
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local wield = player:get_wielded_item()
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local texture = mcl_maps.load_map_item(wield)
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local hud = huds[player]
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if texture then
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local wield_def = wield:get_definition()
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local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
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if hand_def and wield_def and hand_def._mcl_hand_id ~= wield_def._mcl_hand_id then
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wield:set_name("mcl_maps:filled_map_" .. hand_def._mcl_hand_id)
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player:set_wielded_item(wield)
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end
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if texture ~= maps[player] then
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player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
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maps[player] = texture
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end
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local pos = vector.round(player:get_pos())
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local meta = wield:get_meta()
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local minp = string_to_pos(meta:get_string("mcl_maps:minp"))
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local maxp = string_to_pos(meta:get_string("mcl_maps:maxp"))
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local marker = "mcl_maps_player_arrow.png"
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if pos.x < minp.x then
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marker = "mcl_maps_player_dot.png"
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pos.x = minp.x
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elseif pos.x > maxp.x then
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marker = "mcl_maps_player_dot.png"
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pos.x = maxp.x
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end
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if pos.z < minp.z then
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marker = "mcl_maps_player_dot.png"
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pos.z = minp.z
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elseif pos.z > maxp.z then
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marker = "mcl_maps_player_dot.png"
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pos.z = maxp.z
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end
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if marker == "mcl_maps_player_arrow.png" then
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local yaw = (math.floor(player:get_look_horizontal() * 180 / math.pi / 90 + 0.5) % 4) * 90
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marker = marker .. "^[transformR" .. yaw
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end
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player:hud_change(hud.marker, "text", marker)
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player:hud_change(hud.marker, "offset", { x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2 })
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elseif maps[player] then
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player:hud_change(hud.map, "text", "blank.png")
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player:hud_change(hud.marker, "text", "blank.png")
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maps[player] = nil
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end
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end
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end)
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