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12214c5bd6
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently. Also, probably no witch huts in deep ocean swamp water? Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
55 lines
2.0 KiB
Lua
55 lines
2.0 KiB
Lua
local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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if c then
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local witch
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if not peaceful then
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witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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witch._home = c
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witch.can_despawn = false
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end
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local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity()
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.owner = "!witch!" --so it's not claimable by player
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cat._home = c
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cat.can_despawn = false
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return
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end
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end
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local function hut_placement_callback(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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local legs = minetest.find_nodes_in_area(vector.offset(pos,-hl,0,-hl),vector.offset(pos,hl,0,hl), "mcl_core:tree")
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local tree = {}
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for _,leg in pairs(legs) do
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while minetest.get_item_group(mcl_vars.get_node(vector.offset(leg,0,-1,0), true, 333333).name, "water") ~= 0 do
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leg = vector.offset(leg,0,-1,0)
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table.insert(tree,leg)
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end
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end
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minetest.bulk_set_node(tree, {name = "mcl_core:tree", param2 = 2})
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spawn_witch(p1,p2)
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end
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mcl_structures.register_structure("witch_hut",{
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place_on = {"mcl_core:water_source","mclx_core:river_water_source"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 8,
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chunk_probability = 300,
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y_max = mcl_vars.mg_overworld_max,
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y_min = -4,
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y_offset = 0,
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biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
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filenames = { modpath.."/schematics/mcl_structures_witch_hut.mts" },
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after_place = hut_placement_callback,
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})
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