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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 09:13:16 +01:00
dd4898b319
Sometimes, pools would spawn deep underground and then produce deep holes. I noticed that such pools would be at +48, at the block boundary. IMHO this may be an error in minetest surface detection. Nevertheless, here is a workaround: require air above pool spawns. Also clean up the pool code Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4571 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
363 lines
11 KiB
Lua
363 lines
11 KiB
Lua
local adjacents = {
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vector.new(1,0,0),
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vector.new(1,0,1),
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vector.new(1,0,-1),
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vector.new(-1,0,0),
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vector.new(-1,0,1),
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vector.new(-1,0,-1),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(0,-1,0)
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}
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local plane_adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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local function set_node_no_bedrock(pos,node)
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local n = minetest.get_node(pos)
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if n.name == "mcl_core:bedrock" then return end
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return minetest.set_node(pos,node)
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end
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local function airtower(pos,tbl,h)
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for i=1,h do
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table.insert(tbl,vector.offset(pos,0,i,0))
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end
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end
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local function makelake(pos,size,liquid,placein,border,pr,noair)
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local p1, p2 = vector.offset(pos,-size,-1,-size), vector.offset(pos,size,-1,size)
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local e1, e2 = vector.offset(pos,-size,-2,-size), vector.offset(pos,size,15,size)
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minetest.emerge_area(e1, e2, function(blockpos, action, calls_remaining, param)
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if calls_remaining ~= 0 then return end
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local nn = minetest.find_nodes_in_area(p1,p2,placein)
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if not nn[1] then return end
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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local y = pos.y - 1
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local lq, air = {}, {}
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local r = pr:next(1,#nn)
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for i=1,r do
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airtower(nn[i],air,20)
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table.insert(lq,nn[i])
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end
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minetest.bulk_set_node(lq,{name=liquid})
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minetest.bulk_set_node(air,{name="air"})
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air = {}
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local br = {}
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for k,v in pairs(lq) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local an = minetest.get_node(pp)
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if not border then
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if minetest.get_item_group(an.name,"solid") > 0 then
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border = an.name
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elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then
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border = minetest.get_node_or_nil(nn[1]).name
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else
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border = "mcl_core:stone"
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end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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if not noair and an.name ~= liquid then
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table.insert(br,pp)
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--[[ no need to have air above border:
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local un = minetest.get_node(vector.offset(pp,0,1,0))
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if un.name ~= liquid then
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airtower(pp,air,20)
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end]]--
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end
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end
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end
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minetest.bulk_set_node(br,{name=border})
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minetest.bulk_set_node(air,{name="air"})
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return true
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end)
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return true
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end
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local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"}
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local function get_fallen_tree_schematic(pos,pr)
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local tree = minetest.find_node_near(pos,15,{"group:tree"})
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if not tree then return end
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tree = minetest.get_node(tree).name
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local maxlen = 8
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local minlen = 2
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local vprob = 120
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local mprob = 160
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local len = pr:next(minlen,maxlen)
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local schem = {
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size = {x = len + 2, y = 2, z = 3},
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data = {
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{name = "air", prob=0},
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{name = "air", prob=0},
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}
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}
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for i = 1,len do
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table.insert(schem.data,{name = "mcl_core:vine",param2=4, prob=vprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "air", prob=0})
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end
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table.insert(schem.data,{name = tree, param2 = 0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = tree, param2 = 12})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = mushrooms[pr:next(1,#mushrooms)], param2 = 12, prob=mprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "mcl_core:vine",param2=5, prob=vprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "air", prob=0})
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end
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return schem
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end
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mcl_structures.register_structure("fallen_tree",{
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place_on = {"group:grass_block"},
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terrain_feature = true,
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noise_params = {
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offset = 0.00018,
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scale = 0.01011,
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spread = {x = 250, y = 250, z = 250},
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seed = 24533,
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octaves = 3,
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persist = 0.66
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},
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flags = "place_center_x, place_center_z",
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sidelen = 18,
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solid_ground = true,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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on_place = function(pos,def,pr)
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local air_p1 = vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2)
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local air_p2 = vector.offset(pos,def.sidelen/2,1,def.sidelen/2)
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local air = minetest.find_nodes_in_area(air_p1,air_p2,{"air"})
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if #air < ( def.sidelen * def.sidelen ) / 2 then
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return false
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end
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return true
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end,
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place_func = function(pos,def,pr)
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local schem=get_fallen_tree_schematic(pos,pr)
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if not schem then return end
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return minetest.place_schematic(pos,schem,"random")
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end
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})
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mcl_structures.register_structure("lavapool",{
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place_on = {"group:sand", "group:dirt", "group:stone"},
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.0000022,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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return makelake(pos,5,"mcl_core:lava_source",{"group:material_stone", "group:sand", "group:dirt"},"mcl_core:stone",pr)
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end
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})
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mcl_structures.register_structure("water_lake",{
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place_on = {"group:dirt","group:stone"},
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.000032,
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spread = {x = 250, y = 250, z = 250},
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seed = 756641353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr)
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end
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})
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mcl_structures.register_structure("water_lake_mangrove_swamp",{
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place_on = {"mcl_mud:mud"},
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biomes = { "MangroveSwamp" },
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.0032,
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spread = {x = 250, y = 250, z = 250},
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seed = 6343241353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true)
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end
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})
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mcl_structures.register_structure("basalt_column",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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terrain_feature = true,
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spawn_by = {"air"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.003,
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spread = {x = 250, y = 250, z = 250},
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seed = 72235213,
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octaves = 5,
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persist = 0.3,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max - 20,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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local basalt = {}
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local magma = {}
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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local r = pr:next(1,14)-dst
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for ii=0,r do
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if pr:next(1,25) == 1 then
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table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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else
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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return true
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end
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})
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mcl_structures.register_structure("basalt_pillar",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.001,
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spread = {x = 250, y = 250, z = 250},
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seed = 7113,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max-40,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2),vector.offset(pos,2,-1,2),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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local basalt = {}
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local magma = {}
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(19,35)-dst do
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if pr:next(1,20) == 1 then
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table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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else
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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return true
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end
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})
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mcl_structures.register_structure("lavadelta",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
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num_spawn_by = 2,
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.005,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10),vector.offset(pos,10,-2,10),{"mcl_blackstone:basalt","mcl_blackstone:blackstone","mcl_nether:netherrack"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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local lava = {}
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for i=1,pr:next(1,#nn) do
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table.insert(lava,nn[i])
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end
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minetest.bulk_set_node(lava,{name="mcl_nether:nether_lava_source"})
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local basalt = {}
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local magma = {}
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for _,v in pairs(lava) do
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for _,vv in pairs(adjacents) do
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local p = vector.add(v,vv)
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if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
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table.insert(basalt,p)
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end
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end
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if math.random(3) == 1 then
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table.insert(magma,v)
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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return true
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end
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})
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