mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 09:13:16 +01:00
ddbc7cd826
* abstracted and refactored some parts of haste and fatigue * added and exposed new mcl_potions API functions * fixed haste and fatigue not altering the hand * mcl_meshhand now calls into mcl_potions when resetting the hand
110 lines
3.8 KiB
Lua
110 lines
3.8 KiB
Lua
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
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mcl_meshhand = { }
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---This is a fake node that should never be placed in the world
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---@type node_definition
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local node_def = {
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use_texture_alpha = "opaque",
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paramtype = "light",
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drawtype = "mesh",
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node_placement_prediction = "",
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on_construct = function(pos)
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local name = minetest.get_node(pos).name
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local message = "[mcl_meshhand] Trying to construct " .. name .. " at " .. minetest.pos_to_string(pos)
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minetest.log("error", message)
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minetest.remove_node(pos)
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end,
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drop = "",
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on_drop = function(_, _, _) return ItemStack() end,
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groups = {
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dig_immediate = 3,
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not_in_creative_inventory = 1,
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dig_speed_class = 1,
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},
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tool_capabilities = {
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full_punch_interval = 0.25,
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max_drop_level = 0,
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groupcaps = { },
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damage_groups = { fleshy = 1 },
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},
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_mcl_diggroups = {
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handy = { speed = 1, level = 1, uses = 0 },
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axey = { speed = 1, level = 1, uses = 0 },
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shovely = { speed = 1, level = 1, uses = 0 },
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hoey = { speed = 1, level = 1, uses = 0 },
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pickaxey = { speed = 1, level = 0, uses = 0 },
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swordy = { speed = 1, level = 0, uses = 0 },
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swordy_cobweb = { speed = 1, level = 0, uses = 0 },
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shearsy = { speed = 1, level = 0, uses = 0 },
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shearsy_wool = { speed = 1, level = 0, uses = 0 },
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shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
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},
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range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
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}
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-- This is for _mcl_autogroup to know about the survival hand tool capabilites
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mcl_meshhand.survival_hand_tool_caps = node_def.tool_capabilities
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local creative_dig_speed = tonumber(minetest.settings:get("mcl_creative_dig_speed")) or 0.2
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local creative_hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
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if mcl_skins_enabled then
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-- Generate a node for every skin
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local list = mcl_skins.get_skin_list()
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for _, skin in pairs(list) do
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local node_def = table.copy(node_def)
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node_def._mcl_hand_id = skin.id
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node_def.tiles = { skin.texture }
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node_def.mesh = skin.slim_arms and "mcl_meshhand_female.b3d" or "mcl_meshhand.b3d"
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if skin.creative then
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node_def.range = creative_hand_range
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node_def.groups.dig_speed_class = 7
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
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end
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minetest.register_node("mcl_meshhand:" .. skin.id, node_def)
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end
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else
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node_def._mcl_hand_id = "hand"
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node_def.mesh = "mcl_meshhand.b3d"
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node_def.tiles = { "character.png" }
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minetest.register_node("mcl_meshhand:hand_surv", node_def)
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node_def = table.copy(node_def)
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node_def.range = creative_hand_range
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node_def.groups.dig_speed_class = 7
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node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
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minetest.register_node("mcl_meshhand:hand_crea", node_def)
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end
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function mcl_meshhand.update_player(player)
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local hand
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if mcl_skins_enabled then
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local node_id = mcl_skins.get_node_id_by_player(player)
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hand = ItemStack("mcl_meshhand:" .. node_id)
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else
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local creative = minetest.is_creative_enabled(player:get_player_name())
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hand = ItemStack("mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
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end
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if not mcl_potions then player:get_inventory():set_stack("hand", 1, hand) end
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player:get_inventory():set_stack("hand", 1, mcl_potions.hf_update_internal(hand, player))
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end
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hand", 1)
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end)
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mcl_gamemode.register_on_gamemode_change(function(player)
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mcl_meshhand.update_player(player)
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end)
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if mcl_skins_enabled then
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mcl_player.register_on_visual_change(mcl_meshhand.update_player)
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else
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minetest.register_on_joinplayer(mcl_meshhand.update_player)
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end
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-- This is needed to deal damage when punching mobs
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-- with random items in hand in survival mode
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minetest.override_item("", {
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tool_capabilities = mcl_meshhand.survival_hand_tool_caps
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})
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