mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 10:52:25 +01:00
0408f9c3d8
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants - Ender chest isn't actually more explosion resistant than obsidian, hmm
139 lines
5.3 KiB
Lua
139 lines
5.3 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
|
|
local F = minetest.formspec_escape
|
|
local C = minetest.colorize
|
|
|
|
local longdesc = S(
|
|
"Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This " ..
|
|
"inventory is the same no matter from which ender chest you access it from. If you put one item into one " ..
|
|
"ender chest, you will find it in all other ender chests. Each player will only see their own items, but " ..
|
|
"not the items of other players."
|
|
)
|
|
|
|
minetest.register_node("mcl_chests:ender_chest", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") ..
|
|
"\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_chest.b3d",
|
|
tiles = mcl_chests.tiles.chest_ender_small,
|
|
use_texture_alpha = "opaque",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = { deco_block = 1 },
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
on_construct = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
node.name = "mcl_chests:ender_chest_small"
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
|
|
local formspec_ender_chest = table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,10.425]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
"list[current_player;enderchest;0.375,0.75;9,3;]",
|
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
|
"list[current_player;main;0.375,9.05;9,1;]",
|
|
|
|
"listring[current_player;enderchest]",
|
|
"listring[current_player;main]",
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:ender_chest_small", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") ..
|
|
"\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
|
|
},
|
|
_chest_entity_textures = mcl_chests.tiles.ender_chest_texture,
|
|
_chest_entity_sound = "mcl_chests_enderchest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
-- Note: The “container” group is missing here because the ender chest does not
|
|
-- have an inventory on its own
|
|
groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 },
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
light_source = 7,
|
|
paramtype2 = "facedir",
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
drop = "mcl_core:obsidian 8",
|
|
on_construct = function(pos)
|
|
mcl_chests.create_entity(pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture,
|
|
minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(),
|
|
formspec_ender_chest)
|
|
mcl_chests.player_chest_open(clicker, pos, "mcl_chests:ender_chest_small",
|
|
mcl_chests.tiles.ender_chest_texture, node.param2, false, "mcl_chests_enderchest",
|
|
"mcl_chests_chest")
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
if fields.quit then
|
|
mcl_chests.player_chest_close(sender)
|
|
end
|
|
end,
|
|
_mcl_blast_resistance = 600,
|
|
_mcl_hardness = 22.5,
|
|
_mcl_silk_touch_drop = { "mcl_chests:ender_chest" },
|
|
on_rotate = mcl_chests.simple_rotate,
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local inv = player:get_inventory()
|
|
inv:set_size("enderchest", 9 * 3)
|
|
end)
|
|
|
|
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
|
|
if inv:get_location().type == "player" and (
|
|
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
|
|
or action == "put" and info.listname == "enderchest"
|
|
or action == "take" and info.listname == "enderchest") then
|
|
local def = player:get_wielded_item():get_definition()
|
|
local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
|
|
if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
|
|
return 0
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_chests:ender_chest",
|
|
recipe = {
|
|
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
|
|
{ "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" },
|
|
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
|
|
},
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Upgrade old ender chest formspec",
|
|
name = "mcl_chests:replace_old_ender_form",
|
|
nodenames = { "mcl_chests:ender_chest_small" },
|
|
run_at_every_load = false,
|
|
action = function(pos, node)
|
|
minetest.get_meta(pos):set_string("formspec", "")
|
|
end,
|
|
})
|