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https://git.minetest.land/MineClone2/MineClone2.git
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210 lines
5.4 KiB
Lua
210 lines
5.4 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### OCELOT AND CAT
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--###################
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local pr = PseudoRandom(os.time()*12)
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local default_walk_chance = 70
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-- Returns true if the item is food (taming) for the cat/ocelot
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local is_food = function(itemstring)
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for f=1, #mobs_mc.follow.ocelot do
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if itemstring == mobs_mc.follow.ocelot[f] then
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return true
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elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
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return true
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end
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end
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return false
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end
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-- Ocelot
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local ocelot = {
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type = "animal",
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spawn_class = "passive",
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can_despawn = true,
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_cat.b3d",
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textures = {"mobs_mc_cat_ocelot.png"},
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visual_size = {x=2.0, y=2.0},
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makes_footstep_sound = true,
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walk_chance = default_walk_chance,
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walk_velocity = 1,
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run_velocity = 3,
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follow_velocity = 1,
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floats = 1,
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runaway = true,
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fall_damage = 0,
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fear_height = 4,
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sounds = {
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damage = "mobs_mc_ocelot_hurt",
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death = "mobs_mc_ocelot_hurt",
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distance = 16,
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},
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animation = {
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speed_normal = 25,
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run_speed = 50,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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},
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follow = mobs_mc.follow.ocelot,
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view_range = 12,
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passive = true,
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attack_type = "dogfight",
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pathfinding = 1,
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damage = 2,
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reach = 1,
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attack_animals = true,
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specific_attack = { "mobs_mc:chicken" },
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on_rightclick = function(self, clicker)
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if self.child then return end
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-- Try to tame ocelot (mobs:feed_tame is intentionally NOT used)
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local item = clicker:get_wielded_item()
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if is_food(item:get_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- 1/3 chance of getting tamed
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if pr:next(1, 3) == 1 then
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local yaw = self.object:get_yaw()
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local cat = minetest.add_entity(self.object:get_pos(), "mobs_mc:cat")
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cat:set_yaw(yaw)
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local ent = cat:get_luaentity()
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ent.owner = clicker:get_player_name()
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ent.tamed = true
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self.object:remove()
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return
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end
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end
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end,
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}
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mobs:register_mob("mobs_mc:ocelot", ocelot)
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-- Cat
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local cat = table.copy(ocelot)
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cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
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cat.can_despawn = false
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cat.owner = ""
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cat.order = "roam" -- "sit" or "roam"
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cat.owner_loyal = true
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cat.tamed = true
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cat.runaway = false
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cat.follow_velocity = 2.4
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-- Automatically teleport cat to owner
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cat.do_custom = mobs_mc.make_owner_teleport_function(12)
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cat.sounds = {
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random = "mobs_mc_cat_idle",
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damage = "mobs_mc_cat_hiss",
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death = "mobs_mc_ocelot_hurt",
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distance = 16,
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}
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cat.on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 1, true, false) then return end
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if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
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if mobs:protect(self, clicker) then return end
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if self.child then return end
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-- Toggle sitting order
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if not self.owner or self.owner == "" then
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-- Huh? This cat has no owner? Let's fix this! This should never happen.
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self.owner = clicker:get_player_name()
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end
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if not self.order or self.order == "" or self.order == "sit" then
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self.order = "roam"
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self.walk_chance = default_walk_chance
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self.jump = true
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else
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-- “Sit!”
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-- TODO: Add sitting model
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self.order = "sit"
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self.walk_chance = 0
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self.jump = false
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end
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end
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mobs:register_mob("mobs_mc:cat", cat)
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local base_spawn_chance = 5000
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-- Spawn ocelot
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mobs:spawn({
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name = "mobs_mc:ocelot",
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nodes = mobs_mc.spawn.jungle,
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neighbors = {"air"},
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light_max = minetest.LIGHT_MAX+1,
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light_min = 0,
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chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
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active_object_count = 12,
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min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
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max_height = mobs_mc.spawn_height.overworld_max,
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on_spawn = function(self, pos)
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--[[ Note: Minecraft has a 1/3 spawn failure rate.
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In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
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-- 1/7 chance to spawn 2 ocelot kittens
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if pr:next(1,7) == 1 then
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-- Turn object into a child
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local make_child = function(object)
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local ent = object:get_luaentity()
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object:set_properties({
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visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
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collisionbox = {
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ent.base_colbox[1]/2,
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ent.base_colbox[2]/2,
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ent.base_colbox[3]/2,
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ent.base_colbox[4]/2,
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ent.base_colbox[5]/2,
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ent.base_colbox[6]/2,
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}
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})
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ent.child = true
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end
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-- Possible spawn offsets, two of these will get selected
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local k = 0.7
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local offsets = {
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{ x=k, y=0, z=0 },
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{ x=-k, y=0, z=0 },
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{ x=0, y=0, z=k },
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{ x=0, y=0, z=-k },
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{ x=k, y=0, z=k },
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{ x=k, y=0, z=-k },
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{ x=-k, y=0, z=k },
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{ x=-k, y=0, z=-k },
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}
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for i=1, 2 do
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local o = pr:next(1, #offsets)
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local offset = offsets[o]
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local child_pos = vector.add(pos, offsets[o])
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table.remove(offsets, o)
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make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot"))
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end
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end
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end,
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})
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-- spawn eggs
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-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
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mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
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