MineClone2/mods/MAPGEN
2025-01-03 14:09:28 +01:00
..
mcl_dungeons improvements to mineshaft cart variety + /locate 2025-01-03 14:09:26 +01:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core Drop non-persistent tracking of generated chunks. 2025-01-03 14:09:27 +01:00
mcl_nether_fortresses use swap_node instead of set_node in mapgen, tweaks to end 2025-01-03 14:09:26 +01:00
mcl_strongholds disable foliage 'fixes' that cause multi-colored trees 2025-01-03 14:09:26 +01:00
mcl_structures igloo less slope, more snow, more rare 2025-01-03 14:09:27 +01:00
mcl_terrain_features hollow fallen trees 2025-01-03 14:09:27 +01:00
mcl_villages do not use voxelmanip anymore, seems to be smoother without 2025-01-03 14:09:28 +01:00
tsm_railcorridors improvements to mineshaft cart variety + /locate 2025-01-03 14:09:26 +01:00
vl_biomes Add cherry grove biome, based on MCLA. 2025-01-03 14:09:27 +01:00
vl_structures do not use voxelmanip anymore, seems to be smoother without 2025-01-03 14:09:28 +01:00
vl_terraforming vl_terraforming: add non-vm version 2025-01-03 14:09:27 +01:00
modpack.conf Huge update of new terraforming, structures, and village code 2025-01-03 14:09:26 +01:00