mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 17:23:49 +01:00
7ebf9b7ab8
Did a LOT of refactoring. Cleaned up some vestigial code. Cleaned up aliases.
601 lines
20 KiB
Lua
601 lines
20 KiB
Lua
---
|
|
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
|
--- Created by michieal.
|
|
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
|
|
---
|
|
|
|
-- CONSTS
|
|
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
|
local BROKEN_DOORS = true
|
|
|
|
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
|
|
local SIDE_SCAFFOLDING = false
|
|
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
|
-- ---------------------------------------------------------------------------
|
|
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
|
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
|
-- "BAMBOO" goes here.
|
|
local BAMBOO = "mcl_bamboo:bamboo"
|
|
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
|
|
|
-- LOCALS
|
|
local modname = minetest.get_current_modname()
|
|
local S = minetest.get_translator(modname)
|
|
local adj_nodes = {
|
|
vector.new(0, 0, 1),
|
|
vector.new(1, 0, 0),
|
|
vector.new(0, 0, -1),
|
|
vector.new(-1, 0, 0),
|
|
}
|
|
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
|
|
|
-- specific bamboo nodes (Items)... Pt. 1
|
|
if minetest.get_modpath("mcl_flowerpots") then
|
|
mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
|
|
if mcl_flowerpots ~= nil then
|
|
-- Flower-potted Bamboo...
|
|
local flwr_name = BAMBOO
|
|
local flwr_def = {name = "bamboo_plant",
|
|
desc = S("Bamboo"),
|
|
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
|
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
|
}
|
|
|
|
-- Chose cube over "potted_flower" as "potted flower" looks bad.
|
|
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
|
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_doors") then
|
|
if mcl_doors then
|
|
local top_door_tiles = {}
|
|
local bot_door_tiles = {}
|
|
|
|
if BROKEN_DOORS then
|
|
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
|
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
|
else
|
|
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
|
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
|
end
|
|
|
|
local name = "mcl_bamboo:bamboo_door"
|
|
local def = {
|
|
description = S("Bamboo Door."),
|
|
inventory_image = "mcl_bamboo_door_wield.png",
|
|
wield_image = "mcl_bamboo_door_wield.png",
|
|
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
|
_mcl_hardness = 3,
|
|
_mcl_blast_resistance = 3,
|
|
tiles_bottom = bot_door_tiles,
|
|
tiles_top = top_door_tiles,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
}
|
|
|
|
mcl_doors:register_door(name, def)
|
|
|
|
name = "mcl_bamboo:bamboo_trapdoor"
|
|
local trap_def = {
|
|
description = S("Bamboo Trapdoor."),
|
|
inventory_image = "mcl_bamboo_door_complete.png",
|
|
groups = {},
|
|
tile_front = "mcl_bamboo_trapdoor_top.png",
|
|
tile_side = "mcl_bamboo_trapdoor_side.png",
|
|
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
|
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
|
wield_image = "mcl_bamboo_trapdoor_wield.png",
|
|
inventory_image = "mcl_bamboo_trapdoor_wield.png",
|
|
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
|
_mcl_hardness = 3,
|
|
_mcl_blast_resistance = 3,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
}
|
|
|
|
mcl_doors:register_trapdoor(name, trap_def)
|
|
|
|
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
|
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_stairs") then
|
|
if mcl_stairs ~= nil then
|
|
mcl_stairs.register_stair_and_slab_simple(
|
|
"bamboo_block",
|
|
"mcl_bamboo:bamboo_block",
|
|
S("Bamboo Stair"),
|
|
S("Bamboo Slab"),
|
|
S("Double Bamboo Slab")
|
|
)
|
|
mcl_stairs.register_stair_and_slab_simple(
|
|
"bamboo_stripped",
|
|
"mcl_bamboo:bamboo_block_stripped",
|
|
S("Stripped Bamboo Stair"),
|
|
S("Stripped Bamboo Slab"),
|
|
S("Double Stripped Bamboo Slab")
|
|
)
|
|
mcl_stairs.register_stair_and_slab_simple(
|
|
"bamboo_plank",
|
|
BAMBOO_PLANK,
|
|
S("Bamboo Plank Stair"),
|
|
S("Bamboo Plank Slab"),
|
|
S("Double Bamboo Plank Slab")
|
|
)
|
|
|
|
-- let's add plank slabs to the wood_slab group.
|
|
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
|
local node_groups = {
|
|
wood_slab = 1,
|
|
building_block = 1,
|
|
slab = 1,
|
|
axey = 1,
|
|
handy = 1,
|
|
stair = 1,
|
|
flammable = 1,
|
|
fire_encouragement = 5,
|
|
fire_flammability = 20
|
|
}
|
|
|
|
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mesecons_pressureplates") then
|
|
|
|
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
|
-- make sure that pressure plates are installed.
|
|
|
|
-- Bamboo Pressure Plate...
|
|
|
|
-- Register a Pressure Plate (api command doc.)
|
|
-- basename: base name of the pressure plate
|
|
-- description: description displayed in the player's inventory
|
|
-- textures_off:textures of the pressure plate when inactive
|
|
-- textures_on: textures of the pressure plate when active
|
|
-- image_w: wield image of the pressure plate
|
|
-- image_i: inventory image of the pressure plate
|
|
-- recipe: crafting recipe of the pressure plate
|
|
-- sounds: sound table (like in minetest.register_node)
|
|
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
|
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
|
-- Possible table fields:
|
|
-- * player=true: Player
|
|
-- * mob=true: Mob
|
|
-- By default, is triggered by all entities
|
|
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
|
|
|
mesecon.register_pressure_plate(
|
|
"mcl_bamboo:pressure_plate_bamboo_wood",
|
|
S("Bamboo Pressure Plate"),
|
|
{"mcl_bamboo_bamboo_plank.png"},
|
|
{"mcl_bamboo_bamboo_plank.png"},
|
|
"mcl_bamboo_bamboo_plank.png",
|
|
nil,
|
|
{{BAMBOO_PLANK, BAMBOO_PLANK}},
|
|
mcl_sounds.node_sound_wood_defaults(),
|
|
{axey = 1, material_wood = 1},
|
|
nil,
|
|
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
|
burntime = 15
|
|
})
|
|
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
|
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_signs") then
|
|
mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.")
|
|
if mcl_signs ~= nil then
|
|
-- Bamboo Signs...
|
|
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
|
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
|
"Bamboo Sign")
|
|
mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo")
|
|
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_fences") then
|
|
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
|
|
|
|
local id = "bamboo_fence"
|
|
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
|
local wood_connect = {"group:fence_wood"}
|
|
|
|
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
|
2, 15, wood_connect, node_sound)
|
|
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
|
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
|
|
|
mcl_bamboo.mcl_log(dump(fence_id))
|
|
mcl_bamboo.mcl_log(dump(gate_id))
|
|
end
|
|
|
|
if minetest.get_modpath("mesecons_button") then
|
|
if mesecon ~= nil then
|
|
mesecon.register_button(
|
|
"bamboo",
|
|
S("Bamboo Button"),
|
|
"mcl_bamboo_bamboo_plank.png",
|
|
BAMBOO_PLANK,
|
|
node_sound,
|
|
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
|
1,
|
|
false,
|
|
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
|
"mesecons_button_push")
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("mcl_stairs") then
|
|
if mcl_stairs ~= nil then
|
|
mcl_stairs.register_stair_and_slab_simple(
|
|
"bamboo_mosaic",
|
|
"mcl_bamboo:bamboo_mosaic",
|
|
S("Bamboo Mosaic Stair"),
|
|
S("Bamboo Mosaic Slab"),
|
|
S("Double Bamboo Mosaic Slab")
|
|
)
|
|
end
|
|
end
|
|
|
|
local disallow_on_rotate
|
|
if minetest.get_modpath("screwdriver") then
|
|
disallow_on_rotate = screwdriver.disallow
|
|
end
|
|
|
|
minetest.register_node(SCAFFOLDING_NAME, {
|
|
description = S("Scaffolding"),
|
|
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
|
doc_items_hidden = false,
|
|
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
use_texture_alpha = "clip",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
|
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
buildable_to = false,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
climbable = true,
|
|
physical = true,
|
|
node_placement_prediction = "",
|
|
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
_mcl_blast_resistance = 0,
|
|
_mcl_hardness = 0,
|
|
|
|
on_rotate = disallow_on_rotate,
|
|
|
|
on_place = function(itemstack, placer, pointed)
|
|
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
|
local node = minetest.get_node(pointed.under)
|
|
local pos = pointed.under
|
|
local h = 0
|
|
local cnb = node -- Current Base Node.
|
|
local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb.
|
|
|
|
mcl_bamboo.mcl_log("Below Node: " .. bn.name)
|
|
|
|
-- check protected placement.
|
|
if mcl_bamboo.is_protected(pos, placer) then
|
|
return
|
|
end
|
|
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
|
-- place on solid nodes
|
|
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
|
|
-- Added in a quick check. need to test it.
|
|
if node.name ~= SCAFFOLDING_NAME then
|
|
-- this is a temp fix... will NOT work in final scaffolding implementation.
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.")
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
-- --------
|
|
|
|
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
|
local dir = vector.subtract(pointed.under, pointed.above)
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
if wdir == 1 then
|
|
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item(1)
|
|
end
|
|
return itemstack
|
|
else
|
|
return
|
|
end
|
|
end
|
|
|
|
--build up when placing on existing scaffold
|
|
--[[
|
|
Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
|
|
different nodes. Current node (cn) is the top node being placed - make sure that it is air / unoccupied.
|
|
BN (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
|
|
more scaffolds on the top.. CNB (Current Base Node) is the targeted node for placement; we can only place
|
|
scaffolding on this one, to stack them up in the air.
|
|
--]]
|
|
repeat -- loop through, allowing placement.
|
|
pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
|
|
local cn = minetest.get_node(pos) -- current node.
|
|
if cn.name == "air" then
|
|
-- first step to making scaffolding work like scaffolding should.
|
|
-- Prevent running up, and putting down new scaffolding
|
|
if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
|
return itemstack
|
|
end
|
|
|
|
-- Make sure that the uppermost scaffolding doesn't violate protected areas.
|
|
if mcl_bamboo.is_protected(pos, placer) then
|
|
return itemstack
|
|
end
|
|
|
|
-- okay, we're good. place the node and take the item unless we are in creative mode.
|
|
minetest.set_node(pos, node)
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item(1)
|
|
end
|
|
-- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.)
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack -- finally, return the itemstack to finish on_place.
|
|
end
|
|
h = h + 1
|
|
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
|
|
end,
|
|
on_destruct = function(pos)
|
|
-- Node destructor; called before removing node.
|
|
local new_pos = vector.offset(pos, 0, 1, 0)
|
|
local node_above = minetest.get_node(new_pos)
|
|
if node_above and node_above.name == SCAFFOLDING_NAME then
|
|
local sound_params = {
|
|
pos = new_pos,
|
|
gain = 1.0, -- default
|
|
max_hear_distance = 10, -- default, uses a Euclidean metric
|
|
}
|
|
|
|
minetest.remove_node(new_pos)
|
|
minetest.sound_play(node_sound.dug, sound_params, true)
|
|
local istack = ItemStack(SCAFFOLDING_NAME)
|
|
minetest.add_item(new_pos, istack)
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED.
|
|
-- YOU HAVE BEEN WARNED.
|
|
--[[
|
|
if SIDE_SCAFFOLDING then
|
|
minetest.register_node(SCAFFOLDING_NAME, {
|
|
description = S("Scaffolding"),
|
|
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
|
doc_items_hidden = false,
|
|
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
use_texture_alpha = "clip",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
|
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
buildable_to = false,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
climbable = true,
|
|
physical = true,
|
|
node_placement_prediction = "",
|
|
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
_mcl_blast_resistance = 0,
|
|
_mcl_hardness = 0,
|
|
|
|
on_rotate = disallow_on_rotate,
|
|
|
|
on_place = function(itemstack, placer, pointed)
|
|
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
|
local node = minetest.get_node(pointed.under)
|
|
local pos = pointed.under
|
|
local dir = vector.subtract(pointed.under, pointed.above)
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
local h = 0
|
|
mcl_bamboo.mcl_log("WDIR: " .. wdir)
|
|
local fdir = minetest.dir_to_facedir(dir, true)
|
|
mcl_bamboo.mcl_log("FDIR: " .. fdir)
|
|
|
|
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
|
|
|
|
if wdir == 1 then
|
|
-- standing placement.
|
|
|
|
if mcl_bamboo.is_protected(pos, placer) then
|
|
return
|
|
end
|
|
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
|
-- place on solid nodes
|
|
if node.name ~= SCAFFOLDING_NAME then
|
|
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item(1)
|
|
end
|
|
return itemstack
|
|
end
|
|
--build up when placing on existing scaffold
|
|
repeat
|
|
pos.y = pos.y + 1
|
|
local cn = minetest.get_node(pos)
|
|
local cnb = node
|
|
local bn = down_two
|
|
if cn.name == "air" then
|
|
-- first step to making scaffolding work like Minecraft scaffolding.
|
|
if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
|
return itemstack
|
|
end
|
|
|
|
if mcl_bamboo.is_protected(pos, placer) then
|
|
return
|
|
end
|
|
|
|
minetest.set_node(pos, node)
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
itemstack:take_item(1)
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
end
|
|
h = h + 1
|
|
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
|
|
|
-- Commenting out untested code, for commit.
|
|
if SIDE_SCAFFOLDING == true then
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if not meta then
|
|
return false
|
|
end
|
|
-- local count = meta:get_int("count", 0)
|
|
|
|
h = minetest.get_node(pointed.under).param2
|
|
local new_pos = pointed.under
|
|
repeat
|
|
local ctrl = placer:get_player_control()
|
|
if ctrl and ctrl.sneak then
|
|
if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
|
|
local pp2 = h
|
|
|
|
local np2 = pp2 + 1
|
|
fdir = fdir + 1 -- convert fdir to a base of one.
|
|
local target_offset = adj_nodes[fdir]
|
|
|
|
new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
|
|
if mcl_bamboo.is_protected(new_pos, placer) then
|
|
-- disallow placement in protected area
|
|
return
|
|
end
|
|
|
|
itemstack:take_item(1)
|
|
if minetest.get_node(new_pos).name == "air" then
|
|
minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = np2})
|
|
if np2 >= 6 then
|
|
np2 = 6
|
|
minetest.minetest.dig_node(new_pos)
|
|
end
|
|
end
|
|
return itemstack
|
|
|
|
end
|
|
|
|
h = h + 1
|
|
|
|
end
|
|
until h >= 7 or itemstack.get_count() <= 0
|
|
end
|
|
end
|
|
end,
|
|
on_destruct = function(pos)
|
|
-- Node destructor; called before removing node.
|
|
local new_pos = vector.offset(pos, 0, 1, 0)
|
|
local node_above = minetest.get_node(new_pos)
|
|
if node_above and node_above.name == SCAFFOLDING_NAME then
|
|
local sound_params = {
|
|
pos = new_pos,
|
|
gain = 1.0, -- default
|
|
max_hear_distance = 10, -- default, uses a Euclidean metric
|
|
}
|
|
|
|
minetest.remove_node(new_pos)
|
|
minetest.sound_play(node_sound.dug, sound_params, true)
|
|
local istack = ItemStack(SCAFFOLDING_NAME)
|
|
minetest.add_item(new_pos, istack)
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(SIDE_SCAFFOLD_NAME, {
|
|
description = S("Scaffolding"),
|
|
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
|
doc_items_hidden = false,
|
|
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
|
drop = "mcl_bamboo:scaffolding",
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
use_texture_alpha = "clip",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
|
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
|
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
|
_mcl_after_falling = function(pos)
|
|
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
|
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then
|
|
minetest.remove_node(pos)
|
|
minetest.add_item(pos, SCAFFOLDING_NAME)
|
|
else
|
|
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME})
|
|
end
|
|
end
|
|
end,
|
|
buildable_to = false,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
climbable = true,
|
|
physical = true,
|
|
|
|
on_rotate = disallow_on_rotate,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
-- this function shouldn't be called, as this is never placed by the user.
|
|
-- it's placed only as a variant of regular scaffolding.
|
|
return false
|
|
end
|
|
|
|
|
|
})
|
|
end
|
|
--]]
|