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https://git.minetest.land/MineClone2/MineClone2.git
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170 lines
3.8 KiB
Lua
170 lines
3.8 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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--################### ZOMBIE PIGMAN
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--###################
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local pigman = {
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description = S("Zombie Pigman"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
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type = "animal",
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passive = false,
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neutral = true,
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rotate = 270,
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spawn_class = "passive",
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hostile_cooldown = 15, --seconds
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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armor = {undead = 90, fleshy = 90},
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attack_type = "punch",
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group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = { {
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry",
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death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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--head code
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has_head = false,
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head_bone = "head",
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swap_y_with_x = true,
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reverse_head_yaw = true,
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head_bone_pos_y = 2.4,
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head_bone_pos_z = 0,
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head_height_offset = 1.1,
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head_direction_offset = 0,
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head_pitch_modifier = 0,
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--end head code
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = .8,
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run_velocity = 2.6,
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pathfinding = 1,
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drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 1,
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max = 1,
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looting = "common"},
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{name = mobs_mc.items.gold_nugget,
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chance = 1,
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min = 0,
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max = 1,
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looting = "common"},
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{name = mobs_mc.items.gold_ingot,
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chance = 40, -- 2.5%
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min = 1,
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max = 1,
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looting = "rare"},
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{name = mobs_mc.items.gold_sword,
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare"},
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 90,
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punch_end = 130,
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},
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lava_damage = 0,
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fire_damage = 0,
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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fire_damage_resistant = true,
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}
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mobs:register_mob("mobs_mc:pigman", pigman)
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-- Baby pigman.
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-- A smaller and more dangerous variant of the pigman
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local baby_pigman = table.copy(pigman)
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baby_pigman.description = S("Baby Zombie Pigman")
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baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_pigman.xp_min = 13
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baby_pigman.xp_max = 13
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baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
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baby_pigman.textures = { {
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} }
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baby_pigman.walk_velocity = 1.2
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baby_pigman.run_velocity = 2.4
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baby_pigman.light_damage = 0
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baby_pigman.child = 1
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mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
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-- Regular spawning in the Nether
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mobs:spawn_specific(
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"mobs_mc:pigman",
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"nether",
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"ground",
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{
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"Nether"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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6000,
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3,
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mobs_mc.spawn_height.nether_min,
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mobs_mc.spawn_height.nether_max)
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-- Baby zombie is 20 times less likely than regular zombies
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mobs:spawn_specific(
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"mobs_mc:baby_pigman",
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"nether",
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"ground",
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{
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"Nether"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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100000,
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4,
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mobs_mc.spawn_height.nether_min,
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mobs_mc.spawn_height.nether_max)
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-- Spawning in Nether portals in the Overworld
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--mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)
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