mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 07:13:51 +01:00
583 lines
21 KiB
Lua
583 lines
21 KiB
Lua
local S = minetest.get_translator("mcl_playerplus")
|
|
|
|
mcl_playerplus = {
|
|
elytra = {},
|
|
}
|
|
|
|
local player_velocity_old = {x=0, y=0, z=0}
|
|
local get_connected_players = minetest.get_connected_players
|
|
local dir_to_yaw = minetest.dir_to_yaw
|
|
local get_item_group = minetest.get_item_group
|
|
local check_player_privs = minetest.check_player_privs
|
|
local find_node_near = minetest.find_node_near
|
|
local get_name_from_content_id = minetest.get_name_from_content_id
|
|
local get_voxel_manip = minetest.get_voxel_manip
|
|
local add_particle = minetest.add_particle
|
|
local add_particlespawner = minetest.add_particlespawner
|
|
|
|
local is_sprinting = mcl_sprint.is_sprinting
|
|
local exhaust = mcl_hunger.exhaust
|
|
local playerphysics = playerphysics
|
|
|
|
local vector = vector
|
|
local math = math
|
|
-- Internal player state
|
|
local mcl_playerplus_internal = {}
|
|
|
|
local time = 0
|
|
local look_pitch = 0
|
|
|
|
local player_collision = function(player)
|
|
|
|
local pos = player:get_pos()
|
|
--local vel = player:get_velocity()
|
|
local x = 0
|
|
local z = 0
|
|
local width = .75
|
|
|
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
|
|
|
if object and (object:is_player()
|
|
or (object:get_luaentity()._cmi_is_mob == true and object ~= player)) then
|
|
|
|
local pos2 = object:get_pos()
|
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
|
local force = (width + 0.5) - vector.distance(
|
|
{x = pos.x, y = 0, z = pos.z},
|
|
{x = pos2.x, y = 0, z = pos2.z})
|
|
|
|
x = x + (vec.x * force)
|
|
z = z + (vec.z * force)
|
|
end
|
|
end
|
|
|
|
return({x,z})
|
|
end
|
|
|
|
-- converts yaw to degrees
|
|
local function degrees(rad)
|
|
return rad * 180.0 / math.pi
|
|
end
|
|
|
|
local dir_to_pitch = function(dir)
|
|
--local dir2 = vector.normalize(dir)
|
|
local xz = math.abs(dir.x) + math.abs(dir.z)
|
|
return -math.atan2(-dir.y, xz)
|
|
end
|
|
|
|
local player_vel_yaws = {}
|
|
|
|
function limit_vel_yaw(player_vel_yaw, yaw)
|
|
if player_vel_yaw < 0 then
|
|
player_vel_yaw = player_vel_yaw + 360
|
|
end
|
|
|
|
if yaw < 0 then
|
|
yaw = yaw + 360
|
|
end
|
|
|
|
if math.abs(player_vel_yaw - yaw) > 40 then
|
|
local player_vel_yaw_nm, yaw_nm = player_vel_yaw, yaw
|
|
if player_vel_yaw > yaw then
|
|
player_vel_yaw_nm = player_vel_yaw - 360
|
|
else
|
|
yaw_nm = yaw - 360
|
|
end
|
|
if math.abs(player_vel_yaw_nm - yaw_nm) > 40 then
|
|
local diff = math.abs(player_vel_yaw - yaw)
|
|
if diff > 180 and diff < 185 or diff < 180 and diff > 175 then
|
|
player_vel_yaw = yaw
|
|
elseif diff < 180 then
|
|
if player_vel_yaw < yaw then
|
|
player_vel_yaw = yaw - 40
|
|
else
|
|
player_vel_yaw = yaw + 40
|
|
end
|
|
else
|
|
if player_vel_yaw < yaw then
|
|
player_vel_yaw = yaw + 40
|
|
else
|
|
player_vel_yaw = yaw - 40
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if player_vel_yaw < 0 then
|
|
player_vel_yaw = player_vel_yaw + 360
|
|
elseif player_vel_yaw > 360 then
|
|
player_vel_yaw = player_vel_yaw - 360
|
|
end
|
|
|
|
return player_vel_yaw
|
|
end
|
|
|
|
local node_stand, node_stand_below, node_head, node_feet
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
time = time + dtime
|
|
|
|
for _,player in pairs(get_connected_players()) do
|
|
|
|
--[[
|
|
_ _ _
|
|
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
|
/ _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __|
|
|
| (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \
|
|
\__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/
|
|
|
|
]]--
|
|
|
|
local control = player:get_player_control()
|
|
local name = player:get_player_name()
|
|
--local meta = player:get_meta()
|
|
local parent = player:get_attach()
|
|
local wielded = player:get_wielded_item()
|
|
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
|
local wielded_def = wielded:get_definition()
|
|
|
|
local c_x, c_y = unpack(player_collision(player))
|
|
|
|
if player_velocity.x + player_velocity.y < .5 and c_x + c_y > 0 then
|
|
local add_velocity = player.add_player_velocity or player.add_velocity
|
|
add_velocity(player, {x = c_x, y = 0, z = c_y})
|
|
player_velocity = player:get_velocity() or player:get_player_velocity()
|
|
end
|
|
|
|
-- control head bone
|
|
local pitch = - degrees(player:get_look_vertical())
|
|
local yaw = degrees(player:get_look_horizontal())
|
|
|
|
local player_vel_yaw = degrees(dir_to_yaw(player_velocity))
|
|
if player_vel_yaw == 0 then
|
|
player_vel_yaw = player_vel_yaws[name] or yaw
|
|
end
|
|
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
|
|
player_vel_yaws[name] = player_vel_yaw
|
|
|
|
local fly_pos = player:get_pos()
|
|
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
|
|
local elytra = mcl_playerplus.elytra[player]
|
|
|
|
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
|
and not player:get_attach()
|
|
and (elytra.active or control.jump and player_velocity.y < -6)
|
|
and (fly_node == "air" or fly_node == "ignore")
|
|
|
|
if elytra.active then
|
|
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
|
|
mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
|
|
end
|
|
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
|
|
mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
|
|
end
|
|
mcl_player.player_set_animation(player, "fly")
|
|
if player_velocity.y < -1.5 then
|
|
player:add_velocity({x=0, y=0.17, z=0})
|
|
end
|
|
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
|
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
|
if degrees(player:get_look_vertical()) * -.01 < .1 then
|
|
look_pitch = degrees(player:get_look_vertical()) * -.01
|
|
else
|
|
look_pitch = .1
|
|
end
|
|
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
|
end
|
|
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
|
|
|
if elytra.rocketing > 0 then
|
|
elytra.rocketing = elytra.rocketing - dtime
|
|
if vector.length(player_velocity) < 40 then
|
|
local add_velocity = player.add_velocity or player.add_player_velocity
|
|
add_velocity(player, vector.multiply(player:get_look_dir(), 4))
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
time = 0.1,
|
|
minpos = fly_pos,
|
|
maxpos = fly_pos,
|
|
minvel = {x = 0, y = 0, z = 0},
|
|
maxvel = {x = 0, y = 0, z = 0},
|
|
minacc = {x = 0, y = 0, z = 0},
|
|
maxacc = {x = 0, y = 0, z = 0},
|
|
minexptime = 0.3,
|
|
maxexptime = 0.5,
|
|
minsize = 1,
|
|
maxsize = 2.5,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
|
glow = 5,
|
|
})
|
|
end
|
|
end
|
|
else
|
|
elytra.rocketing = 0
|
|
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
|
end
|
|
|
|
if wielded_def and wielded_def._mcl_toollike_wield then
|
|
player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
|
|
elseif string.find(wielded:get_name(), "mcl_bows:bow") then
|
|
player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
|
|
else
|
|
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
|
|
end
|
|
|
|
player_velocity_old = player:get_velocity() or player:get_player_velocity()
|
|
|
|
-- controls right and left arms pitch when shooting a bow
|
|
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
|
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
|
-- when punching
|
|
elseif control.LMB and not parent then
|
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
|
-- when holding an item.
|
|
elseif wielded:get_name() ~= "" then
|
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,0,0))
|
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
|
-- resets arms pitch
|
|
else
|
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
|
end
|
|
|
|
if elytra.active then
|
|
-- set head pitch and yaw when flying
|
|
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
|
-- sets eye height, and nametag color accordingly
|
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
|
-- control body bone when flying
|
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
|
elseif parent then
|
|
local parent_yaw = degrees(parent:get_yaw())
|
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
|
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
|
elseif control.sneak then
|
|
-- controls head pitch when sneaking
|
|
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw))
|
|
-- sets eye height, and nametag color accordingly
|
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
|
-- sneaking body conrols
|
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
|
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
|
-- set head pitch and yaw when swimming
|
|
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
|
-- sets eye height, and nametag color accordingly
|
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
|
-- control body bone when swimming
|
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
|
else
|
|
-- sets eye height, and nametag color accordingly
|
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
|
|
|
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
|
end
|
|
|
|
-- Update jump status immediately since we need this info in real time.
|
|
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
|
|
|
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
|
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
|
end
|
|
|
|
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
|
|
|
--pos = player:get_pos()
|
|
|
|
node_stand = mcl_playerinfo[name].node_stand
|
|
node_stand_below = mcl_playerinfo[name].node_stand_below
|
|
node_head = mcl_playerinfo[name].node_head
|
|
node_feet = mcl_playerinfo[name].node_feet
|
|
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
|
return
|
|
end
|
|
if not minetest.registered_nodes[node_stand] or not minetest.registered_nodes[node_stand_below] or not minetest.registered_nodes[node_head] or not minetest.registered_nodes[node_feet] then
|
|
return
|
|
end
|
|
|
|
-- Cause buggy exhaustion for jumping
|
|
|
|
--[[ Checklist we check to know the player *actually* jumped:
|
|
* Not on or in liquid
|
|
* Not on or at climbable
|
|
* On walkable
|
|
* Not on disable_jump
|
|
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
|
jumps because of delays, rounding errors, etc.
|
|
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
|
as of 0.4.15.
|
|
]]
|
|
|
|
if get_item_group(node_feet, "liquid") == 0 and
|
|
get_item_group(node_stand, "liquid") == 0 and
|
|
not minetest.registered_nodes[node_feet].climbable and
|
|
not minetest.registered_nodes[node_stand].climbable and
|
|
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
|
|
and get_item_group(node_stand, "disable_jump") == 0
|
|
and get_item_group(node_stand_below, "disable_jump") == 0 then
|
|
-- Cause exhaustion for jumping
|
|
if is_sprinting(name) then
|
|
exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
|
|
else
|
|
exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
|
end
|
|
|
|
-- Reset cooldown timer
|
|
mcl_playerplus_internal[name].jump_cooldown = 0.45
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Run the rest of the code every 0.5 seconds
|
|
if time < 0.5 then
|
|
return
|
|
end
|
|
|
|
-- reset time for next check
|
|
-- FIXME: Make sure a regular check interval applies
|
|
time = 0
|
|
|
|
-- check players
|
|
for _,player in pairs(get_connected_players()) do
|
|
-- who am I?
|
|
local name = player:get_player_name()
|
|
|
|
-- where am I?
|
|
local pos = player:get_pos()
|
|
|
|
-- what is around me?
|
|
local node_stand = mcl_playerinfo[name].node_stand
|
|
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
|
local node_head = mcl_playerinfo[name].node_head
|
|
local node_feet = mcl_playerinfo[name].node_feet
|
|
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
|
return
|
|
end
|
|
|
|
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
|
|
if node_stand == "mcl_nether:soul_sand" then
|
|
-- TODO: Tweak walk speed
|
|
-- TODO: Also slow down mobs
|
|
-- Slow down even more when soul sand is above certain block
|
|
local boots = player:get_inventory():get_stack("armor", 5)
|
|
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
|
if soul_speed > 0 then
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", soul_speed * 0.105 + 1.3)
|
|
else
|
|
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1)
|
|
else
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
|
|
end
|
|
end
|
|
elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
|
|
local boots = player:get_inventory():get_stack("armor", 5)
|
|
local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
|
|
|
|
if depth_strider > 0 then
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
|
|
end
|
|
else
|
|
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
|
end
|
|
|
|
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
|
-- without group disable_suffocation=1)
|
|
local ndef = minetest.registered_nodes[node_head]
|
|
|
|
if (ndef.walkable == nil or ndef.walkable == true)
|
|
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
|
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
|
and (ndef.groups.disable_suffocation ~= 1)
|
|
and (ndef.groups.opaque == 1)
|
|
and (node_head ~= "ignore")
|
|
-- Check privilege, too
|
|
and (not check_player_privs(name, {noclip = true})) then
|
|
if player:get_hp() > 0 then
|
|
mcl_util.deal_damage(player, 1, {type = "in_wall"})
|
|
end
|
|
end
|
|
|
|
-- Am I near a cactus?
|
|
local near = find_node_near(pos, 1, "mcl_core:cactus")
|
|
if not near then
|
|
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
|
|
end
|
|
if near then
|
|
-- Am I touching the cactus? If so, it hurts
|
|
local dist = vector.distance(pos, near)
|
|
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
|
if dist < 1.1 or dist_feet < 1.1 then
|
|
if player:get_hp() > 0 then
|
|
mcl_util.deal_damage(player, 1, {type = "cactus"})
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[ Swimming: Cause exhaustion.
|
|
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
|
Head alone does not count. We respect that for now. ]]
|
|
if not player:get_attach() and (get_item_group(node_feet, "liquid") ~= 0 or
|
|
get_item_group(node_stand, "liquid") ~= 0) then
|
|
local lastPos = mcl_playerplus_internal[name].lastPos
|
|
if lastPos then
|
|
local dist = vector.distance(lastPos, pos)
|
|
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
|
|
if mcl_playerplus_internal[name].swimDistance >= 1 then
|
|
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
|
|
exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
|
|
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Underwater: Spawn bubble particles
|
|
if get_item_group(node_head, "water") ~= 0 then
|
|
add_particlespawner({
|
|
amount = 10,
|
|
time = 0.15,
|
|
minpos = { x = -0.25, y = 0.3, z = -0.25 },
|
|
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
|
|
attached = player,
|
|
minvel = {x = -0.2, y = 0, z = -0.2},
|
|
maxvel = {x = 0.5, y = 0, z = 0.5},
|
|
minacc = {x = -0.4, y = 4, z = -0.4},
|
|
maxacc = {x = 0.5, y = 1, z = 0.5},
|
|
minexptime = 0.3,
|
|
maxexptime = 0.8,
|
|
minsize = 0.7,
|
|
maxsize = 2.4,
|
|
texture = "mcl_particles_bubble.png"
|
|
})
|
|
end
|
|
|
|
-- Show positions of barriers when player is wielding a barrier
|
|
local wi = player:get_wielded_item():get_name()
|
|
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
|
local pos = vector.round(player:get_pos())
|
|
local r = 8
|
|
local vm = get_voxel_manip()
|
|
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
|
local area = VoxelArea:new{
|
|
MinEdge = emin,
|
|
MaxEdge = emax,
|
|
}
|
|
local data = vm:get_data()
|
|
for x=pos.x-r, pos.x+r do
|
|
for y=pos.y-r, pos.y+r do
|
|
for z=pos.z-r, pos.z+r do
|
|
local vi = area:indexp({x=x, y=y, z=z})
|
|
local nodename = get_name_from_content_id(data[vi])
|
|
local tex
|
|
if nodename == "mcl_core:barrier" then
|
|
tex = "mcl_core_barrier.png"
|
|
elseif nodename == "mcl_core:realm_barrier" then
|
|
tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX"
|
|
end
|
|
if tex then
|
|
add_particle({
|
|
pos = {x=x, y=y, z=z},
|
|
expirationtime = 1,
|
|
size = 8,
|
|
texture = tex,
|
|
glow = 14,
|
|
playername = name
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update internal values
|
|
mcl_playerplus_internal[name].lastPos = pos
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- set to blank on join (for 3rd party mods)
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
|
|
mcl_playerplus_internal[name] = {
|
|
lastPos = nil,
|
|
swimDistance = 0,
|
|
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
|
}
|
|
mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
|
|
end)
|
|
|
|
-- clear when player leaves
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
|
|
mcl_playerplus_internal[name] = nil
|
|
mcl_playerplus.elytra[player] = nil
|
|
end)
|
|
|
|
-- Don't change HP if the player falls in the water or through End Portal:
|
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
|
if reason.type == "fall" then
|
|
local pos = obj:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0}
|
|
local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z))
|
|
local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max}
|
|
for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second
|
|
if not node or node.name == "ignore" then
|
|
minetest.get_voxel_manip():read_from_map(pos, pos)
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if node then
|
|
if minetest.registered_nodes[node.name].walkable then
|
|
return
|
|
end
|
|
if minetest.get_item_group(node.name, "water") ~= 0 then
|
|
return 0
|
|
end
|
|
if node.name == "mcl_portals:portal_end" then
|
|
if mcl_portals and mcl_portals.end_teleport then
|
|
mcl_portals.end_teleport(obj)
|
|
end
|
|
return 0
|
|
end
|
|
end
|
|
pos = vector.add(pos, step)
|
|
node = minetest.get_node(pos)
|
|
end
|
|
end
|
|
end, -200)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
local pos = player:get_pos()
|
|
minetest.add_particlespawner({
|
|
amount = 50,
|
|
time = 0.001,
|
|
minpos = vector.add(pos, 0),
|
|
maxpos = vector.add(pos, 0),
|
|
minvel = vector.new(-5,-5,-5),
|
|
maxvel = vector.new(5,5,5),
|
|
minexptime = 1.1,
|
|
maxexptime = 1.5,
|
|
minsize = 1,
|
|
maxsize = 2,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
|
})
|
|
|
|
minetest.sound_play("mcl_mobs_mob_poof", {
|
|
pos = pos,
|
|
gain = 1.0,
|
|
max_hear_distance = 8,
|
|
}, true)
|
|
end)
|