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1.1 KiB
1.1 KiB
mcl_throwing
mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
Throw a throwable item.
- throw_item: itemstring of the throwable item
- pos: initial position of the entity
- dir: direction where the throwable item will be thrown
- velocity: (optional) will overide the default velocity value (can be nil)
- thrower: (optional) player/entity who throw the object (can be nil)
mcl_throwing.register_throwable_object(name, entity, velocity)
Register a throwable item.
- name: itemname of the throwable object
- entity: entity thrown
- velocity: initial velocity of the entity
mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode, dropdir)
Throw throwable item from dispencer.
Shouldn't be called directly.
Must be used in item definition:
_on_dispense = mcl_throwing.dispense_function,
mcl_throwing.get_player_throw_function(entity_name, velocity)
Return a function who handle item throwing (to be used in item definition)
Handle creative mode, and throw params.
- entity_name: the name of the entity to throw
- velocity: (optional) velocity overide (can be nil)