mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 01:03:44 +01:00
91 lines
2.8 KiB
Lua
91 lines
2.8 KiB
Lua
local function mcl_log (message)
|
|
mcl_util.mcl_log (message, "[Village - Foundation]")
|
|
end
|
|
|
|
local foundation_materials = {}
|
|
|
|
foundation_materials["mcl_core:sand"] = "mcl_core:sandstone"
|
|
--"mcl_core:sandstonecarved"
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- function to fill empty space below baseplate when building on a hill
|
|
-------------------------------------------------------------------------------
|
|
function settlements.ground(pos, pr, platform_material) -- role model: Wendelsteinkircherl, Brannenburg
|
|
local p2 = vector.new(pos)
|
|
local cnt = 0
|
|
|
|
local mat = "mcl_core:dirt"
|
|
if not platform_material then
|
|
mat = "mcl_core:dirt"
|
|
else
|
|
mat = platform_material
|
|
end
|
|
|
|
p2.y = p2.y-1
|
|
while true do
|
|
cnt = cnt+1
|
|
if cnt > 20 then break end
|
|
if cnt>pr:next(2,4) then
|
|
if not platform_material then
|
|
mat = "mcl_core:stone"
|
|
end
|
|
end
|
|
minetest.swap_node(p2, {name=mat})
|
|
p2.y = p2.y-1
|
|
end
|
|
end
|
|
-------------------------------------------------------------------------------
|
|
-- function clear space above baseplate
|
|
-------------------------------------------------------------------------------
|
|
function settlements.terraform(settlement_info, pr)
|
|
local fheight, fwidth, fdepth, schematic_data
|
|
|
|
for i, built_house in ipairs(settlement_info) do
|
|
-- pick right schematic_info to current built_house
|
|
for j, schem in ipairs(settlements.schematic_table) do
|
|
if settlement_info[i]["name"] == schem["name"] then
|
|
schematic_data = schem
|
|
break
|
|
end
|
|
end
|
|
local pos = settlement_info[i]["pos"]
|
|
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
|
|
fwidth = schematic_data["hwidth"]
|
|
fdepth = schematic_data["hdepth"]
|
|
else
|
|
fwidth = schematic_data["hdepth"]
|
|
fdepth = schematic_data["hwidth"]
|
|
end
|
|
--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
|
|
fheight = schematic_data["hheight"] -- remove trees and leaves above
|
|
|
|
local surface_mat = settlement_info[i]["surface_mat"]
|
|
mcl_log("Surface material: " .. tostring(surface_mat))
|
|
local platform_mat = foundation_materials[surface_mat]
|
|
mcl_log("Foundation material: " .. tostring(platform_mat))
|
|
|
|
--
|
|
-- now that every info is available -> create platform and clear space above
|
|
--
|
|
for xi = 0,fwidth-1 do
|
|
for zi = 0,fdepth-1 do
|
|
for yi = 0,fheight *3 do
|
|
if yi == 0 then
|
|
local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
|
|
-- Pass in biome info and make foundations of same material (seed: apple for desert)
|
|
settlements.ground(p, pr, platform_mat)
|
|
else
|
|
-- write ground
|
|
-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
|
|
-- local node = mcl_vars.get_node(p)
|
|
-- if node and node.name ~= "air" then
|
|
-- minetest.swap_node(p,{name="air"})
|
|
-- end
|
|
minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|