mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-29 12:47:30 +01:00
895fc7d757
This updates and fixes mob spawn height for new realms. Also: Small zombie pigman size fixed.
272 lines
8.0 KiB
Lua
272 lines
8.0 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- Slime
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local slime_big = {
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type = "monster",
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pathfinding = 1,
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group_attack = true,
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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textures = {{"mobs_mc_slime.png"}},
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visual = "mesh",
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mesh = "mobs_mc_slime.b3d",
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blood_texture ="mobs_mc_slime_blood.png",
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makes_footstep_sound = true,
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sounds = {
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jump = "green_slime_jump",
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death = "green_slime_death",
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damage = "green_slime_damage",
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attack = "green_slime_attack",
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distance = 16,
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},
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damage = 4,
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reach = 3,
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armor = 100,
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drops = {},
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-- TODO: Fix animations
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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hurt_start = 64,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fall_damage = 0,
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view_range = 16,
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attack_type = "dogfight",
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passive = false,
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jump = true,
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walk_velocity = 2.5,
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run_velocity = 2.5,
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walk_chance = 0,
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jump_height = 5.2,
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jump_chance = 100,
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fear_height = 60,
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on_die = function(self, pos)
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local angle, posadd
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_small")
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slime:setvelocity(vector.multiply(posadd, 1.5))
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slime:setyaw(angle-math.pi/2)
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angle = angle + math.pi/2
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end
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end,
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}
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mobs:register_mob("mobs_mc:slime_big", slime_big)
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local slime_small = table.copy(slime_big)
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slime_small.hp_min = 4
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slime_small.hp_max = 4
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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slime_small.visual_size = {x=6.25, y=6.25}
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slime_small.damage = 3
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slime_small.reach = 2.75
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slime_small.walk_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.jump_height = 4.3
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slime_small.on_die = function(self, pos)
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(dir), 0.6)
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local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_tiny")
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slime:setvelocity(dir)
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slime:setyaw(angle-math.pi/2)
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angle = angle + math.pi/2
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end
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end
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mobs:register_mob("mobs_mc:slime_small", slime_small)
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local slime_tiny = table.copy(slime_big)
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slime_tiny.hp_min = 1
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slime_tiny.hp_max = 1
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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slime_tiny.visual_size = {x=3.125, y=3.125}
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slime_tiny.damage = 0
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slime_tiny.reach = 2.5
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slime_tiny.drops = {
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-- slimeball
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{name = mobs_mc.items.slimeball,
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chance = 1,
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min = 0,
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max = 2,},
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}
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slime_tiny.walk_velocity = 0.7
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slime_tiny.run_velocity = 0.7
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slime_tiny.jump_height = 3
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slime_tiny.on_die = nil
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mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
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local smin = mobs_mc.spawn_height.overworld_min
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local smax = mobs_mc.spawn_height.water - 23
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mobs:spawn_specific("mobs_mc:slime_tiny", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax)
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mobs:spawn_specific("mobs_mc:slime_small", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax)
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mobs:spawn_specific("mobs_mc:slime_big", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax)
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-- Magma cube
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local magma_cube_big = {
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type = "monster",
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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textures = {{ "mobs_mc_magmacube.png" }},
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visual = "mesh",
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mesh = "mobs_mc_magmacube.b3d",
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blood_texture = "mobs_mc_magmacube_blood.png",
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makes_footstep_sound = true,
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sounds = {
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jump = "green_slime_jump",
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death = "green_slime_death",
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damage = "green_slime_damage",
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attack = "green_slime_attack",
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distance = 16,
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},
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walk_velocity = 4,
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run_velocity = 4,
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damage = 6,
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reach = 3,
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armor = 40,
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drops = {
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{name = mobs_mc.items.magma_cream,
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chance = 4,
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min = 1,
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max = 1,},
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},
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-- TODO: Fix animations
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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hurt_start = 64,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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fall_damage = 0,
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view_range = 16,
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attack_type = "dogfight",
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passive = false,
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jump = true,
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jump_height = 8,
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walk_chance = 0,
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jump_chance = 100,
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fear_height = 100000,
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on_die = function(self, pos)
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local angle, posadd
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angle = math.random(0, math.pi*2)
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for i=1,3 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_small")
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mob:setvelocity(vector.multiply(posadd, 1.5))
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mob:setyaw(angle-math.pi/2)
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angle = angle + (math.pi*2) / 3
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end
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end,
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}
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mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
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local magma_cube_small = table.copy(magma_cube_big)
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magma_cube_small.hp_min = 4
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magma_cube_small.hp_max = 4
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magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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magma_cube_small.visual_size = {x=6.25, y=6.25}
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magma_cube_small.damage = 3
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magma_cube_small.reach = 2.75
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magma_cube_small.walk_velocity = .8
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magma_cube_small.run_velocity = 2.6
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magma_cube_small.jump_height = 6
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magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 70
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magma_cube_small.on_die = function(self, pos)
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local angle, posadd, dir
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
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posadd = vector.multiply(dir, 0.6)
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local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_tiny")
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mob:setvelocity(dir)
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mob:setyaw(angle-math.pi/2)
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angle = angle + math.pi/2
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end
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end
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mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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local magma_cube_tiny = table.copy(magma_cube_big)
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magma_cube_tiny.hp_min = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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magma_cube_tiny.visual_size = {x=3.125, y=3.125}
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magma_cube_tiny.walk_velocity = 1.02
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magma_cube_tiny.run_velocity = 1.02
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magma_cube_tiny.jump_height = 4
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magma_cube_tiny.damage = 3
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.armor = 85
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magma_cube_tiny.drops = {}
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magma_cube_tiny.on_die = nil
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mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
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local mmin = mobs_mc.spawn_height.nether_min
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local mmax = mobs_mc.spawn_height.nether_max
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mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax)
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mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax)
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mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax)
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mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
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mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
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mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
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-- Compability
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mobs:alias_mob("mobs_mc:greensmall", "mobs_mc:slime_tiny")
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mobs:alias_mob("mobs_mc:greenmedium", "mobs_mc:slime_small")
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mobs:alias_mob("mobs_mc:greenbig", "mobs_mc:slime_big")
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mobs:alias_mob("mobs_mc:lavasmall", "mobs_mc:magma_cube_tiny")
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mobs:alias_mob("mobs_mc:lavamedium", "mobs_mc:magma_cube_small")
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mobs:alias_mob("mobs_mc:lavabig", "mobs_mc:magma_cube_big")
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-- spawn eggs
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mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
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mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Slimes loaded")
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end
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