MineClone2/mods/MAPGEN
2025-01-03 14:09:27 +01:00
..
mcl_biomes use swap_node instead of set_node in mapgen, tweaks to end 2025-01-03 14:09:26 +01:00
mcl_dungeons improvements to mineshaft cart variety + /locate 2025-01-03 14:09:26 +01:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core improvements to mineshaft cart variety + /locate 2025-01-03 14:09:26 +01:00
mcl_nether_fortresses use swap_node instead of set_node in mapgen, tweaks to end 2025-01-03 14:09:26 +01:00
mcl_strongholds disable foliage 'fixes' that cause multi-colored trees 2025-01-03 14:09:26 +01:00
mcl_structures more structures, more to discover. 2025-01-03 14:09:27 +01:00
mcl_terrain_features hollow fallen trees 2025-01-03 14:09:27 +01:00
mcl_villages use swap_node instead of set_node in mapgen, tweaks to end 2025-01-03 14:09:26 +01:00
tsm_railcorridors improvements to mineshaft cart variety + /locate 2025-01-03 14:09:26 +01:00
vl_structures add command /emerge 512 to emerge an area 2025-01-03 14:09:26 +01:00
vl_terraforming more structures, more to discover. 2025-01-03 14:09:27 +01:00
modpack.conf Huge update of new terraforming, structures, and village code 2025-01-03 14:09:26 +01:00