mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-30 23:03:45 +01:00
406 lines
16 KiB
Lua
406 lines
16 KiB
Lua
-- Possible future improvements:
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-- * rewrite to use node timers instead of ABMs, but needs benchmarking
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-- * redesign the catch-up logic
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-- * switch to exponentially-weighted moving average for light instead using a single variable to conserve IO
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--
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local math = math
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local vector = vector
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local plant_lists = {}
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mcl_farming.plant_lists = plant_lists -- export
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local plant_nodename_to_id_list = {}
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local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
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local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
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local function get_intervals_counter(pos, interval, chance)
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if time_multiplier == 0 then return 0 end
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-- "wall clock time", so plants continue to grow while sleeping
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local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
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local approx_interval = math.max(interval, 1) * math.max(chance, 1)
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local meta = minetest.get_meta(pos)
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local last_game_time = meta:get_float("last_gametime")
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if last_game_time < 1 then
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last_game_time = current_game_time - approx_interval * 0.5
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elseif last_game_time == current_game_time then
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current_game_time = current_game_time + approx_interval
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end
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meta:set_float("last_gametime", current_game_time)
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return (current_game_time - last_game_time) / approx_interval
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end
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local function get_avg_light_level(pos)
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local meta = minetest.get_meta(pos)
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-- EWMA would use a single variable:
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-- local avg = meta:get_float("avg_light")
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-- avg = avg + (node_light - avg) * 0.985
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-- meta.set_float("avg_light", avg)
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local summary = meta:get_int("avg_light_summary")
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local counter = meta:get_int("avg_light_count")
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if counter > 99 then
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summary, counter = math.ceil(summary * 0.5), 50
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end
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local node_light = minetest.get_node_light(pos)
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if node_light ~= nil then
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summary, counter = summary + node_light, counter + 1
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meta:set_int("avg_light_summary", summary)
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meta:set_int("avg_light_count", counter)
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end
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return math.ceil(summary / counter)
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end
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local function get_moisture_level(pos)
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local n = vector.offset(pos, 0, -1, 0)
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local totalm = 1
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for z = -1,1 do
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n.z = pos.z + z
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for x = -1,1 do
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n.x = pos.x + x
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local ndef = minetest.registered_nodes[minetest.get_node(n).name]
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local soil = ndef and ndef.groups.soil or 0
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local m = (soil == 2 and 2) or (soil >= 3 and 4) or 0
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if x ~= 0 and z ~= 0 then m = m * 0.25 end
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totalm = totalm + m
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end
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end
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return totalm
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end
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-- moisture penalty function:
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-- 0.5 if both on the x axis and the z axis the same plant growth
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-- 0.5 if one diagonal neighbor is the same
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-- 1.0 otherwise
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local function get_moisture_penalty(pos)
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local name = minetest.get_node(pos).name
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local n, p = vector.copy(pos), 1
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-- check adjacent points, avoid vector allocations and reduce node accesses
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n.x = pos.x - 1
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local dx = minetest.get_node(n).name == name
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n.x = pos.x + 1
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dx = dx or minetest.get_node(n).name == name
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if dx then
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n.x = pos.x
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n.z = pos.z - 1
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local dz = minetest.get_node(n).name == name
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n.z = pos.z + 1
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dz = dz or minetest.get_node(n).name == name
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if dz then return 0.5 end
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end
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-- check diagonals, clockwise
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n.x, n.z = pos.x - 1, pos.z - 1
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if minetest.get_node(n).name == name then return 0.5 end
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n.x = pos.x + 1
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if minetest.get_node(n).name == name then return 0.5 end
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n.z = pos.z + 1
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if minetest.get_node(n).name == name then return 0.5 end
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n.x = pos.x - 1
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if minetest.get_node(n).name == name then return 0.5 end
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return 1
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end
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function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
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local plant_info = {}
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plant_info.full_grown = full_grown
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plant_info.names = names
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plant_info.interval = interval
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plant_info.chance = chance
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for _, nodename in pairs(names) do
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plant_nodename_to_id_list[nodename] = identifier
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end
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plant_info.step_from_name = {}
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for i, name in ipairs(names) do
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plant_info.step_from_name[name] = i
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end
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plant_lists[identifier] = plant_info
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minetest.register_abm({
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label = string.format("Farming plant growth (%s)", identifier),
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nodenames = names,
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interval = interval,
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chance = chance,
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action = function(pos, node)
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mcl_farming:grow_plant(identifier, pos, node, 1, false)
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end,
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})
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end
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-- Attempts to advance a plant at pos by one or more growth stages (if possible)
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-- identifier: Identifier of plant as defined by mcl_farming:add_plant
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-- pos: Position
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-- node: Node table
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-- stages: Number of stages to advance (optional, defaults to 1)
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-- ignore_light: if true, ignore light requirements for growing
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-- low_speed: grow more slowly (not wet), default false -- OBSOLETE
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-- Returns true if plant has been grown by 1 or more stages.
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-- Returns false if nothing changed.
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function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed)
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stages = stages or 1
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local plant_info = plant_lists[identifier]
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local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
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if stages > 0 then intervals_counter = intervals_counter - 1 end
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if low_speed then -- 10% speed approximately
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if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
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intervals_counter = intervals_counter / 10
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end
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if not ignore_light and intervals_counter < 1.5 then
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local light = minetest.get_node_light(pos)
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if not light or light < 9 then return false end
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end
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if intervals_counter >= 1.5 then
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local average_light_level = get_avg_light_level(pos)
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if average_light_level < 0.1 then return false end
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if average_light_level < 9 then
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intervals_counter = intervals_counter * average_light_level / 10
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end
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end
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if low_speed == nil then
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local moisture = get_moisture_level(pos) * get_moisture_penalty(pos)
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if math.random(1, math.floor(25 / moisture) + 1) ~= 1 then return end
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end
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local step = plant_info.step_from_name[node.name]
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if step == nil then return false end
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stages = stages + math.floor(intervals_counter)
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if stages == 0 then return false end
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local new_node = { name = plant_info.names[step + stages] or plant_info.full_grown }
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new_node.param = node.param
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new_node.param2 = node.param2
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minetest.set_node(pos, new_node)
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return true
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end
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function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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if not pt or pt.type ~= "node" then return end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pt.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pt.under, node, placer, itemstack) or itemstack
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end
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end
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if minetest.get_node(pt.above).name ~= "air" then return end
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local farmland = minetest.registered_nodes[minetest.get_node(vector.offset(pt.above, 0, -1, 0)).name]
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if not farmland or (farmland.groups.soil or 0) < 2 then return end
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minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pt.above }, true)
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minetest.add_node(pt.above, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
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if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end
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return itemstack
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end
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--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
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- full_unconnected_stem: itemstring of the full-grown but unconnected stem node. This node must already be done
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- connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create
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- stem_itemstring: Desired itemstring of the fully-grown unconnected stem node
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- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
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- stem_drop: Drop probability table for all stem
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- gourd_itemstring: Desired itemstring of the full gourd node
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- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_destruct to the definition for unconnecting any connected stems
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- grow_interval: Will attempt to grow a gourd periodically at this interval in seconds
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- grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number
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- connected_stem_texture: Texture of the connected stem
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]]
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function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture)
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local connected_stem_names = {
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connected_stem_basename .. "_r",
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connected_stem_basename .. "_l",
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connected_stem_basename .. "_t",
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connected_stem_basename .. "_b" }
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-- Register gourd
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if not gourd_def.after_destruct then
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gourd_def.after_destruct = function(blockpos, oldnode)
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-- Disconnect any connected stems, turning them back to normal stems
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-- four directions, but avoid using a table
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-- opposite directions to above, as we go from groud to stem now!
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local stempos = vector.offset(blockpos, -1, 0, 0)
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if minetest.get_node(stempos).name == connected_stem_names[1] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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end
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local stempos = vector.offset(blockpos, 1, 0, 0)
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if minetest.get_node(stempos).name == connected_stem_names[2] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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end
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local stempos = vector.offset(blockpos, 0, 0, -1)
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if minetest.get_node(stempos).name == connected_stem_names[3] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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end
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local stempos = vector.offset(blockpos, 0, 0, 1)
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if minetest.get_node(stempos).name == connected_stem_names[4] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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end
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end
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end
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minetest.register_node(gourd_itemstring, gourd_def)
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-- Register unconnected stem
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-- Default values for the stem definition
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if not stem_def.selection_box then
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stem_def.selection_box = { type = "fixed", fixed = { { -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 } } }
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end
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stem_def.paramtype = stem_def.paramtype or "light"
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stem_def.drawtype = stem_def.drawtype or "plantlike"
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stem_def.walkable = stem_def.walkable or false
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stem_def.sunlight_propagates = stem_def.sunlight_propagates == nil or stem_def.sunlight_propagates
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stem_def.drop = stem_def.drop or stem_drop
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stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
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stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
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minetest.register_node(stem_itemstring, stem_def)
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-- Register connected stems
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local connected_stem_tiles = {
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{ "blank.png", -- top
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"blank.png", -- bottom
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"blank.png", -- right
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"blank.png", -- left
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connected_stem_texture, -- back
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connected_stem_texture .. "^[transformFX" -- front
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},
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{ "blank.png", -- top
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"blank.png", -- bottom
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"blank.png", -- right
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"blank.png", -- left
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connected_stem_texture .. "^[transformFX", -- back
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connected_stem_texture, -- front
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},
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{ "blank.png", -- top
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"blank.png", -- bottom
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connected_stem_texture .. "^[transformFX", -- right
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connected_stem_texture, -- left
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"blank.png", -- back
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"blank.png", -- front
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},
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{ "blank.png", -- top
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"blank.png", -- bottom
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connected_stem_texture, -- right
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connected_stem_texture .. "^[transformFX", -- left
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"blank.png", -- back
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"blank.png", -- front
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}
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}
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local connected_stem_nodebox = {
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{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
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{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
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{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
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{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
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}
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local connected_stem_selectionbox = {
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{ -0.1, -0.5, -0.1, 0.5, 0.2, 0.1 },
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{ -0.5, -0.5, -0.1, 0.1, 0.2, 0.1 },
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{ -0.1, -0.5, -0.1, 0.1, 0.2, 0.5 },
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{ -0.1, -0.5, -0.5, 0.1, 0.2, 0.1 },
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}
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for i = 1, 4 do
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minetest.register_node(connected_stem_names[i], {
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_doc_items_create_entry = false,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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drop = stem_drop,
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drawtype = "nodebox",
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node_box = { type = "fixed", fixed = connected_stem_nodebox[i] },
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selection_box = { type = "fixed", fixed = connected_stem_selectionbox[i] },
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tiles = connected_stem_tiles[i],
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", full_unconnected_stem, "nodes", connected_stem_names[i])
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end
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end
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minetest.register_abm({
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label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. " → " .. gourd_itemstring .. ")",
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nodenames = { full_unconnected_stem },
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neighbors = { "air" },
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interval = grow_interval,
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chance = grow_chance,
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action = function(stempos)
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local light = minetest.get_node_light(stempos)
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if not light or light < 9 then return end
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-- Pick one neighbor and check if it can be used to grow
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local dir = math.random(1, 4) -- pick direction at random
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local neighbor = (dir == 1 and vector.offset(stempos, 1, 0, 0))
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or (dir == 2 and vector.offset(stempos, -1, 0, 0))
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or (dir == 3 and vector.offset(stempos, 0, 0, 1))
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or vector.offset(stempos, 0, 0, -1)
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if minetest.get_node(neighbor).name ~= "air" then return end -- occupied
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-- check for suitable floor: grass, dirt, or soil
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local floorpos = vector.offset(neighbor, 0, -1, 0)
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local floorname = minetest.get_node(floorpos).name
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local floordef = minetest.registered_nodes[floorname]
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if not floordef then return end
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if (floordef.groups.grass_block or 0) == 0 and (floordef.groups.dirt or 0) == 0 and (floordef.groups.soil or 0) < 2 then return end -- not suitable for growing
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-- check moisture level
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local moisture = get_moisture_level(stempos) * get_moisture_penalty(stempos)
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if math.random(1, math.floor(25 / moisture) + 1) ~= 1 then return end
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minetest.swap_node(stempos, { name = connected_stem_names[dir] })
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if gourd_def.paramtype2 == "facedir" then
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local p2 = (dir == 1 and 3) or (dir == 2 and 1) or (dir == 3 and 2) or 0
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minetest.add_node(neighbor, { name = gourd_itemstring, param2 = p2 })
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else
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minetest.add_node(neighbor, { name = gourd_itemstring })
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end
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-- Reset farmland, etc. to dirt when the gourd grows on top
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if (floordef.groups.dirtifies_below_solid or 0) > 0 then
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minetest.set_node(floorpos, { name = "mcl_core:dirt" })
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end
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end,
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})
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end
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-- Used for growing gourd stems. Returns the intermediate color between startcolor and endcolor at a step
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-- * startcolor: ColorSpec in table form for the stem in its lowest growing stage
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-- * endcolor: ColorSpec in table form for the stem in its final growing stage
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-- * step: The nth growth step. Counting starts at 1
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-- * step_count: The number of total growth steps
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function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
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local mix = (step - 1) / (step_count - 1)
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return string.format("#%02X%02X%02X",
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math.max(0, math.min(255, math.round((1 - mix) * startcolor.r + mix * endcolor.r))),
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math.max(0, math.min(255, math.round((1 - mix) * startcolor.g + mix * endcolor.g))),
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math.max(0, math.min(255, math.round((1 - mix) * startcolor.b + mix * endcolor.b))))
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end
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--[[Get a callback that either eats the item or plants it.
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Used for on_place callbacks for craft items which are seeds that can also be consumed.
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]]
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function mcl_farming:get_seed_or_eat_callback(plantname, hp_change)
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return function(itemstack, placer, pointed_thing)
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return mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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or minetest.do_item_eat(hp_change, nil, itemstack, placer, pointed_thing)
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end
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end
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minetest.register_lbm({
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label = "Add growth for unloaded farming plants",
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name = "mcl_farming:growth",
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nodenames = { "group:plant" },
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run_at_every_load = true,
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action = function(pos, node, dtime_s)
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local identifier = plant_nodename_to_id_list[node.name]
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if not identifier then return end
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mcl_farming:grow_plant(identifier, pos, node, 0, false)
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end,
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})
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