mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-16 14:39:22 +01:00
93 lines
2.3 KiB
Lua
93 lines
2.3 KiB
Lua
--MCmobs v0.4
|
|
--maikerumine
|
|
--made for MC like Survival game
|
|
--License for code WTFPL and otherwise stated in readmes
|
|
|
|
local S = minetest.get_translator("mobs_mc")
|
|
|
|
--###################
|
|
--################### EVOKER
|
|
--###################
|
|
|
|
local pr = PseudoRandom(os.time()*666)
|
|
|
|
local spawned_vexes = {} --this is stored locally so the mobs engine doesn't try to store it in staticdata
|
|
|
|
mcl_mobs.register_mob("mobs_mc:evoker", {
|
|
description = S("Evoker"),
|
|
type = "monster",
|
|
spawn_class = "hostile",
|
|
can_despawn = false,
|
|
physical = true,
|
|
pathfinding = 1,
|
|
hp_min = 24,
|
|
hp_max = 24,
|
|
xp_min = 10,
|
|
xp_max = 10,
|
|
head_swivel = "head.control",
|
|
bone_eye_height = 6.3,
|
|
head_eye_height = 2.2,
|
|
curiosity = 10,
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_villager.b3d",
|
|
textures = { {
|
|
"mobs_mc_evoker.png",
|
|
"blank.png", --no hat
|
|
-- TODO: Attack glow
|
|
} },
|
|
makes_footstep_sound = true,
|
|
damage = 6,
|
|
walk_velocity = 0.2,
|
|
run_velocity = 1.4,
|
|
group_attack = true,
|
|
attack_type = "dogfight",
|
|
-- Summon vexes
|
|
custom_attack = function(self, to_attack)
|
|
if not spawned_vexes[self] then spawned_vexes[self] = {} end
|
|
if #spawned_vexes[self] >= 7 then return end
|
|
for k,v in pairs(spawned_vexes[self]) do
|
|
if not v or v.health <= 0 then table.remove(spawned_vexes[self],k) end
|
|
end
|
|
local r = pr:next(1,4)
|
|
local basepos = self.object:get_pos()
|
|
basepos.y = basepos.y + 1
|
|
for i=1, r do
|
|
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
|
|
local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
|
|
local ent = vex:get_luaentity()
|
|
|
|
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
|
|
ent._summoned = true
|
|
ent._lifetimer = pr:next(33, 108)
|
|
|
|
table.insert(spawned_vexes[self],ent)
|
|
end
|
|
end,
|
|
shoot_interval = 15,
|
|
passive = false,
|
|
drops = {
|
|
{name = "mcl_core:emerald",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 1,
|
|
looting = "common",},
|
|
{name = "mcl_totems:totem",
|
|
chance = 1,
|
|
min = 1,
|
|
max = 1,},
|
|
},
|
|
-- TODO: sounds
|
|
animation = {
|
|
stand_start = 0, stand_end = 0,
|
|
walk_start = 0, walk_end = 40, walk_speed = 6,
|
|
run_start = 0, run_end = 40, run_speed = 24,
|
|
shoot_start = 142, shoot_end = 152, -- Magic arm swinging
|
|
},
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
})
|
|
|
|
-- spawn eggs
|
|
mcl_mobs.register_egg("mobs_mc:evoker", S("Evoker"), "#959b9b", "#1e1c1a", 0)
|