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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-14 15:03:44 +01:00
238 lines
8.1 KiB
Lua
238 lines
8.1 KiB
Lua
-- WALL BUTTON
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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-- FIXME: Power lower/upper nodes as well
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local button_get_output_rules = function(node)
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local rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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{x = 0, y = -1, z = 0},
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}
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if minetest.wallmounted_to_dir(node.param2).y == 1 then
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table.insert(rules, {x=0, y=1, z=1})
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end
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return rules
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end
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mesecon.button_turnoff = function (pos)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_stone_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_stone_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon:receptor_off(pos, button_get_output_rules(node))
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elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_wood_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon:receptor_off(pos, button_get_output_rules(node))
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end
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end
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local boxes_off = {
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
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wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local boxes_on = {
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
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wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local on_button_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local groups = def.groups
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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end
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-- If the pointed node is buildable, let's look at the node *behind* that node
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if def.buildable_to then
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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local actual = vector.subtract(under, dir)
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local actualnode = minetest.get_node(actual)
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def = minetest.registered_nodes[actualnode.name]
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groups = def.groups
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end
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-- Only allow placement on full-cube solid opaque nodes
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if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
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return itemstack
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end
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local above = pointed_thing.above
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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--minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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return itemstack
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end
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local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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-- FIXME: Use proper 3D inventory image
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Stone Button",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_stone_on", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_wood_off", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Wooden Button",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_wood_on", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft({
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output = 'mesecons_button:button_stone_off',
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recipe = {
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{'mcl_core:stone'},
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}
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})
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minetest.register_craft({
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output = 'mesecons_button:button_wood_off',
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recipe = {
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{'group:wood'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = 'mesecons_button:button_wood_off',
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burntime = 5,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
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doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
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end
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