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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-11 02:03:55 +01:00
182 lines
6.6 KiB
Lua
182 lines
6.6 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local has_awards = minetest.get_modpath("awards")
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid({
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source_place = function(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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end
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end,
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source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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on_take = function(user)
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if has_awards and user and user:is_player() then
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awards.unlock(user:get_player_name(), "mcl:hotStuff")
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end
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end,
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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if nn ~= "mcl_cauldrons:cauldron_3_lava" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"})
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end
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sound_place("mcl_core:lava_source", pos)
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return false, true
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end
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end,
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bucketname = "mcl_buckets:bucket_lava",
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inventory_image = "bucket_lava.png",
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name = S("Lava Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
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usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
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tt_help = S("Places a lava source")
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})
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-- Water bucket
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mcl_buckets.register_liquid({
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source_place = "mcl_core:water_source",
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source_take = {"mcl_core:water_source"},
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bucketname = "mcl_buckets:bucket_water",
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inventory_image = "bucket_water.png",
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name = S("Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
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usagehelp = S("Place it to empty the bucket and create a water source."),
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tt_help = S("Places a water source"),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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-- Pour water into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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end
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sound_place("mcl_core:water_source", pos)
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return false, true
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-- Evaporate water if used in Nether (except on cauldron)
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else
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end
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end,
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groups = { water_bucket = 1 },
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})
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end
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if mod_mclx_core then
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-- River water bucket
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mcl_buckets.register_liquid({
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source_place = "mclx_core:river_water_source",
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source_take = {"mclx_core:river_water_source"},
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bucketname = "mcl_buckets:bucket_river_water",
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inventory_image = "bucket_river_water.png",
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name = S("River Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
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usagehelp = S("Place it to empty the bucket and create a river water source."),
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tt_help = S("Places a river water source"),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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-- Pour into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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end
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sound_place("mcl_core:water_source", pos)
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return false, true
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else
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-- Evaporate water if used in Nether (except on cauldron)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end
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end,
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groups = { water_bucket = 1 },
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})
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_buckets:bucket_lava",
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burntime = 1000,
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})
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-- Fish Buckets
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local fish_names = {
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["cod"] = "Cod",
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["salmon"] = "Salmon",
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["tropical_fish"] = "Tropical Fish",
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["axolotl"] = "Axolotl",
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--["pufferfish"] = "Pufferfish", --FIXME add pufferfish
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}
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local fishbucket_prefix = "mcl_buckets:bucket_"
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local function on_place_fish(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above or pointed_thing.under
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if not pos then return end
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local n = minetest.get_node_or_nil(pos)
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if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
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local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
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if fish_names[fish] then
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local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
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local props = itemstack:get_meta():get_string("properties")
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if props ~= "" then
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o:set_properties(minetest.deserialize(props))
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end
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minetest.set_node(pos,{name = "mcl_core:water_source"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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end
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end
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return itemstack
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end
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for techname, fishname in pairs(fish_names) do
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minetest.register_craftitem(fishbucket_prefix .. techname, {
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description = S("Bucket of @1", S(fishname)),
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_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
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_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
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_tt_help = S("Places a water source and a @1.", S(fishname)),
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inventory_image = techname .. "_bucket.png",
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stack_max = 1,
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groups = {bucket = 1, fish_bucket = 1},
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liquids_pointable = false,
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on_place = on_place_fish,
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on_secondary_use = on_place_fish,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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place_liquid(droppos, get_node_place(def.source_place, droppos))
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end
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if take_bucket then
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname)
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end
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