MineClone2/mods/ITEMS/vl_fireworks/crafting.lua
2024-12-29 08:08:52 +01:00

96 lines
2.7 KiB
Lua

-- Firework Star
core.register_craft({ -- temporary
type = "shapeless",
output = "vl_fireworks:firework_star",
recipe = {"mcl_mobitems:gunpowder", "mcl_core:clay_lump"}
})
core.register_craft({ -- temporary
type = "shapeless",
output = "vl_fireworks:firework_star",
recipe = {"mcl_mobitems:gunpowder", "mcl_core:clay_lump", "mcl_fire:fire_charge"}
})
core.register_craft({ -- temporary
type = "shapeless",
output = "vl_fireworks:firework_star",
recipe = {"mcl_mobitems:gunpowder", "mcl_core:clay_lump", "mcl_end:crystal"}
})
local function craft_star(itemstack, player, old_grid)
if itemstack:get_name() ~= "vl_fireworks:firework_star" then return end
local size = 1
-- analyze the recipe used
for _, item in pairs(old_grid) do
if item:get_name() == "mcl_fire:fire_charge" then
size = 2
break
end
if item:get_name() == "mcl_end:crystal" then
size = 3
break
end
end
local effect = {
fn = "generic",
size = size
}
itemstack:get_meta():set_string("vl_fireworks:star_effect", core.serialize(effect))
tt.reload_itemstack_description(itemstack)
return itemstack
end
core.register_craft_predict(craft_star)
core.register_on_craft(craft_star)
-- Firework Rocket
local function register_firework_crafts()
local r1 = {"mcl_core:paper"}
local r2 = table.copy(r1)
table.insert(r2, "vl_fireworks:firework_star") -- TODO replace with a loop or such to allow more stars
for i=1, 3 do
table.insert(r1, "mcl_mobitems:gunpowder")
table.insert(r2, "mcl_mobitems:gunpowder")
core.register_craft({
type = "shapeless",
output = "vl_fireworks:rocket 3",
recipe = r1,
})
core.register_craft({
type = "shapeless",
output = "vl_fireworks:rocket 3",
recipe = r2,
})
end
end
register_firework_crafts()
local function craft_firework(itemstack, player, old_grid)
if itemstack:get_name() ~= "vl_fireworks:rocket" then return end
local gp = 0 -- gunpowder
local stars = {}
-- analyze the recipe used
for _, item in pairs(old_grid) do
if item:get_name() == "mcl_mobitems:gunpowder" then gp = gp + 1 end
if item:get_name() == "vl_fireworks:firework_star" then
local effect = item:get_meta():get("vl_fireworks:star_effect")
or core.serialize({fn="generic"})
table.insert(stars, effect)
end
end
-- determine duration and force from the amount of gunpowder used
local tbl = vl_fireworks.firework_def._vl_fireworks_std_durs_forces[gp]
local meta = itemstack:get_meta()
meta:set_float("vl_fireworks:duration", tbl[1])
meta:set_int("vl_fireworks:force", tbl[2])
-- write star effects into metadata
meta:set_string("vl_fireworks:stars", core.serialize(stars))
tt.reload_itemstack_description(itemstack)
return itemstack
end
core.register_craft_predict(craft_firework)
core.register_on_craft(craft_firework)