MineClone2/mods/MAPGEN/mcl_structures/ruined_portal.lua
2023-08-31 22:47:02 +00:00

111 lines
5.3 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local function get_replacements(b,c,pr)
local r = {}
if not b then return r end
for k,v in pairs(b) do
if pr:next(1,100) < c then table.insert(r,v) end
end
return r
end
local def = {
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:grass_block","group:sand","group:grass_block_snow","mcl_core:snow"},
fill_ratio = 0.006,
flags = "place_center_x, place_center_z, all_floors",
solid_ground = true,
make_foundation = true,
chunk_probability = 800,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
sidelen = 10,
y_offset = -5,
filenames = {
modpath.."/schematics/mcl_structures_ruined_portal_1.mts",
modpath.."/schematics/mcl_structures_ruined_portal_2.mts",
modpath.."/schematics/mcl_structures_ruined_portal_3.mts",
modpath.."/schematics/mcl_structures_ruined_portal_4.mts",
modpath.."/schematics/mcl_structures_ruined_portal_5.mts",
modpath.."/schematics/mcl_structures_ruined_portal_99.mts",
},
after_place = function(pos,def,pr)
local hl = def.sidelen / 2
local p1 = vector.offset(pos,-hl,-hl,-hl)
local p2 = vector.offset(pos,hl,hl,hl)
local gold = minetest.find_nodes_in_area(p1,p2,{"mcl_core:goldblock"})
local lava = minetest.find_nodes_in_area(p1,p2,{"mcl_core:lava_source"})
local rack = minetest.find_nodes_in_area(p1,p2,{"mcl_nether:netherrack"})
local brick = minetest.find_nodes_in_area(p1,p2,{"mcl_core:stonebrick"})
local obby = minetest.find_nodes_in_area(p1,p2,{"mcl_core:obsidian"})
minetest.bulk_set_node(get_replacements(gold,30,pr),{name="air"})
minetest.bulk_set_node(get_replacements(lava,20,pr),{name="mcl_nether:magma"})
minetest.bulk_set_node(get_replacements(rack,7,pr),{name="mcl_nether:magma"})
minetest.bulk_set_node(get_replacements(obby,30,pr),{name="mcl_core:crying_obsidian"})
minetest.bulk_set_node(get_replacements(obby,10,pr),{name="air"})
minetest.bulk_set_node(get_replacements(brick,50,pr),{name="mcl_core:stonebrickcracked"})
brick = minetest.find_nodes_in_area(p1,p2,{"mcl_core:stonebrick"})
minetest.bulk_set_node(get_replacements(brick,50,pr),{name="mcl_core:stonebrickmossy"})
end,
loot = {
["mcl_chests:chest_small" ] ={{
stacks_min = 4,
stacks_max = 8,
items = {
{ itemstring = "mcl_core:iron_nugget", weight = 40, amount_min = 9, amount_max = 18 },
{ itemstring = "mcl_core:flint", weight = 40, amount_min = 1, amount_max=4 },
{ itemstring = "mcl_core:obsidian", weight = 40, amount_min = 1, amount_max=2 },
{ itemstring = "mcl_fire:fire_charge", weight = 40, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:flint_and_steel", weight = 40, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gold_nugget", weight = 15, amount_min = 4, amount_max = 24 },
{ itemstring = "mcl_core:apple_gold", weight = 15, },
{ itemstring = "mcl_tools:axe_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_farming:hoe_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_tools:pick_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_tools:shovel_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_tools:sword_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_armor:helmet_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_armor:chestplate_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_armor:leggings_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_armor:boots_gold", weight = 15, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_potions:speckled_melon", weight = 5, amount_min = 4, amount_max = 12 },
{ itemstring = "mcl_farming:carrot_item_gold", weight = 5, amount_min = 4, amount_max = 12 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 2, amount_max = 8 },
{ itemstring = "mcl_clock:clock", weight = 5, },
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_core:goldblock", weight = 1, amount_min = 1, amount_max = 2 },
{ itemstring = "mcl_bells:bell", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1, },
}
}}
}
}
mcl_structures.register_structure("ruined_portal_overworld",def)
local ndef = table.copy(def)
ndef.y_min=mcl_vars.mg_lava_nether_max +10
ndef.y_max=mcl_vars.mg_nether_max - 15
ndef.place_on = {"mcl_nether:netherrack","group:soul_block","mcl_blackstone:basalt,mcl_blackstone:blackstone","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium"},
mcl_structures.register_structure("ruined_portal_nether",ndef)