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https://git.minetest.land/MineClone2/MineClone2.git
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108 lines
2.6 KiB
Lua
108 lines
2.6 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### WITCH
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--###################
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mobs:register_mob("mobs_mc:witch", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 26,
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hp_max = 26,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_witch.b3d",
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textures = {
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{"mobs_mc_witch.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 2,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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pathfinding = 1,
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group_attack = true,
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attack_type = "dogshoot",
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arrow = "mobs_mc:potion_arrow",
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shoot_interval = 2.5,
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shoot_offset = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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max_drops = 3,
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drops = {
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{name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
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},
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-- TODO: sounds
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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hurt_start = 85,
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hurt_end = 115,
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death_start = 117,
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death_end = 145,
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shoot_start = 50,
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shoot_end = 82,
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},
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view_range = 16,
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fear_height = 4,
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})
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-- potion projectile (EXPERIMENTAL)
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mobs:register_arrow("mobs_mc:potion_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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--textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default
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textures = {"mcl_potions_dragon_breath.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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--TODO
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end
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})
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-- TODO: Spawn when witch works properly
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--mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true)
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