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bdc82b76b5
Context: some objects such as chest, frame or sign entities are set to be immortal, because they are tied to a node and should not be removed on their own. However since immortality wasn't respected, it would lead to odd desync issues between nodes and accompanying entities. An example is a chest that becomes invisible when struck by lightning or anvil. |
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.. | ||
_mcl_autogroup | ||
biomeinfo | ||
controls | ||
flowlib | ||
mcl_attached | ||
mcl_autogroup | ||
mcl_colors | ||
mcl_damage | ||
mcl_events | ||
mcl_explosions | ||
mcl_init | ||
mcl_loot | ||
mcl_particles | ||
mcl_sounds | ||
mcl_util | ||
mcl_worlds | ||
tga_encoder | ||
walkover | ||
modpack.conf |