mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 01:03:50 +01:00
181 lines
6.0 KiB
Lua
181 lines
6.0 KiB
Lua
local modname = minetest.get_current_modname()
|
|
local S = minetest.get_translator(modname)
|
|
local modpath = minetest.get_modpath(modname)
|
|
|
|
function mcl_structures.generate_igloo_top(pos, pr)
|
|
-- Furnace does ot work atm because apparently meta is not set. Need a bit of help with fixing this for furnaces, bookshelves, and brewing stands.
|
|
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
|
|
local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
|
|
local rotation = tostring(pr:next(0,3)*90)
|
|
return mcl_structures.place_schematic(newpos, path, rotation, nil, true, nil, function()
|
|
local p1 = vector.offset(pos,-5,-5,-5)
|
|
local p2 = vector.offset(pos,5,5,5)
|
|
mcl_structures.construct_nodes(p1,p2,{"mcl_furnaces:furnace","mcl_books:bookshelf"})
|
|
end), rotation
|
|
end
|
|
|
|
local function spawn_mobs(p1,p2,vi,zv)
|
|
local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
|
|
if #mc == 2 then
|
|
local vp = mc[1]
|
|
local zp = mc[2]
|
|
if not vi and zv and zv:get_pos() and vector.distance(mc[1],zv:get_pos()) < 2 then
|
|
vp = mc[2]
|
|
elseif not zv and vi and vi:get_pos() and vector.distance(mc[2],vi:get_pos()) < 2 then
|
|
zp = mc[1]
|
|
elseif zv and vi then
|
|
return
|
|
end
|
|
vi = minetest.add_entity(vector.offset(mc[1],0,1,0),"mobs_mc:villager")
|
|
zv = minetest.add_entity(vector.offset(mc[2],0,1,0),"mobs_mc:villager_zombie")
|
|
minetest.after(1,spawn_mobs,p1,p2,vi,zv)
|
|
end
|
|
end
|
|
|
|
function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
|
|
-- TODO: Add monster eggs
|
|
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
|
|
mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
|
|
local p1 = vector.offset(pos,-5,-5,-5)
|
|
local p2 = vector.offset(pos,5,5,5)
|
|
mcl_structures.fill_chests(p1,p2,loot,pr)
|
|
mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
|
|
spawn_mobs(p1,p2)
|
|
end, pr)
|
|
end
|
|
|
|
function mcl_structures.generate_igloo(pos, def, pr)
|
|
-- Place igloo
|
|
local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
|
|
-- Place igloo basement with 50% chance
|
|
local r = pr:next(1,2)
|
|
if r == 1 then
|
|
-- Select basement depth
|
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
|
--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
|
local buffer
|
|
if dim == "nether" then
|
|
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
|
|
elseif dim == "end" then
|
|
buffer = pos.y - (mcl_vars.mg_end_min + 1)
|
|
elseif dim == "overworld" then
|
|
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
|
else
|
|
return success
|
|
end
|
|
if buffer <= 19 then
|
|
return success
|
|
end
|
|
local depth = pr:next(19, buffer)
|
|
local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
|
|
-- trapdoor position
|
|
local tpos
|
|
local dir, tdir
|
|
if rotation == "0" then
|
|
dir = {x=-1, y=0, z=0}
|
|
tdir = {x=1, y=0, z=0}
|
|
tpos = {x=pos.x+7, y=pos.y-2, z=pos.z+3}
|
|
elseif rotation == "90" then
|
|
dir = {x=0, y=0, z=-1}
|
|
tdir = {x=0, y=0, z=-1}
|
|
tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+1}
|
|
elseif rotation == "180" then
|
|
dir = {x=1, y=0, z=0}
|
|
tdir = {x=-1, y=0, z=0}
|
|
tpos = {x=pos.x+1, y=pos.y-2, z=pos.z+3}
|
|
elseif rotation == "270" then
|
|
dir = {x=0, y=0, z=1}
|
|
tdir = {x=0, y=0, z=1}
|
|
tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+7}
|
|
else
|
|
return success
|
|
end
|
|
local function set_brick(pos)
|
|
local c = pr:next(1, 3) -- cracked chance
|
|
local m = pr:next(1, 10) -- chance for monster egg
|
|
local brick
|
|
if m == 1 then
|
|
if c == 1 then
|
|
brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
|
else
|
|
brick = "mcl_monster_eggs:monster_egg_stonebrick"
|
|
end
|
|
else
|
|
if c == 1 then
|
|
brick = "mcl_core:stonebrickcracked"
|
|
else
|
|
brick = "mcl_core:stonebrick"
|
|
end
|
|
end
|
|
minetest.set_node(pos, {name=brick})
|
|
end
|
|
local ladder_param2 = minetest.dir_to_wallmounted(tdir)
|
|
local real_depth = 0
|
|
-- Check how deep we can actuall dig
|
|
for y=1, depth-5 do
|
|
real_depth = real_depth + 1
|
|
local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
|
|
local def = minetest.registered_nodes[node.name]
|
|
if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then
|
|
bpos.y = tpos.y-y+1
|
|
break
|
|
end
|
|
end
|
|
if real_depth <= 6 then
|
|
return success
|
|
end
|
|
-- Generate ladder to basement
|
|
for y=1, real_depth-1 do
|
|
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
|
|
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
|
|
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
|
|
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
|
|
minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
|
|
end
|
|
-- Place basement
|
|
mcl_structures.generate_igloo_basement(bpos, rotation, def.loot, pr)
|
|
-- Place hidden trapdoor
|
|
minetest.after(5, function(tpos, dir)
|
|
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
|
|
end, tpos, dir)
|
|
end
|
|
return success
|
|
end
|
|
|
|
mcl_structures.register_structure("igloo",{
|
|
place_on = {"mcl_core:snowblock","mcl_core:snow","group:grass_block_snow"},
|
|
fill_ratio = 0.01,
|
|
sidelen = 16,
|
|
chunk_probability = 250,
|
|
solid_ground = true,
|
|
make_foundation = true,
|
|
y_max = mcl_vars.mg_overworld_max,
|
|
y_min = 0,
|
|
y_offset = 0,
|
|
biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
|
|
place_func = mcl_structures.generate_igloo,
|
|
loot = {
|
|
["mcl_chests:chest_small"] = {{
|
|
stacks_min = 1,
|
|
stacks_max = 1,
|
|
items = {
|
|
{ itemstring = "mcl_core:apple_gold", weight = 1 },
|
|
}
|
|
},
|
|
{
|
|
stacks_min = 2,
|
|
stacks_max = 8,
|
|
items = {
|
|
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
|
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
|
|
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
|
|
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
|
|
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
|
|
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
|
|
{ itemstring = "mcl_core:emerald", weight = 1 },
|
|
{ itemstring = "mcl_core:apple_gold", weight = 1 },
|
|
}
|
|
}},
|
|
}
|
|
})
|