mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 01:03:44 +01:00
356 lines
8.4 KiB
Lua
356 lines
8.4 KiB
Lua
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local HORNY_TIME = 30
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local HORNY_AGAIN_TIME = 30 -- was 300 or 15*20
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local CHILD_GROW_TIME = 60
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[mcl_mobs]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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-- No-op in MCL2 (capturing mobs is not possible).
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-- Provided for compability with Mobs Redo
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function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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return false
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end
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-- No-op in MCL2 (protecting mobs is not possible).
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function mcl_mobs:protect(self, clicker)
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return false
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end
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-- feeding, taming and breeding (thanks blert2112)
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function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
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if not self.follow then
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return false
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end
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if clicker:get_wielded_item():get_definition()._mcl_not_consumable then
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return false
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end
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-- can eat/tame with item in hand
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if self.nofollow or self:follow_holding(clicker) then
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local consume_food = false
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-- tame if not still a baby
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if tame and not self.child then
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if not self.owner or self.owner == "" then
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self.tamed = true
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self.owner = clicker:get_player_name()
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consume_food = true
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end
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end
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-- increase health
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if self.health < self.hp_max and not consume_food then
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consume_food = true
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self.health = math.min(self.health + 4, self.hp_max)
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if self.htimer < 1 then
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self.htimer = 5
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end
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self.object:set_hp(self.health)
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end
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-- make children grow quicker
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if not consume_food and self.child then
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consume_food = true
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-- deduct 10% of the time to adulthood
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self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
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end
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-- breed animals
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if breed and not consume_food and self.hornytimer == 0 and not self.horny then
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self.food = (self.food or 0) + 1
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consume_food = true
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if self.food >= feed_count then
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self.food = 0
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self.horny = true
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self.persistent = true
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self._luck = mcl_luck.get_luck(clicker:get_player_name())
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end
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end
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self:update_tag()
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-- play a sound if the animal used the item and take the item if not in creative
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if consume_food then
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-- don't consume food if clicker is in creative
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if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
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local item = clicker:get_wielded_item()
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- always play the eat sound if food is used, even in creative
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self:mob_sound("eat", nil, true)
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else
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-- make sound when the mob doesn't want food
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self:mob_sound("random", true)
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end
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return true
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end
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return false
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end
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-- Spawn a child
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function mcl_mobs.spawn_child(pos, mob_type)
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local child = minetest.add_entity(pos, mob_type)
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if not child then
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return
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end
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local ent = child:get_luaentity()
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mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
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ent.child = true
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local textures
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-- using specific child texture (if found)
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if ent.child_texture then
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textures = ent.child_texture[1]
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end
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-- and resize to half height
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child:set_properties({
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textures = textures,
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visual_size = {
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x = ent.base_size.x * .5,
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y = ent.base_size.y * .5,
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},
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collisionbox = {
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ent.base_colbox[1] * .5,
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ent.base_colbox[2] * .5,
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ent.base_colbox[3] * .5,
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ent.base_colbox[4] * .5,
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ent.base_colbox[5] * .5,
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ent.base_colbox[6] * .5,
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},
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selectionbox = {
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ent.base_selbox[1] * .5,
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ent.base_selbox[2] * .5,
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ent.base_selbox[3] * .5,
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ent.base_selbox[4] * .5,
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ent.base_selbox[5] * .5,
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ent.base_selbox[6] * .5,
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},
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})
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ent.animation = ent._child_animations
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ent._current_animation = nil
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ent:set_animation("stand")
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return child
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end
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-- find two animals of same type and breed if nearby and horny
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function mob_class:check_breeding()
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--mcl_log("In breed function")
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-- child takes a long time before growing into adult
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if self.child then
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-- When a child, hornytimer is used to count age until adulthood
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= CHILD_GROW_TIME then
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self.child = false
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self.hornytimer = 0
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self.object:set_properties({
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textures = self.base_texture,
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mesh = self.base_mesh,
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visual_size = self.base_size,
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collisionbox = self.base_colbox,
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selectionbox = self.base_selbox,
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})
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-- custom function when child grows up
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if self.on_grown then
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self.on_grown(self)
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else
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-- jump when fully grown so as not to fall into ground
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self.object:set_velocity({
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x = 0,
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y = self.jump_height,
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z = 0
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})
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end
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self.animation = nil
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local anim = self._current_animation
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self._current_animation = nil -- Mobs Redo does nothing otherwise
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self:set_animation(anim)
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end
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return
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else
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-- horny animal can mate for HORNY_TIME seconds,
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-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
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if self.horny == true then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = 0
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self.horny = false
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end
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end
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end
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-- find another same animal who is also horny and mate if nearby
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if self.horny == true
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and self.hornytimer <= HORNY_TIME then
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mcl_log("In breed function. All good. Do the magic.")
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local pos = self.object:get_pos()
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mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local num = 0
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local ent = nil
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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-- check for same animal with different colour
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local canmate = false
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if ent then
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if ent.name == self.name then
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canmate = true
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else
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local entname = string.split(ent.name,":")
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local selfname = string.split(self.name,":")
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if entname[1] == selfname[1] then
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entname = string.split(entname[2],"_")
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selfname = string.split(selfname[2],"_")
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if entname[1] == selfname[1] then
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canmate = true
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end
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end
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end
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end
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if canmate then mcl_log("In breed function. Can mate.") end
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if ent
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and canmate == true
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and ent.horny == true
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and ent.hornytimer <= HORNY_TIME then
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num = num + 1
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end
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-- found your mate? then have a baby
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if num > 1 then
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self.hornytimer = HORNY_TIME + 1
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ent.hornytimer = HORNY_TIME + 1
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-- spawn baby
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minetest.after(5, function(parent1, parent2, pos)
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if not parent1.object:get_luaentity() then
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return
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end
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if not parent2.object:get_luaentity() then
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return
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end
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mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
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-- custom breed function
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if parent1.on_breed then
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-- when false, skip going any further
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if parent1.on_breed(parent1, parent2) == false then
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return
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end
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end
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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if not child then return end
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local ent_c = child:get_luaentity()
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-- Use texture of one of the parents
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local p = math.random(1, 2)
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if p == 1 then
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ent_c.base_texture = parent1.base_texture
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else
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ent_c.base_texture = parent2.base_texture
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end
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child:set_properties({
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textures = ent_c.base_texture
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})
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-- tamed and owned by parents' owner
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ent_c.tamed = true
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ent_c.owner = parent1.owner
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end, self, ent, pos)
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num = 0
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break
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end
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end
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end
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end
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function mob_class:toggle_sit(clicker,p)
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if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
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return
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end
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local pos = self.object:get_pos()
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local particle
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if not self.order or self.order == "" or self.order == "sit" then
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particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
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self.state = "stand"
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self.walk_chance = 50
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self.jump = true
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self:set_animation("stand")
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-- TODO: Add sitting model
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else
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particle = "mobs_mc_wolf_icon_sit.png"
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self.order = "sit"
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self.state = "stand"
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self.walk_chance = 0
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self.jump = false
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if self.animation.sit_start then
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self:set_animation("sit")
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else
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self:set_animation("stand")
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end
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end
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local pp = vector.new(0,1.4,0)
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if p then pp = vector.offset(pp,0,p,0) end
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-- Display icon to show current order (sit or roam)
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minetest.add_particle({
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pos = vector.add(pos, pp),
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velocity = {x=0,y=0.2,z=0},
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expirationtime = 1,
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size = 4,
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texture = particle,
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playername = self.owner,
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glow = minetest.LIGHT_MAX,
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})
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end
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