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https://git.minetest.land/MineClone2/MineClone2.git
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643 lines
20 KiB
Lua
643 lines
20 KiB
Lua
-- Internal.lua - The core of mesecons
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--
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-- For more practical developer resources see http://mesecons.net/developers.php
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--
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-- Function overview
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-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
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-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
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-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
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-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
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-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
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-- RECEPTORS
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-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
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-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
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-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
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-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
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-- EFFECTORS
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-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
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-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
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-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
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-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
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-- SIGNALS
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-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
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-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
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-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
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-- CONDUCTORS
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-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
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-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
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-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
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-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
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-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
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-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.is_powered(pos) --> Returns bool, spread. bool is true if pos is powered by a receptor, a conductor or an opaque block.
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-- spread is true if it is powered AND also transmits its power one block further.
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-- RULES ROTATION helpers
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-- mesecon.rotate_rules_right(rules)
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-- mesecon.rotate_rules_left(rules)
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-- mesecon.rotate_rules_up(rules)
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-- mesecon.rotate_rules_down(rules)
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-- These functions return rules that have been rotated in the specific direction
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local equals = vector.equals
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local get_node_force = mesecon.get_node_force
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local invertRule = mesecon.invertRule
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local copy, insert = table.copy, table.insert
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local registered_nodes = minetest.registered_nodes
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-- General
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function mesecon.get_effector(nodename)
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if registered_nodes[nodename]
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and registered_nodes[nodename].mesecons
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and registered_nodes[nodename].mesecons.effector then
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return registered_nodes[nodename].mesecons.effector
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end
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end
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function mesecon.get_receptor(nodename)
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if registered_nodes[nodename]
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and registered_nodes[nodename].mesecons
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and registered_nodes[nodename].mesecons.receptor then
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return registered_nodes[nodename].mesecons.receptor
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end
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end
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function mesecon.get_conductor(nodename)
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if registered_nodes[nodename]
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and registered_nodes[nodename].mesecons
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and registered_nodes[nodename].mesecons.conductor then
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return registered_nodes[nodename].mesecons.conductor
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end
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end
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function mesecon.get_any_outputrules(node)
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if not node then return nil end
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if mesecon.is_conductor(node.name) then
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_receptor(node.name) then
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return mesecon.receptor_get_rules(node)
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elseif minetest.get_item_group(node.name, "opaque") == 1 then
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return mesecon.rules.alldirs
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end
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end
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function mesecon.get_any_inputrules(node)
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if not node then return nil end
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if mesecon.is_conductor(node.name) then
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_effector(node.name) then
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return mesecon.effector_get_rules(node)
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elseif minetest.get_item_group(node.name, "opaque") == 1 then
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return mesecon.rules.alldirs
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end
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end
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function mesecon.get_any_rules(node)
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return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
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mesecon.get_any_outputrules(node) or {})
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end
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-- Receptors
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-- Nodes that can power mesecons
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local function is_receptor_on(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.on then
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return true
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end
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return false
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end
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mesecon.is_receptor_on = is_receptor_on
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function mesecon.is_receptor_off(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.off then
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return true
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end
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return false
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end
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function mesecon.is_receptor(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor then
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return true
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end
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return false
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end
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local function receptor_get_rules(node)
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local receptor = mesecon.get_receptor(node.name)
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if receptor then
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local rules = receptor.rules
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if type(rules) == "function" then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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mesecon.receptor_get_rules = receptor_get_rules
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-- Effectors
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-- Nodes that can be powered by mesecons
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function mesecon.is_effector_on(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector and effector.action_off then
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return true
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end
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return false
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end
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function mesecon.is_effector_off(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector and effector.action_on then
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return true
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end
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return false
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end
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function mesecon.is_effector(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector then
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return true
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end
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return false
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end
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function mesecon.effector_get_rules(node)
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local effector = mesecon.get_effector(node.name)
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if effector and effector.rules then
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local rules = effector.rules
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if type(rules) == "function" then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- #######################
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-- # Signals (effectors) #
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-- #######################
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-- Activation:
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mesecon.queue:add_function("activate", function (pos, rulename)
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local node = get_node_force(pos)
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if not node then return end
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on(pos, node, rulename)
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end
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end)
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function mesecon.activate(pos, node, rulename, depth)
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if rulename == nil then
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for _,rule in pairs(mesecon.effector_get_rules(node)) do
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mesecon.activate(pos, node, rule, depth + 1)
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end
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return
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end
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mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
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end
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-- Deactivation
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mesecon.queue:add_function("deactivate", function (pos, rulename)
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local node = get_node_force(pos)
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if not node then return end
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_off then
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effector.action_off(pos, node, rulename)
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end
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end)
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function mesecon.deactivate(pos, node, rulename, depth)
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if rulename == nil then
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for _,rule in pairs(mesecon.effector_get_rules(node)) do
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mesecon.deactivate(pos, node, rule, depth + 1)
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end
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return
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end
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mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
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end
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-- Change
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mesecon.queue:add_function("change", function (pos, rulename, changetype)
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local node = get_node_force(pos)
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if not node then return end
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_change then
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effector.action_change(pos, node, rulename, changetype)
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end
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end)
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function mesecon.changesignal(pos, node, rulename, newstate, depth)
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if rulename == nil then
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for _,rule in pairs(mesecon.effector_get_rules(node)) do
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mesecon.changesignal(pos, node, rule, newstate, depth + 1)
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end
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return
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end
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-- Include "change" in overwritecheck so that it cannot be overwritten
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-- by "active" / "deactivate" that will be called upon the node at the same time.
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local overwritecheck = {"change", rulename}
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mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
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end
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-- Conductors
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function mesecon.is_conductor_on(node, rulename)
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if not node then return false end
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.on
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end
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if conductor.states then
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if not rulename then
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return mesecon.getstate(node.name, conductor.states) ~= 1
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end
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
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local binstate = mesecon.getbinstate(node.name, conductor.states)
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return mesecon.get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon.is_conductor_off(node, rulename)
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if not node then return false end
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.off
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end
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if conductor.states then
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if not rulename then
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return mesecon.getstate(node.name, conductor.states) == 1
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end
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
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local binstate = mesecon.getbinstate(node.name, conductor.states)
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return not mesecon.get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon.is_conductor(nodename)
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local conductor = mesecon.get_conductor(nodename)
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if conductor then
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return true
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end
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return false
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end
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function mesecon.get_conductor_on(node_off, rulename)
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local conductor = mesecon.get_conductor(node_off.name)
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if conductor then
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if conductor.onstate then
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return conductor.onstate
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end
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if conductor.states then
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
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local binstate = mesecon.getbinstate(node_off.name, conductor.states)
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binstate = mesecon.set_bit(binstate, bit, "1")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return conductor.offstate
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end
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function mesecon.get_conductor_off(node_on, rulename)
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local conductor = mesecon.get_conductor(node_on.name)
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if conductor then
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if conductor.offstate then
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return conductor.offstate
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end
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if conductor.states then
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
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local binstate = mesecon.getbinstate(node_on.name, conductor.states)
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binstate = mesecon.set_bit(binstate, bit, "0")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return conductor.onstate
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end
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function mesecon.conductor_get_rules(node)
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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local rules = conductor.rules
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if type(rules) == "function" then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- some more general high-level stuff
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function mesecon.is_power_on(pos, rulename)
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local node = get_node_force(pos)
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if node and (mesecon.is_conductor_on(node, rulename) or is_receptor_on(node.name)) then
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return true
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end
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return false
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end
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function mesecon.is_power_off(pos, rulename)
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local node = get_node_force(pos)
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if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
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return true
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end
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return false
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end
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-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, activating / changing all effectors along the way.
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function mesecon.turnon(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local depth = 1
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while frontiers[1] do
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local f = table.remove(frontiers, 1)
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local node = get_node_force(f.pos)
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if node and mesecon.is_conductor_off(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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-- Call turnon on neighbors
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for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
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insert(frontiers, {pos = np, link = l})
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end
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end
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mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
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if mesecon.is_effector_off(node.name) then
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mesecon.activate(f.pos, node, f.link, depth)
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end
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end
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if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
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-- Call turnon on neighbors
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-- Warning: A LOT of nodes need to be looked at for this to work
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for _, r in pairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
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local np = vector.add(f.pos, r)
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for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
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local nlink = copy(l)
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nlink.spread = false
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insert(frontiers, {pos = np, link = nlink})
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end
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end
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end
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depth = depth + 1
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end
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end
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-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, deactivating / changing all effectors along the way.
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-- In case an onstate receptor is discovered, abort the process by returning false, which will
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-- cause `receptor_off` to discard all changes made in the voxelmanip.
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-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
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-- be called in the very end when we can be sure that no conductor was found along the path.
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--
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-- Signal table entry structure:
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-- {
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-- pos = position of effector,
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-- node = node descriptor (name, param1 and param2),
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-- link = link the effector is connected to,
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-- depth = indicates order in which signals wire fired, higher is later
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-- }
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function mesecon.turnoff(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local signals = {}
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local depth = 1
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while frontiers[1] do
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local f = table.remove(frontiers, 1)
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local node = get_node_force(f.pos)
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if node and mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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-- Check if an onstate receptor is connected. If that is the case,
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-- abort this turnoff process by returning false. `receptor_off` will
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-- discard all the changes that we made in the voxelmanip:
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for _, l in pairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
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if is_receptor_on(get_node_force(np).name) then
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return false
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end
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end
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-- Call turnoff on neighbors
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for _, l in pairs(mesecon.rules_link_rule_all(f.pos, r)) do
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insert(frontiers, {pos = np, link = l})
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end
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end
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mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
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elseif mesecon.is_effector(node.name) then
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insert(signals, {
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pos = f.pos,
|
|
node = node,
|
|
link = f.link,
|
|
depth = depth
|
|
})
|
|
end
|
|
|
|
if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
|
|
-- Call turnoff on neighbors
|
|
-- Warning: A LOT of nodes need to be looked at for this to work
|
|
local fpos = f.pos
|
|
for _, r in pairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
|
|
local np = {x=fpos.x+r.x, y=fpos.y+r.y, z=fpos.z+r.z}
|
|
local n = get_node_force(np)
|
|
if n and is_receptor_on(n.name) then
|
|
local receptorrules = receptor_get_rules(n)
|
|
for _, rr in pairs(receptorrules) do
|
|
if rr.spread and equals(invertRule(rr), r) then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
for _, l in pairs(mesecon.rules_link_rule_all(fpos, r)) do
|
|
local nlink = copy(l)
|
|
nlink.spread = false
|
|
insert(frontiers, {pos = np, link = nlink})
|
|
end
|
|
end
|
|
end
|
|
|
|
depth = depth + 1
|
|
end
|
|
|
|
for _, sig in pairs(signals) do
|
|
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
|
|
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
|
|
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
|
|
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
|
|
function mesecon.rules_link_rule_all(output, rule)
|
|
local input = vector.add(output, rule)
|
|
if not input then return {} end
|
|
local inputnode = get_node_force(input)
|
|
local inputrules = mesecon.get_any_inputrules(inputnode)
|
|
if not inputrules then
|
|
return {}
|
|
end
|
|
local rules = {}
|
|
|
|
for _, inputrule in pairs(mesecon.flattenrules(inputrules)) do
|
|
-- Check if input accepts from output
|
|
if equals(vector.add(input, inputrule), output) then
|
|
local newrule = copy(inputrule)
|
|
newrule.spread = rule.spread
|
|
insert(rules, newrule)
|
|
end
|
|
end
|
|
|
|
return rules
|
|
end
|
|
|
|
-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
|
|
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
|
|
function mesecon.rules_link_rule_all_inverted(input, rule)
|
|
local output = vector.add(input, rule)
|
|
local outputnode = get_node_force(output)
|
|
local outputrules = mesecon.get_any_outputrules(outputnode)
|
|
if not outputrules then
|
|
return {}
|
|
end
|
|
local rules = {}
|
|
|
|
for _, outputrule in pairs(mesecon.flattenrules(outputrules)) do
|
|
if equals(vector.add(output, outputrule), input) then
|
|
local newrule = copy(outputrule)
|
|
newrule = invertRule(newrule)
|
|
newrule.spread = rule.spread
|
|
insert(rules, newrule)
|
|
end
|
|
end
|
|
return rules
|
|
end
|
|
|
|
function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
|
|
if depth == nil then depth = 0 end
|
|
if depth > 1 then
|
|
return false, false
|
|
end
|
|
local node = get_node_force(pos)
|
|
local rules = mesecon.get_any_inputrules(node)
|
|
if not rules then
|
|
return false, false
|
|
end
|
|
if not home_pos then
|
|
home_pos = pos
|
|
end
|
|
|
|
-- List of nodes that send out power to pos
|
|
if sourcepos == nil then
|
|
sourcepos = {}
|
|
end
|
|
|
|
local function power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
|
local spread = false
|
|
for _, rname in pairs(rulenames) do
|
|
local np = vector.add(pos, rname)
|
|
local nn = get_node_force(np)
|
|
if (mesecon.is_conductor_on (nn, invertRule(rname))
|
|
or is_receptor_on (nn.name)) then
|
|
if not equals(home_pos, np) then
|
|
local rulez = mesecon.get_any_outputrules(nn)
|
|
local spread_tmp = false
|
|
for r=1, #rulez do
|
|
if equals(invertRule(rname), rulez[r]) then
|
|
if rulez[r].spread then
|
|
spread_tmp = true
|
|
end
|
|
end
|
|
end
|
|
if depth == 0 or spread_tmp then
|
|
insert(sourcepos, np)
|
|
if spread_tmp then
|
|
spread = true
|
|
end
|
|
end
|
|
end
|
|
elseif depth == 0 and minetest.get_item_group(nn.name, "opaque") == 1 then
|
|
local more_sourcepos = mesecon.is_powered(np, nil, depth + 1, sourcepos, home_pos)
|
|
if more_sourcepos and #more_sourcepos > 0 then
|
|
mesecon.mergetable(sourcepos, more_sourcepos)
|
|
end
|
|
end
|
|
end
|
|
return sourcepos, spread
|
|
end
|
|
|
|
local spread = false
|
|
if not rule then
|
|
for _, rule in pairs(mesecon.flattenrules(rules)) do
|
|
local spread_temp
|
|
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
|
sourcepos, spread_temp = power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
|
if spread_temp then
|
|
spread = true
|
|
end
|
|
end
|
|
else
|
|
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
|
sourcepos, spread = power_walk(pos, home_pos, sourcepos, rulenames, rule, depth)
|
|
end
|
|
|
|
-- Return FALSE if not powered, return list of sources if is powered
|
|
|
|
if (#sourcepos == 0) then
|
|
return false, false
|
|
else
|
|
return sourcepos, spread
|
|
end
|
|
end
|
|
|