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30 lines
1.0 KiB
Lua
30 lines
1.0 KiB
Lua
local player_running_physics = {}
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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--local pos = player:getpos()
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--print(dump(player:get_player_control().up))
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if player:get_player_control().up == true and player_running_physics[player:get_player_name()] == nil then
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minetest.after(0.05, function()
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if player:get_player_control().up == false then
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minetest.after(0.05, function()
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if player:get_player_control().up == true then
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player:set_physics_override(1.5, 1, 1)
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player_running_physics[player:get_player_name()] = true
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--print("test1")
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end
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end)
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end
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end)
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elseif player:get_player_control().up == false and player_running_physics[player:get_player_name()] == true then
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--minetest.after(0.2, function()
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if player:get_player_control().up == false then
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player_running_physics[player:get_player_name()] = nil
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player:set_physics_override(1, 1, 1)
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--print("test2")
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end
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--end)
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end
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end
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end)
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