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ce403b9245
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention. The code has also been changed to now reflect these new names. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3758 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land> Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
156 lines
6.0 KiB
Lua
156 lines
6.0 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Cauldron mod, adds cauldrons.
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-- TODO: Extinguish fire of burning entities
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-- Convenience function because the cauldron nodeboxes are very similar
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local function create_cauldron_nodebox(water_level)
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local floor_y
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if water_level == 0 then -- empty
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floor_y = -0.1875
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elseif water_level == 1 then -- 1/3 filled
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floor_y = 1/16
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elseif water_level == 2 then -- 2/3 filled
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floor_y = 4/16
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elseif water_level == 3 then -- full
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floor_y = 7/16
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end
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
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{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
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{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
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{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
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{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
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{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
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{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
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{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
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}
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}
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end
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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_tt_help = S("Stores water"),
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_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain. They can also be used to wash off banners."),
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_doc_items_usagehelp = S("Place a water bucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer."),
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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-- Template function for cauldrons with water
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local function register_filled_cauldron(water_level, description, liquid)
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local id = "mcl_cauldrons:cauldron_"..water_level
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local water_tex
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if liquid == "river_water" then
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id = id .. "r"
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water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
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elseif liquid == "lava" then
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id = id .. "_lava"
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water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0"
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else
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water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
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end
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minetest.register_node(id, {
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description = description,
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_doc_items_create_entry = false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = create_cauldron_nodebox(water_level),
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collision_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
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end
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end
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-- Filled cauldrons (3 levels)
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for i=1,3 do
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"))
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"lava")
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if minetest.get_modpath("mclx_core") then
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"river_water")
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end
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end
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minetest.register_craft({
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output = "mcl_cauldrons:cauldron",
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recipe = {
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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local function cauldron_extinguish(obj,pos)
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local node = minetest.get_node(pos)
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if mcl_burning.is_burning(obj) then
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mcl_burning.extinguish(obj)
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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end
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end
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not minetest.get_node(n).name:find("lava") then
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cauldron_extinguish(pl,n)
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elseif n and minetest.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(pl, 5)
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end
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not minetest.get_node(n).name:find("lava") then
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cauldron_extinguish(ent.object,n)
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elseif n and minetest.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(ent.object, 5)
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end
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end
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end
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end)
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