mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 13:53:45 +01:00
6fd799ac42
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
559 lines
15 KiB
Lua
559 lines
15 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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-- The global award namespace
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awards = {
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show_mode = "hud",
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}
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dofile(modpath.."/api_helpers.lua")
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-- Table Save Load Functions
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function awards.save()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(awards.players))
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file:close()
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end
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end
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function awards.init()
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awards.players = awards.load()
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awards.def = {}
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awards.trigger_types = {}
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awards.on = {}
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awards.on_unlock = {}
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end
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function awards.load()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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function awards.register_trigger(name, func)
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awards.trigger_types[name] = func
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awards.on[name] = {}
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awards["register_on_"..name] = function(func)
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table.insert(awards.on[name], func)
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end
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end
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function awards.run_trigger_callbacks(player, data, trigger, table_func)
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for i = 1, #awards.on[trigger] do
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local res = nil
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local entry = awards.on[trigger][i]
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if type(entry) == "function" then
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res = entry(player, data)
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elseif type(entry) == "table" and entry.award then
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res = table_func(entry)
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end
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if res then
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awards.unlock(player:get_player_name(), res)
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end
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end
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end
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function awards.increment_item_counter(data, field, itemname, count)
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local name_split = string.split(itemname, ":")
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if #name_split ~= 2 then
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return false
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end
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local mod = name_split[1]
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local item = name_split[2]
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if data and field and mod and item then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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awards.tbv(data[field], mod)
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awards.tbv(data[field][mod], item, 0)
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data[field][mod][item] = data[field][mod][item] + (count or 1)
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return true
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else
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return false
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end
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end
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function awards.get_item_count(data, field, itemname)
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local name_split = string.split(itemname, ":")
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if #name_split ~= 2 then
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return false
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end
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local mod = name_split[1]
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local item = name_split[2]
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if data and field and mod and item then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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awards.tbv(data[field], mod)
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awards.tbv(data[field][mod], item, 0)
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return data[field][mod][item]
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end
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end
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function awards.get_total_item_count(data, field)
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local i = 0
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if data and field then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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for mod,_ in pairs(data[field]) do
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awards.tbv(data[field], mod)
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for item,_ in pairs(data[field][mod]) do
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awards.tbv(data[field][mod], item, 0)
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i = i + data[field][mod][item]
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end
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end
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end
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return i
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end
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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end
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-- API Functions
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function awards._additional_triggers(name, def)
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-- Depreciated!
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end
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function awards.register_achievement(name, def)
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def.name = name
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-- Add Triggers
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if def.trigger and def.trigger.type then
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local func = awards.trigger_types[def.trigger.type]
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if func then
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func(def)
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else
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awards._additional_triggers(name, def)
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end
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end
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-- Add Award
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awards.def[name] = def
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local tdef = awards.def[name]
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if def.description == nil and tdef.getDefaultDescription then
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def.description = tdef:getDefaultDescription()
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end
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end
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function awards.enable(name)
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local data = awards.player(name)
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if data then
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data.disabled = nil
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end
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end
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function awards.disable(name)
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local data = awards.player(name)
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if data then
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data.disabled = true
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end
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end
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function awards.clear_player(name)
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awards.players[name] = {}
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end
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-- Returns true if award exists, false otherwise
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function awards.exists(award)
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return awards.def[award] ~= nil
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.unlock(name, award)
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.unlock(name, award)
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-- Access Player Data
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local data = awards.players[name]
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local awdef = awards.def[award]
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-- Perform checks
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if not data then
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return
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end
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if not awdef then
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return
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end
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if data.disabled then
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return
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end
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awards.tbv(data,"unlocked")
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-- Don't give the achievement if it has already been given
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if data.unlocked[award] and data.unlocked[award] == award then
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return
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end
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-- Get award
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minetest.log("action", name.." has gotten award "..award)
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minetest.chat_send_all(S("@1 has made the advancement @2", name, minetest.colorize(mcl_colors.GREEN, "[" .. (awdef.title or award) .. "]")))
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data.unlocked[award] = award
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awards.save()
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-- Give Prizes
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if awdef and awdef.prizes then
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for i = 1, #awdef.prizes do
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local itemstack = ItemStack(awdef.prizes[i])
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if not itemstack:is_empty() then
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local receiverref = minetest.get_player_by_name(name)
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if receiverref then
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receiverref:get_inventory():add_item("main", itemstack)
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end
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end
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end
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end
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-- Run callbacks
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if awdef.on_unlock and awdef.on_unlock(name, awdef) then
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return
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end
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for _, callback in pairs(awards.on_unlock) do
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if callback(name, awdef) then
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return
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end
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end
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-- Get Notification Settings
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local title = awdef.title or award
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local desc = awdef.description or ""
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local background = awdef.background or "awards_bg_default.png"
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local icon = awdef.icon or "awards_unknown.png"
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local sound = awdef.sound
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if sound == nil then
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-- Explicit check for nil because sound could be `false` to disable it
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sound = {name="awards_got_generic", gain=0.25}
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end
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local custom_announce = awdef.custom_announce
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if not custom_announce then
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if awdef.secret then
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custom_announce = S("Secret Advancement Made:")
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elseif awdef.type == "Goal" then
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custom_announce = S("Goal Completed:")
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elseif awdef.type == "Challenge" then
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custom_announce = S("Challenge Completed:")
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else
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custom_announce = S("Advancement Made:")
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end
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end
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-- Do Notification
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if sound then
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-- Enforce sound delay to prevent sound spamming
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local lastsound = awards.players[name].lastsound
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if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
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minetest.sound_play(sound, {to_player=name}, true)
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awards.players[name].lastsound = os.time()
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end
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end
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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local chat_announce
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if awdef.secret == true then
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chat_announce = S("Secret Advancement Made: @1")
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elseif awdef.type == "Goal" then
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chat_announce = S("Goal Completed: @1")
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elseif awdef.type == "Challenge" then
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chat_announce = S("Challenge Completed: @1")
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else
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chat_announce = S("Advancement Made: @1")
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end
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-- use the chat console to send it
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minetest.chat_send_player(name, string.format(chat_announce, title))
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1.25, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1},
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z_index = 101,
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})
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local hud_announce
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if awdef.secret == true then
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hud_announce = S("Secret Advancement Made!")
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elseif awdef.type == "Goal" then
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hud_announce = S("Goal Completed!")
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elseif awdef.type == "Challenge" then
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hud_announce = S("Challenge Completed!")
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else
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hud_announce = S("Advancement Made!")
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end
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFF00,
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scale = {x = 100, y = 20},
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text = hud_announce,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 40},
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alignment = {x = 0, y = -1},
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z_index = 102,
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 35, y = 100},
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alignment = {x = 0, y = -1},
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z_index = 102,
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})
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--[[ We use a statbar instead of image here because statbar allows us to scale the image
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properly. Note that number is 2, thus leading to a single full image.
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Yes, it's a hack, but it works for all texture sizes and is needed because the image
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type does NOT allow us a simple scaling. ]]
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local four = player:hud_add({
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hud_elem_type = "statbar",
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name = "award_icon",
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size = {x=64, y = 64},
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number = 2,
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -138, y = 62},
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alignment = {x = 0, y = 0},
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direction = 0,
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z_index = 102,
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})
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end, player:get_player_name())
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end
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end
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-- Backwards compatibility
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awards.give_achievement = awards.unlock
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--[[minetest.register_chatcommand("gawd", {
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params = "award name",
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description = "gawd: give award to self",
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func = function(name, param)
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awards.unlock(name,param)
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end
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})]]--
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function awards.getFormspec(name, to, sid)
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local formspec = ""
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local listofawards = awards._order_awards(name)
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local playerdata = awards.players[name]
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if #listofawards == 0 then
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formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No awards available.")).."]"
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formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
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return formspec
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end
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-- Sidebar
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if sid then
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local item = listofawards[sid+0]
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local def = awards.def[item.name]
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if def and def.secret and not item.got then
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formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret Advancement)")).."]"..
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"image[1,0;3,3;awards_unknown.png]"
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if def and def.description then
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formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(S("Make this advancement to find out what it is."))..";]"
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end
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else
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local title = item.name
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if def and def.title then
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title = def.title
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end
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local status
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if item.got then
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status = S("@1 (got)", title)
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else
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status = title
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end
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formspec = formspec .. "label[1,2.75;" ..
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minetest.formspec_escape(status) ..
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"]"
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if def and def.icon then
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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end
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local barwidth = 4.6
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local perc = nil
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local label = nil
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if def.getProgress and playerdata then
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local res = def:getProgress(playerdata)
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perc = res.perc
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label = res.label
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end
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if perc then
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if perc > 1 then
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perc = 1
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end
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formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.3;awards_progress_gray.png;false]"
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if perc > 0 then
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formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.3;awards_progress_green.png;false]"
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end
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if label then
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formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
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end
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end
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if def and def.description then
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formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
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end
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end
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end
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-- Create list box
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formspec = formspec ..
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"textlist[4.75,0;6,5;awards;"
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local first = true
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for _,award in pairs(listofawards) do
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local def = awards.def[award.name]
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if def then
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if not first then
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formspec = formspec .. ","
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end
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first = false
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if def.secret and not award.got then
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formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Advancement)"))
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else
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local title = award.name
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if def and def.title then
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title = def.title
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end
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if award.got then
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formspec = formspec .. minetest.formspec_escape(title)
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else
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formspec = formspec .. "#ACACAC" .. minetest.formspec_escape(title)
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end
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end
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end
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end
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return formspec .. ";"..sid.."]"
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end
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function awards.show_to(name, to, sid, text)
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if name == "" or name == nil then
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name = to
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end
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if name == to and awards.player(to).disabled then
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minetest.chat_send_player(name,S("You've disabled awards. Type /awards enable to reenable."))
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return
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end
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if text then
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local listofawards = awards._order_awards(name)
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if #listofawards == 0 then
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minetest.chat_send_player(to, S("Error: No awards available."))
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return
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elseif not awards.players[name] or not awards.players[name].unlocked then
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minetest.chat_send_player(to, S("You have not gotten any awards."))
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return
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end
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minetest.chat_send_player(to, S("@1’s awards:", name))
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
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if def then
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if def.title then
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if def.description then
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minetest.chat_send_player(to, S("@1: @2", def.title, def.description))
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else
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minetest.chat_send_player(to, def.title)
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end
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else
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minetest.chat_send_player(to, str)
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end
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end
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end
|
||
else
|
||
if sid == nil or sid < 1 then
|
||
sid = 1
|
||
end
|
||
local deco = ""
|
||
if minetest.global_exists("default") then
|
||
deco = default.gui_bg .. default.gui_bg_img
|
||
end
|
||
-- Show formspec to user
|
||
minetest.show_formspec(to,"awards:awards",
|
||
"size[11,5]" .. deco ..
|
||
awards.getFormspec(name, to, sid))
|
||
end
|
||
end
|
||
awards.showto = awards.show_to
|
||
|
||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
if formname ~= "awards:awards" then
|
||
return false
|
||
end
|
||
if fields.quit then
|
||
return true
|
||
end
|
||
local name = player:get_player_name()
|
||
if fields.awards then
|
||
local event = minetest.explode_textlist_event(fields.awards)
|
||
if event.type == "CHG" then
|
||
awards.show_to(name, name, event.index, false)
|
||
end
|
||
end
|
||
|
||
return true
|
||
end)
|
||
|
||
awards.init()
|
||
|
||
minetest.register_on_newplayer(function(player)
|
||
local playern = player:get_player_name()
|
||
awards.assertPlayer(playern)
|
||
end)
|
||
|
||
minetest.register_on_shutdown(function()
|
||
awards.save()
|
||
end)
|