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101 lines
3.4 KiB
Lua
101 lines
3.4 KiB
Lua
-- Cauldron mod, adds cauldrons.
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-- TODO: Extinguish fire of burning entities
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local floor_y
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if water_level == 0 then -- empty
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floor_y = -0.1875
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elseif water_level == 1 then -- 1/3 filled
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floor_y = 1/16
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elseif water_level == 2 then -- 2/3 filled
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floor_y = 4/16
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elseif water_level == 3 then -- full
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floor_y = 7/16
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end
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
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{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
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{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
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{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
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{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
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{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
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{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
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{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
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}
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}
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end
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local cauldron_nodeboxes = {}
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for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = "Cauldron",
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {pickaxey=1, deco_block=1},
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node_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 10,
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})
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-- Template function for cauldrons with water
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local register_filled_cauldron = function(water_level, description)
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minetest.register_node("mcl_cauldrons:cauldron_"..water_level, {
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description = description,
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {pickaxey=1, not_in_creative_inventory=1},
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node_box = cauldron_nodeboxes[water_level],
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"default_water.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 10,
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})
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end
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-- Filled crauldrons (3 levels)
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register_filled_cauldron(1, "Cauldron (One Third Full)")
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register_filled_cauldron(2, "Cauldron (Two Thirds Full)")
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register_filled_cauldron(3, "Cauldron (Full)")
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minetest.register_craft({
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output = "mcl_cauldrons:cauldron",
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recipe = {
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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