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In Minetest 5.4.1, calling get_player_control() on a mob returned the empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d changed this, so now calling get_player_control() on a mob returns nil. As mcl_boats defines boats that can have a player or a mob as a driver, code like the following crashes with a changed get_player_control() API: local ctrl = driver:get_player_control() if ctrl.sneak then detach_object(driver, true) end Furthermore, once a world has crashed, joining it near a mob that is the driver of a boat with such control code immediately crashes again. When I reported this bug to Minetest, several Minetest core developers stated that they disliked the old API and proposed other return values for calling a mob's get_player_control() function – all different from the empty string. Since I have some doubts that this bug will be fixed in Minetest 5.5.0, boat code must take into account a nil return value. Minetest issue: https://github.com/minetest/minetest/issues/11989 |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |