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107 lines
3.6 KiB
Lua
107 lines
3.6 KiB
Lua
-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
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-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
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-- for mcl_bamboo by Michieal.
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-- Creation date: 12-01-2022 (Dec 1st, 2022)
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-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
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-- Copyright (C) 2022 - 2023, Michieal. See License.txt
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-- LOCALS
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local modname = minetest.get_current_modname()
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-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
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-- "BAMBOO" goes here.
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local BAMBOO = "mcl_bamboo:bamboo"
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mcl_bamboo = {}
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-- BAMBOO GLOBALS
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dofile(minetest.get_modpath(modname) .. "/globals.lua")
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-- BAMBOO Base Nodes
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dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
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-- BAMBOO ITEMS
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dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
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-- BAMBOO RECIPES
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dofile(minetest.get_modpath(modname) .. "/recipes.lua")
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-- ------------------------------------------------------------
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--ABMs
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minetest.register_abm({
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label = "Bamboo Grow",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 10,
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chance = 20,
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action = function(pos, _)
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mcl_bamboo.grow_bamboo(pos, false)
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end,
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})
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--[[ TODO: Figure out how to make this work:
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local function dropper_call(node, pushdir, stack, stackid)
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mcl_bamboo.mcl_log("mvps_dropper call for bamboo:")
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-- mcl_bamboo.break_orphaned()
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mcl_bamboo.mcl_log(dump(node))
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end
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if minetest.get_modpath("mesecons_mvps") then
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if mesecon then
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mcl_bamboo.mcl_log("registering mvps_dropper for bamboo:")
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for x = 1, #mcl_bamboo.bamboo_index do
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mesecon.register_mvps_dropper(mcl_bamboo.bamboo_index[x],dropper_call)
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mcl_bamboo.mcl_log("registering: " .. mcl_bamboo.bamboo_index[x])
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end
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end
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else
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end
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--]]
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minetest.register_abm({
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label = "Break Orphaned Bamboo",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 1.5,
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chance = 1,
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action = function(pos, _)
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mcl_bamboo.break_orphaned(pos)
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end,
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})
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-- Base Aliases.
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local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
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minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
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minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
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minetest.register_alias("bamboo", BAMBOO)
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minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
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minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
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minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
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minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
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minetest.register_alias("bamboo:bamboo", BAMBOO)
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minetest.register_alias("scaffold", SCAFFOLDING_NAME)
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minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
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minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
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minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
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minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
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--[[
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todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
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todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
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waiting on specific things:
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todo -- Raft -- need model
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todo -- Raft with Chest. same.
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todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
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-----------------------------------------------------------
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todo -- Add in Extras. -- Moved to Official Mod Pack.
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Notes:
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When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
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The top of a bamboo plant requires a light level of 9 or above to grow.
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Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
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--]]
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