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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-28 12:17:30 +01:00
3db4148e7d
Requires doc_items (not part of MCL2)
113 lines
3.1 KiB
Lua
113 lines
3.1 KiB
Lua
--[[
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mcl_clock, renew of the renew of the watch mod
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Original from Echo, here: http://forum.minetest.net/viewtopic.php?id=3795
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]]--
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mcl_clock = {}
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local watch = {}
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watch.old_time = -1
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-- Image of all 64 possible faces
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watch.images = {}
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for frame=0,63 do
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table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:64:"..frame)
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end
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local function round(num)
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return math.floor(num + 0.5)
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end
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function watch.get_clock_frame()
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local t = 64 * minetest.get_timeofday()
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t = round(t)
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if t == 64 then t = 0 end
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return tostring(t)
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end
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-- Register items
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function watch.register_item(name, image, creative)
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local g = 1
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if creative then
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g = 0
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end
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local doc = name == "mcl_clock:clock"
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local longdesc, usagehelp
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if doc then
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longdesc = "Clocks are tools which shows the current time of day in the Overworld."
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usagehelp = "The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol."
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end
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minetest.register_craftitem(name, {
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description = "Clock",
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_doc_items_create_entry = doc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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inventory_image = image,
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groups = {not_in_creative_inventory=g, tool=1, clock=1},
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wield_image = "",
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stack_max = 64,
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})
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end
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-- This timer makes sure the clocks get updated from time to time regardless of time_speed,
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-- just in case some clocks in the world go wrong
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local force_clock_update_timer = 0
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minetest.register_globalstep(function(dtime)
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local now = watch.get_clock_frame()
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force_clock_update_timer = force_clock_update_timer + dtime
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if watch.old_time == now and force_clock_update_timer < 60 then
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return
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end
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force_clock_update_timer = 0
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watch.old_time = now
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local players = minetest.get_connected_players()
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for p, player in ipairs(players) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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local count = stack:get_count()
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if stack:get_name() == "mcl_clock:clock" then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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end
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end
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end
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end)
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-- Immediately set correct clock time after crafting
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minetest.register_on_craft(function(itemstack)
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if itemstack:get_name() == "mcl_clock:clock" then
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itemstack:set_name("mcl_clock:clock_"..watch.get_clock_frame())
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end
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end)
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-- Clock recipe
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minetest.register_craft({
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output = 'mcl_clock:clock',
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recipe = {
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{'', 'mcl_core:gold_ingot', ''},
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{'mcl_core:gold_ingot', 'mesecons:redstone', 'mcl_core:gold_ingot'},
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{'', 'mcl_core:gold_ingot', ''}
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}
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})
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-- Clock tool
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watch.register_item("mcl_clock:clock", watch.images[1], true)
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-- Faces
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for a=0,63,1 do
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local b = a
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if b > 31 then
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b = b - 32
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else
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b = b + 32
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end
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watch.register_item("mcl_clock:clock_"..tostring(a), watch.images[b+1], false)
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end
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mcl_clock.stereotype = "mcl_clock:clock"
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