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https://git.minetest.land/MineClone2/MineClone2.git
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38822aba0a
Thank you again WillConker Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4378 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com> Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
480 lines
13 KiB
Lua
480 lines
13 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
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{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
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{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
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{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
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--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
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}
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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function mobs_mc.player_wears_gold(player)
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for i=1, 6 do
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local stack = player:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if string.find(item, "mcl_armor:chestplate_gold")
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or string.find(item, "mcl_armor:leggings_gold")
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or string.find(item, "mcl_armor:helmet_gold")
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or string.find(item, "mcl_armor:boots_gold") then
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return true
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end
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end
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end
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--###################
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--################### piglin
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--###################
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local piglin = {
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description = S("Piglin"),
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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group_attack = {"mobs_mc:piglin", "mobs_mc:sword_piglin", "mobs_mc:piglin_brute"},
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hp_min = 16,
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hp_max = 16,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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damage = 4,
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reach = 3,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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spawn_in_group = 4,
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spawn_in_group_min = 2,
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textures = { {
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"extra_mobs_piglin.png",
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"mcl_bows_bow_2.png",
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} },
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visual_size = {x=1, y=1},
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sounds = {
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt.2",
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death = "mobs_mc_zombiepig_death.2",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 1.4,
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run_velocity = 2.8,
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drops = {
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{name = "mcl_bows:crossbow",
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chance = 10,
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min = 1,
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max = 1,},
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},
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animation = {
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stand_speed = 30,
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walk_speed = 30,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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},
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fear_height = 4,
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view_range = 16,
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pick_up = {"mcl_core:gold_ingot"},
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on_spawn = function(self)
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self.weapon = self.base_texture[2]
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self.gold_items = 0
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end,
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do_custom = function(self)
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if self.object:get_pos().y > mcl_vars.mg_overworld_min then
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local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zombified_piglin")
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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return
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elseif self.trading == true then
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self.state = "trading"
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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self.base_texture[2] = "default_gold_ingot.png"
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self.object:set_properties({textures = self.base_texture})
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else
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self.object:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
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self.base_texture[2] = self.weapon
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self.object:set_properties({textures = self.base_texture})
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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if self.state ~= "attack" then
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self._attacked_by_player = false
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elseif self.attack:is_player() and mobs_mc.player_wears_gold(self.attack) then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end,
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on_pick_up = function(self, itementity)
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local item = itementity.itemstring:split(" ")[1]
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local it = ItemStack(itementity.itemstring)
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if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items and self.gold_items < 3 then
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it:take_item(1)
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self.state = "stand"
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self.object:set_animation({x=0,y=79})
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self.trading = true
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self.gold_items = self.gold_items + 1
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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minetest.after(5, function()
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self.gold_items = self.gold_items - 1
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if self.gold_items == 0 then
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self.trading = false
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self.state = "stand"
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end
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local c_pos = self.object:get_pos()
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if c_pos then
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self.what_traded = trading_items[math.random(#trading_items)]
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local stack = ItemStack(self.what_traded.itemstring)
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stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
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if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
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local enchantment = "soul_speed"
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mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
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end
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local p = c_pos
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local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
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if nn and #nn > 0 then
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p = vector.offset(nn[math.random(#nn)],0,1,0)
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end
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minetest.add_item(p, stack)
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end
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end)
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end
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return it
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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self._attacked_by_player = true
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end
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end,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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attacks_monsters = true,
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attack_animals = true,
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specific_attack = { "player", "mobs_mc:hoglin" },
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}
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mcl_mobs.register_mob("mobs_mc:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.description = S("Sword Piglin")
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sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
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sword_piglin.on_spawn = function(self)
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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end
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sword_piglin.drops = {
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{name = "mcl_tools:sword_gold",
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chance = 10,
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min = 1,
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max = 1,},
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}
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
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-- Zombified Piglin --
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local function spawn_check(pos, environmental_light, artificial_light, sky_light)
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return artificial_light <= 11
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end
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local zombified_piglin = {
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description = S("Zombie Piglin"),
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-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
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type = "animal",
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passive = false,
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spawn_class = "passive",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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armor = {undead = 90, fleshy = 90},
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attack_type = "dogfight",
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group_attack = {"mobs_mc:zombified_piglin", "mobs_mc:baby_zombified_piglin"},
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damage = 9,
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reach = 2,
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head_swivel = "head.control",
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bone_eye_height = 2.4,
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head_eye_height = 1.4,
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curiosity = 15,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, -- same
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = { {
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry",
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death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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spawn_check = spawn_check,
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walk_velocity = .8,
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run_velocity = 2.6,
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pathfinding = 1,
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drops = {
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
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min = 1,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_nugget",
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chance = 1,
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min = 0,
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max = 1,
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looting = "common"},
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{name = "mcl_core:gold_ingot",
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chance = 40, -- 2.5%
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min = 1,
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max = 1,
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looting = "rare"},
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{name = "mcl_tools:sword_gold",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare"},
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 90,
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punch_end = 130,
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},
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lava_damage = 0,
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fire_damage = 0,
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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fire_damage_resistant = true,
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}
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mcl_mobs.register_mob("mobs_mc:zombified_piglin", zombified_piglin)
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local baby_zombified_piglin = table.copy(zombified_piglin)
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baby_zombified_piglin.description = S("Baby Zombie Piglin")
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baby_zombified_piglin.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombified_piglin.xp_min = 13
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baby_zombified_piglin.xp_max = 13
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baby_zombified_piglin.textures = {
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{
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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}
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}
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baby_zombified_piglin.walk_velocity = 1.2
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baby_zombified_piglin.run_velocity = 2.4
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baby_zombified_piglin.light_damage = 0
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baby_zombified_piglin.child = 1
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mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
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-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
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-- This is only to catch old cases. Maybe could be an alias?
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local pigman_unused = table.copy(zombified_piglin)
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pigman_unused.unused = true
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local baby_pigman_unused = table.copy(baby_zombified_piglin)
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baby_pigman_unused.unused = true
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mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
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mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
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-- Piglin Brute --
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local piglin_brute = table.copy(piglin)
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piglin_brute.description = S("Piglin Brute")
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piglin_brute.xp_min = 20
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piglin_brute.xp_max = 20
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piglin_brute.hp_min = 50
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piglin_brute.hp_max = 50
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piglin_brute.fire_resistant = false
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piglin_brute.do_custom = function()
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return
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end
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piglin_brute.on_spawn = function()
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return
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end
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piglin_brute.on_rightclick = function()
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return
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end
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piglin_brute.attacks_monsters = true
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piglin_brute.lava_damage = 4
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piglin_brute.fire_damage = 2
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piglin_brute.attack_animals = true
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piglin_brute.mesh = "extra_mobs_sword_piglin.b3d"
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piglin_brute.textures = {"extra_mobs_piglin_brute.png", "default_tool_goldaxe.png", "extra_mobs_trans.png"}
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piglin_brute.attack_type = "dogfight"
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piglin_brute.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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piglin_brute.can_despawn = false
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piglin_brute.drops = {
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{name = "mcl_tools:axe_gold",
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chance = 8.5,
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min = 1,
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max = 1,},
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}
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mcl_mobs.register_mob("mobs_mc:piglin_brute", piglin_brute)
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-- Regular spawning in the Nether
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mcl_mobs:spawn_specific(
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"mobs_mc:piglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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150,
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3,
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mcl_vars.mg_lava_nether_max,
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mcl_vars.mg_nether_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:sword_piglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
|
|
150,
|
|
3,
|
|
mcl_vars.mg_lava_nether_max,
|
|
mcl_vars.mg_nether_max)
|
|
|
|
mcl_mobs:spawn_specific(
|
|
"mobs_mc:zombified_piglin",
|
|
"nether",
|
|
"ground",
|
|
{
|
|
"Nether",
|
|
"CrimsonForest",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
1000,
|
|
3,
|
|
mcl_vars.mg_nether_min,
|
|
mcl_vars.mg_nether_max)
|
|
|
|
-- Baby zombie is 20 times less likely than regular zombies
|
|
mcl_mobs:spawn_specific(
|
|
"mobs_mc:baby_zombified_piglin",
|
|
"nether",
|
|
"ground",
|
|
{
|
|
"Nether",
|
|
"CrimsonForest",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
50,
|
|
4,
|
|
mcl_vars.mg_nether_min,
|
|
mcl_vars.mg_nether_max)
|
|
|
|
mcl_mobs:non_spawn_specific("mobs_mc:piglin","overworld",0,7)
|
|
mcl_mobs:non_spawn_specific("mobs_mc:sword_piglin","overworld",0,7)
|
|
mcl_mobs:non_spawn_specific("mobs_mc:piglin_brute","overworld",0,7)
|
|
mcl_mobs:non_spawn_specific("mobs_mc:zombified_piglin","overworld",0,minetest.LIGHT_MAX+1)
|
|
|
|
mcl_mobs.register_egg("mobs_mc:piglin", S("Piglin"), "#7b4a17","#d5c381", 0)
|
|
mcl_mobs.register_egg("mobs_mc:piglin_brute", S("Piglin Brute"), "#562b0c","#ddc89d", 0)
|
|
mcl_mobs.register_egg("mobs_mc:zombified_piglin", S("Zombie Piglin"), "#ea9393", "#4c7129", 0)
|