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Fixes: #3913 #3915 ~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node. I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~ Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here. https://codeberg.org/mineclonia/mineclonia/pulls/549 Here is the list of fixes from that PR: - Crash when placing snow layer on unknown nodes - Crash when snow layers on unknown nodes are flooded - Crash when placing fishbucket on snow on top of unknown nodes - Crash when placing chorus flower and stem on unknown - Crash when placing mob spawners on unknown - The fishbucket on place to actually replace buildable_to Co-authored-by: cora <coradelamouche@gmx.ch> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3914 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me> Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land> Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land> |
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init.lua | ||
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README.md |
This mod adds a mob spawner for MineClone 2. Monsters will appear around the mob spawner in semi-regular intervals.
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.
Players can get a mob spawner by giveme
and is initially empty after
placing.
Programmer notes
To set the mob spawned by a mob spawner, first place the mob spawner
(e.g. with minetest.set_node
), then use the function
mcl_mobspawners.setup_spawner
to set its attributes. See the comment
in init.lua
for more info.
License (code and texture)
MIT License