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https://git.minetest.land/MineClone2/MineClone2.git
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a499d292f8
Fix crash caused by unfinished renaming in #4282 Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4314 Co-authored-by: the-real-herowl <wiktor_t-i@proton.me> Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
159 lines
7.1 KiB
Lua
159 lines
7.1 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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mobs_mc = {}
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local pr = PseudoRandom(os.time()*5)
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local offsets = {}
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for x=-2, 2 do
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for z=-2, 2 do
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table.insert(offsets, {x=x, y=0, z=z})
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end
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end
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--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
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the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
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Larger mobs might have space problems after teleportation.
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* dist: Minimum required distance from owner to teleport. Default: 12
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* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
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mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
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return function(self, dtime)
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-- No teleportation if no owner or if sitting
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if not self.owner or self.order == "sit" then
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return
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end
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if not teleport_check_interval then
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teleport_check_interval = 4
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end
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if not dist then
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dist = 12
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end
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if self._teleport_timer == nil then
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self._teleport_timer = teleport_check_interval
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return
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end
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self._teleport_timer = self._teleport_timer - dtime
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if self._teleport_timer <= 0 then
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self._teleport_timer = teleport_check_interval
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local mob_pos = self.object:get_pos()
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local owner = minetest.get_player_by_name(self.owner)
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if not owner then
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-- No owner found, no teleportation
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return
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end
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local owner_pos = owner:get_pos()
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local dist_from_owner = vector.distance(owner_pos, mob_pos)
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if dist_from_owner > dist then
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-- Check for nodes below air in a 5×1×5 area around the owner position
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local check_offsets = table.copy(offsets)
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-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
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while #check_offsets > 0 do
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local r = pr:next(1, #check_offsets)
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local telepos = vector.add(owner_pos, check_offsets[r])
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local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
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table.remove(check_offsets, r)
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-- Long story short, spawn on a platform
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local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
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local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
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if trynode and not trynode.walkable and
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trybelownode and trybelownode.walkable then
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-- Correct position found! Let's teleport.
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self.object:set_pos(telepos)
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return
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end
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end
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end
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end
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end
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end
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local function is_forbidden_node(pos, node)
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node = node or minetest.get_node(pos)
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return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
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end
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function mcl_mobs:spawn_abm_check(pos, node, name)
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-- Don't spawn monsters on mycelium
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if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
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return true
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--Don't Spawn mobs on stairs, slabs, or carpets
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elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
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return true
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-- Spawn on opaque or liquid nodes
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elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
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return false
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end
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-- Reject everything else
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return true
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end
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mobs_mc.shears_wear = 276
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mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
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-- Animals
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local path = minetest.get_modpath("mobs_mc")
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dofile(path .. "/axolotl.lua") -- Mesh and animation by JoeEnderman, Textures by Nova Wustra, modified by JoeEnderman
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dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
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dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/polar_bear.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/wolf.lua") -- KrupnoPavel
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dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
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-- NPCs
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dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
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-- Illagers and witch
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dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
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dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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--Monsters
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dofile(path .. "/blaze.lua") -- Animation by daufinsyd
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dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/ghast.lua") -- maikerumine
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dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/snowman.lua")
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dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/rover.lua") -- Mesh and Animation by Herowl
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dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/stalker.lua") -- Mesh and Animation by Herowl
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dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
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dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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dofile(path .. "/vex.lua") -- KrupnoPavel
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dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/cod.lua")
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dofile(path .. "/salmon.lua")
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dofile(path .. "/tropical_fish.lua")
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dofile(path .. "/dolphin.lua")
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dofile(path .. "/glow_squid.lua")
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dofile(path .. "/piglin.lua") -- "mobs_mc_zombie_pigman.b3d" Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/hoglin+zoglin.lua")
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dofile(path .. "/strider.lua")
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